Unreal Engine 4
Epic Games' latest tech demo for their latest development engine, Unreal Engine 4.Posted Mar 29, 2013 | 3:44 | 72,378 Views
Johnny takes a look at Epic's plans to keep development costs down with Unreal Engine 4, and CD Projekt Red's new game Cyberpunk.Posted Aug 2, 2012 | 3:41 | 12,466 Views
- Jun 12, 2012
Here's a demo clip showcasing Unreal Engine 4's power. Expect the first wave of games using the new engine to debut in 2013.
Graphics engine is good. But still... *meh. Current engines is still good in my opinion. Fox Engine's graphics can do better even at a current gen console; except that it is exclusive for Metal Gear Series.
Demos usually look way better than anything ever launched with the tech.
I just hope UE4 uses better shadows than UE3... we have beautiful games that look so ugly because of the bad shadows.
I want an Epic game (UT4) developed in Epic engine (UE4) of Epic company (Epic Games) ! GoGoGo "ePiC gAmEs" make UT4 and a game just like Skyrim !
Games I want to see on this engine:
Suddenly, I don't know if my new 680 is powerful enough.......... Here's to hoping its a great looking......... easy to run engine like most of the past unreals.
Good bye to all the silly haters who said that next-gen home consoles would never have such power. Good bye !!
@leviathanwing I don't think the map can get that big on the unreal engine 4. Sorry.
I try to make this simple, but it requires a little bit of knowledge in game or mod making.
Basically, both of those games individual zones (a zone is just what I'll be calling a map.) can't reach a size of more than 7 miles. After the zone reaches the max size, a new one must be created.
These "zones" aren't actually connected to each other. The game just makes them appear to be connected. In reality, the game is loading you into a new zone .
Borderlands for instance, every so often, has to have a load screen. It's impossible to get around them. You have to go through some sort of checkpoint to get the next area.
Skyrim is similar, in a way. There are still load screens when you go inside or outside. However, Skyrims outdoor areas are MUCH bigger than 7 miles with no load screens whatsoever. The entire outdoor environment is seamless.
I described it the best I can. Hope it helps.
Everyone should watch this video http://www.eurogamer.net/videos/unreal-engine-4-tools-and-features-video