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Forums - The Silent Hill Resort union Board - [OT] I'll tell you a story if you beauti ...

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What's more important to you?

story = gameplay = graphics
18% [2]
story / X / X
45% [5]
gameplay / X / X
18% [2]
graphics / X / X
9% [1]
I really don't care and I'll tell you why...
9% [1]
  Total Votes: 11
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[OT] I'll tell you a story if you beauti ...
SpookyJack  
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Feb 12, 2012 7:24 am PT

The age old question. Story, gameplay or graphics? Which is more important to you personally?

- D'you think story, gameplay and graphics should all be on the same level? Vote for 1.
- D'you think either story, gameplay or graphics should come first? Vote for 2, 3 or 4 and replace 'X' with the ingrediënt of your choice.
- If you really don't care, vote for 5 and please, elaborate on this for us.


As for me, I've always been interested in video games because of stories they can tell. I'm pretty forgiving when it comes to bad gameplay unless it absolutely ruins the experience. Pretty graphics are fine but I don't think they're crucial... So I vote for 2: story > gameplay > graphics.



Edited on Feb 12, 2012 7:25 am PT Edited 2 total times.

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Life is like a box of chocolates: a cheap, thoughtless, perfunctory gift that nobody ever asks for.
(Musings of a Cigarette Smoking Man)
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OrianaDorta  
Level 48
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Posts: 3618
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Feb 12, 2012 8:11 am PT

I care more about story and gameplay but with games like the most recent Silent Hill games I can only rely on gameplay and graphics.

I vote Story/Gameplay/Graphics.



this time i'm gonna keep me to myself
HFkami
Level 23
Super Bagman
Posts: 859
Feb 13, 2012 12:57 am PT
graphics / gameplay /story

for me its graphics but i dont mean just graphics but also art style, expression and art theme. There are some games even in this generation which i bought just for their look, like machinarium, mirrors edge, Lost Planet, the void, blaz blue, alice madness returns. Especially mirrors edge looks great, an ego perspective with jump n run gameplay by seeing faiths legs and all the different moves with it was defiantly something different which many people overlooked about the game.

With silent hill it was also like this, when i first saw the game in a magazine and all the artwork of the mannequin, the daddy and pyramid head it made *click* and i realized this must be something special and the trailers didn't disappoint me. There are many different games which have good graphics but havent the same appeal like other games to me.
SpookyJack  
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Feb 13, 2012 6:53 am PT

I can understand that. I sometimes buy games because of the artstyle as well. Such as Okami back in the days, which I didn't know anything about before I started playing. Mirror's Edge also happened to be one of them but the only reason I bought it day one was because I loved the concept of runners in a police state Sadly I wasn't a big fan of its gameplay mechanics and found the speedruns and time trials to be quite infuriating (but exciting nonetheless).



Edited on Feb 13, 2012 6:54 am PT

---
Life is like a box of chocolates: a cheap, thoughtless, perfunctory gift that nobody ever asks for.
(Musings of a Cigarette Smoking Man)
---

Blueresident87
Level 32
Snake Eater
Posts: 4464
Feb 13, 2012 9:19 am PT

I think graphics are always the least important aspect when compared to gameplay and story.


KingOfOldSkool  
Level 45
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Posts: 3789
Feb 13, 2012 3:09 pm PT
I guess for me it depends on what category someone would put atmosphere under, story or graphics. Depending on the type of game, various game elements are so intermingled that taking away one would take away from all the others. Using SH2 as an example, the music and environment was obviously essential to establish the atmosphere that would allow the telling of the story as intended.

SpookyJack  
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Feb 13, 2012 4:40 pm PT

(I had written a whole wall of text but decided to trim it way down to this short paragraph.)

The thing with Silent Hill 2 is that it relies heavily on visual clues to tell its story. Without the visual representations of James' thoughts, I would consider SH2's story to be incomplete as the player would not be in full possession of the pieces of the puzzle to piece it together. Now, if SH2 was a well-written book, the brooding atmosphere would still be present as it is something that can be described, but the reader would not be able to piece together visual clues that aren't there for him to see. There would be no mystery or meaningful catharsis whatsoever if the visual clues would be discribed to him.
So I'd argue that graphics (atmosphere incl.) in SH2 are equally as important as the story because they are virtually inseparable. And personally I don't have a problem with the gameplay so in this particular case I'd vote for 1.



Edited on Feb 13, 2012 4:41 pm PT

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Life is like a box of chocolates: a cheap, thoughtless, perfunctory gift that nobody ever asks for.
(Musings of a Cigarette Smoking Man)
---

Doomguard3
Level 34
Paramecium
Posts: 4762
Feb 15, 2012 11:09 am PT
I always found gameplay to be top priority for me. Sure good stories are always welcome and are a great plus, but having a good story with really bad gameplay won't make me trudge through the tedious experience just for the sake of the story. If I wanted a really good story I would go read a book or watch a movie. Games are for playing primarily and everything else is completely secondary.

KingOfOldSkool  
Level 45
Mishima Zaibatsu
Posts: 3789
Feb 15, 2012 2:32 pm PT

Doomguard3 wrote:
I always found gameplay to be top priority for me. Sure good stories are always welcome and are a great plus, but having a good story with really bad gameplay won't make me trudge through the tedious experience just for the sake of the story. If I wanted a really good story I would go read a book or watch a movie. Games are for playing primarily and everything else is completely secondary.

I see where you're coming from. For me though it really does depend on what type of game I'm in the mood for.. the priority tends to greatly shift from one genre to another. I do agree that no story is worth struggling through unacceptably bad gameplay that was a bit too much of an afterthought during development, but on the flipside, while I feel games certainly are meant to be 'played' there's only so many times I can have interest in doing the same repeated actions without a bit more motivation and appeal than a minimalistic (or in some cases completely blank) narrative. There's only so many times I can play through a game to save the princess or shoot an army of masked enemies because the arrow pointed me that way or simply "just because". Sometimes a nice story really is just a plus, other times it's desperately needed to break up the monotony.

Coming from someone who loves a good story but has become quite bored with modern books and movies, I have always felt that there are certain types of story that only could be told through the unique scope of it's intended medium, even mediums that still aren't considered conventional. Yes there are some stories that are better experienced in book form or movie form, but there are still those that are best enjoyed in game form.. which is why despite me still certainly having times where I placed the highest value on gameplay, there are many other points where I desire the highest priority being placed on a story that is enhanced by the immersion of actually playing it.

Doomguard3
Level 34
Paramecium
Posts: 4762
Feb 17, 2012 4:21 am PT
Yes depending on the game and how it's played, story can be quite a crucial component. For example Heavy Rain would be pointless without a story. But gameplay also needs to be present to add some interactivity. I've been playing a bit of Corpse Party lately and it really bothers me how it's more of a book than a game, story is 99% and gameplay is like only 1%, and when you actually play it's really boring, you just move around from tile to tile not knowing when you'll be hitting the next game over screen.

KingOfOldSkool  
Level 45
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Posts: 3789
Feb 17, 2012 4:34 pm PT

Doomguard3 wrote:
Yes depending on the game and how it's played, story can be quite a crucial component. For example Heavy Rain would be pointless without a story. But gameplay also needs to be present to add some interactivity. I've been playing a bit of Corpse Party lately and it really bothers me how it's more of a book than a game, story is 99% and gameplay is like only 1%, and when you actually play it's really boring, you just move around from tile to tile not knowing when you'll be hitting the next game over screen.

Yeah, I gotta agree with you on that. There's a differnce between the story simply being the main focus and the story being the focus to the point that other parts of the game are way too underdeveloped. Kind of like the discussion in the thread about health systems and HUD, chronic deaths can destroy the story and immersion trying to be established.

jbot666  
Level 46
Mutoid Man
Posts: 3403
Feb 18, 2012 12:07 pm PT
At first I thought can one really exist without the other? Then I compared SH2 with Tetris...

Doomguard3
Level 34
Paramecium
Posts: 4762
Feb 28, 2012 9:07 am PT

jbot666 wrote:
At first I thought can one really exist without the other? Then I compared SH2 with Tetris...

Yeah but that's not a fair comparison, you can't really compare it to stuff like Gran Turismo or Tiger Woods. The comparison you are looking for might actually be Bayonetta or Ninja Gaiden though, great games but really almost non-existant story, what's there barely justifies your actions.

darkblitz666  
Level 26
Cyber-Lip
Posts: 1176
Mar 18, 2012 6:35 am PT
Are you implying Tetris is not the ultimate game!? How dare you!

--------

The US film industry just does what it will always do: take a good idea and multiply it by 'stupid'. - SpookyJack

| Educate Your Self |
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Now playing: FO:NV, Halo Reach, AvP

KingOfOldSkool  
Level 45
Mishima Zaibatsu
Posts: 3789
Mar 19, 2012 10:50 am PT

darkblitz666 wrote:
Are you implying Tetris is not the ultimate game!? How dare you!

Especially when you consider the original's social commentary! It's one of the original bad endings, the game only concludes when you realize resistance is futile and allow the Soviet blocks to break you.  

darkblitz666  
Level 26
Cyber-Lip
Posts: 1176
Mar 20, 2012 6:49 pm PT
It still brings a tear to my eye everytime I watch it. The create geniuses behind the soundtrack Anthology posted 'HERE', and the dynamic execution of the final chapter has the game playing you more than the other way around. I have yet to see something so engaging yet.

Edited on Mar 20, 2012 6:49 pm PT

--------

The US film industry just does what it will always do: take a good idea and multiply it by 'stupid'. - SpookyJack

| Educate Your Self |
http://www.zeitgeistmovie.com/index.html

Source of VGMusic KHDownloads

Now playing: FO:NV, Halo Reach, AvP

SpookyJack  
Level 50
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Mar 21, 2012 1:04 am PT

darkblitz666 wrote:
I have yet to see something so engaging yet.
Ball in a cup comes pretty close...

---
Life is like a box of chocolates: a cheap, thoughtless, perfunctory gift that nobody ever asks for.
(Musings of a Cigarette Smoking Man)
---

jbot666  
Level 46
Mutoid Man
Posts: 3403
Mar 21, 2012 12:17 pm PT
SpookyJack wrote:

darkblitz666 wrote:
I have yet to see something so engaging yet.
Ball in a cup comes pretty close...

Oh come on that's ridiculous, ball in a cup, that's a little extreme lol 

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