It kind of felt like they were experimenting with an idea.
wayo_93 wrote this review on .
To start this game is different and I liked that. It was really nice to see a new game (not mario etc) try its hand at a 3-D platformer. The game is relatively realistic, it is a video game so they can push the realms of realism; which free runners do in real life everyday. What does that mean? It means you will be jumping from ludicrous heights and ridiculously far, to try and save your sister. The game leads you around rooftops and building using red highlights. I was skeptical of this thinking it would make the game either too easy or awkward but I thought it generally worked well. You instantly understand that the fun of this game is not figuring out where to go but the fastest way to get there. And it is immensely satisfying when you hit a sequence of jumps/falls/slides or whatever perfectly. The story itself isn't great but it tries to keep you interested and it probably could have done that better without the weird anime cut scenes. I also forgave it because my favourite platformers are still Mario and any story is as interesting as "the princess is in another castle."
Mirror's edge, however feels like an experimental game. It does feel incomplete and problematic at times...i.e. it is not always too obvious where you are supposed to go next or how you are supposed to get there. As I say the story could be ironed out some more and the game could definitely be longer. None of these problems takes too much away from the game though. The end result is a game that leaves you feeling pretty satisfied.