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Universal Combat User Review

kmilo_rws

It tries to give you everything but fails so miserably that you wonder if it was finished at all.

  • Posted Aug 29, 2004 2:21 am GMT
  • Recommended by 5 of 8 users.
Gameplay
2
Graphics
4
Sound
3
Value
2
Tilt
1
Difficulty:
Very Hard
Learning Curve:
4 or More Hours
Time Spent:
10 Hours or Less
The Bottom Line:
"Disastrous"
From the hand of infamous Derek Smart comes this space simulation game that, as the other games in the series, tries to give you everything but fails so miserably that you wonder if it was finished at all.

Universal Combat is an open ended space sim. You can go everywhere and do anything you want. But that's the problem. ANYTHING is wrong with this game... EVERYWHERE too.

Graphics look outdated, the sound effects are horrible, and the gameplay - guess what - sucks too.

For example you descend into a planet to check it out in first person view mode. The problems start at the moment you take control. You can walk through buildings, the weapons are bad modelled - it doesn't even have a reload animation, which is a standard these days. Also your squad seems to have problems walking. It gives the sensation of "lag".

Space travel: it takes an eternity to go where you want, and I don't say it only for the impossible-to-figure-out control panel, but 3000AD should have introduced a time compression feature.

What surprises me is that this game needs Pixel and Vertex shading. It's just stupid. I mean, Silent Hill 3 is a phenomenal game that really needs P&V shader for its incredible and gorgeous effects. Turok Evolution, Deus Ex 2, you name it. But this is just ridiculous.

It looks like Derek and company don't learn form their mistakes. Avoid this piece of bugs at all costs.
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User Videos

  1. Watch this video
    A tutorial covering Planetfalls, Waypoints (on planets), landing, partial crew management, drone deployment, and even minor repairs.
    Posted Jan 23, 2008
    by FreyarHunter | 10:41 | 1,256 Views

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