Universal Combat User Review
It tries to give you everything but fails so miserably that you wonder if it was finished at all.
- Posted Aug 29, 2004 2:21 am GMT
- Recommended by 5 of 8 users.
- Gameplay
- 2
- Graphics
- 4
- Sound
- 3
- Value
- 2
- Tilt
- 1
- Difficulty:
- Very Hard
- Learning Curve:
- 4 or More Hours
- Time Spent:
- 10 Hours or Less
- The Bottom Line:
- "Disastrous"
From the hand of infamous Derek Smart comes this space simulation game that, as the other games in the series, tries to give you everything but fails so miserably that you wonder if it was finished at all.
Universal Combat is an open ended space sim. You can go everywhere and do anything you want. But that's the problem. ANYTHING is wrong with this game... EVERYWHERE too.
Graphics look outdated, the sound effects are horrible, and the gameplay - guess what - sucks too.
For example you descend into a planet to check it out in first person view mode. The problems start at the moment you take control. You can walk through buildings, the weapons are bad modelled - it doesn't even have a reload animation, which is a standard these days. Also your squad seems to have problems walking. It gives the sensation of "lag".
Space travel: it takes an eternity to go where you want, and I don't say it only for the impossible-to-figure-out control panel, but 3000AD should have introduced a time compression feature.
What surprises me is that this game needs Pixel and Vertex shading. It's just stupid. I mean, Silent Hill 3 is a phenomenal game that really needs P&V shader for its incredible and gorgeous effects. Turok Evolution, Deus Ex 2, you name it. But this is just ridiculous.
It looks like Derek and company don't learn form their mistakes. Avoid this piece of bugs at all costs.
Universal Combat is an open ended space sim. You can go everywhere and do anything you want. But that's the problem. ANYTHING is wrong with this game... EVERYWHERE too.
Graphics look outdated, the sound effects are horrible, and the gameplay - guess what - sucks too.
For example you descend into a planet to check it out in first person view mode. The problems start at the moment you take control. You can walk through buildings, the weapons are bad modelled - it doesn't even have a reload animation, which is a standard these days. Also your squad seems to have problems walking. It gives the sensation of "lag".
Space travel: it takes an eternity to go where you want, and I don't say it only for the impossible-to-figure-out control panel, but 3000AD should have introduced a time compression feature.
What surprises me is that this game needs Pixel and Vertex shading. It's just stupid. I mean, Silent Hill 3 is a phenomenal game that really needs P&V shader for its incredible and gorgeous effects. Turok Evolution, Deus Ex 2, you name it. But this is just ridiculous.
It looks like Derek and company don't learn form their mistakes. Avoid this piece of bugs at all costs.
More User Reviews
Amazingly Fun for the Sim gamer who has never done Space
Review Stats:- Posted May 16, 2011 7:20 am GMT
There are some good ideas here, but its not played out well...
Review Stats:- 1 user agrees with this review
- Posted Feb 10, 2010 7:25 pm GMT
A fantastic template for the Game of Dreams, but falls way, way short for the Game of Now. So Huge, So Empty, So Tragic!
Review Stats:- 3 users agree with this review
- Posted Dec 11, 2008 8:38 am GMT
The game you'd expect to see on the verge with the rest of trash ready for Council Pick-Up day!
Review Stats:- Posted Apr 30, 2008 2:39 pm GMT
ONLY ONLY AND ONLY FOR THE MOST HARDCORE GAMER EVER
Review Stats:- 1 user agrees with this review
- Posted Apr 25, 2008 4:44 pm GMT
User Videos
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A tutorial covering Planetfalls, Waypoints (on planets), landing, partial crew management, drone deployment, and even minor repairs.Posted Jan 23, 2008
by FreyarHunter | 10:41 | 1,256 Views
Universal Combat
Not Following
- Publisher(s): DreamCatcher Interactive
- Developer(s): 3000AD, Inc.
- Genre: Simulation
- Release:
- ESRB: T
Universal Combat Navigation
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