Welcome to Sonic RPG - SonicSpot's largest scale forum game.
Let's be honest - there's a lot of interesting stuff in the Sonic universe, but none of it really gets the treatment it deserves. Be it simplistic and light-hearted like Sonic Colors or painful and overdone like the infamous Sonic 06, the storytelling is weak and a lot of potential is wasted. Just look at Sonic Chronicles: The Dark Brotherhood or the Sonic "SatAM" cartoon for good examples.
The Sonic RPG forum game tries to solve this problem by having you, the player, participate in and help create a story in the Sonic Universe. The world, major characters, and basic plot are provided. You provide a character of your own and help save the day (or destroy it, if you want...). Think of it as a Sonic MMORPG, except without all the boring fetch quests, grinding, and sleepless nights murdering sheep for the wool to make that armor you want.
For those that are thinking this might be like the massive "Sonic RPG 9" thread you saw floating around, well, the two don't share a lot more than a name. The old "Sonic RPG" games were a large scale, collaborative story-writing effort. This one is an Actual Role-Playing Game (hence the "A" in the title), where you play through a flexible story which has already been developed.
You can think of this has halfway between the old format and D&D (or Pathfinder or whatever your favorite role-playing system is). You have almost limitless freedom in how you create your character, how they act, and their interactions with the world around them. You also don't need to worry about getting bogged down with stats and die rolls - there's none of that here. There will be a Game Master, however, controlling the major events and NPCs in the story.
For those of you bothered by the fact that A doesn't come after 9, I suggest you brush up on your Hexadecimal.
I hope you enjoy our newest forum game, and good luck!
It's large enough that GameSpot regularly messed up the formatting when I try and post it in different ways, so the above is a link do a publicly-viewable Google document. You don't need a google account to view it, just a modern web browser.
1. Read the Setting. This described the world you'll be partaking in.
2. Create a character. More details on that will follow shortly.
3. Once the game "starts," create an introductory post. Describe where your character is, what they're doing, etc.
4. I will "reply" to your introductory post by making a post about or involving your character(s). This is your "green light" to start playing.
5. You, the other players, and I will continue to make posts describing your actions and the actions of others, advancing the story.
Your posts
In your posts, you are free to do just about anything with your characters. This is an RPG, after all, so expect to do a lot of Role-Playing. You are more than welcome to have conversations with NPCs, join an ongoing fight, heal a wounded citizen, or scheme and plot from a distance. Anything goes... almost. There are a couple of rules you have to abide by:
Posting Rules:
1. You may only control the character you own, NPCs tied to your character, or minor NPCs in your posts.
1a. Any major or story-critical NPCs belong to the GameMaster and may not be controlled unless otherwise stated. It will be made abundantly clear what these are.
Actually, that's it. You are welcome to describe settings, create NPCs, find objects, or anything else you'd like to do with or around your character in your posts. Your post can be as simple as "Jarvis quickly searched the guards for anything helpful," in which case I'll come in and explain what your character finds and can take, or it can be as complex as:
"Jarvis breathed a sigh of relief - his gas grenade worked better than expected. He tried to wipe the nervous beads from his forehead, but his sweat-drenched gloves just spread it around. He took a moment to search the guards. He claimed a ring of keys, a pair of red access cards, and 15 Mobians. Not a bad haul, all in all. He gave one a swift kick in the ribs to relieve his nerves before heading inside."
In this case, the player is taking more creative liberty. Of course, there's no guarantee that the keys will work (I might have Jarvis discover all the locks inside are biometric, later), but it's perfectly okay to do into detail and invent solutions to your own problems. Some people will play a more traditional role playing style, where they just describe actions and I describe the results, and some will want more creative control. Either one is fine. You're posts are also welcome to be longer than the one presented above - that was just a small example.
A few suggestions when making your posts to players familiar with the old format. (New players should skip ahead to the "GM Posts" section:
1. Keep them on the shorter side once the plot starts in. In the past, we'd see large, "mini-chapter" type posts with giant walls of text describing a ton of actions and emotional details. This is fine in your first couple of posts (though certainly not expected or required), but later on when interacting with other players or Major NPCs/Events, there needs to be room for the other player or GM to step in and make things happen.
2. Don't try and invent major plot points or events. Recall that Major NPCs and Events belong to me, and if you try something world-changing or story-shaking it's probably going to get revoked or magically undone by an act of God. This includes creating world threatening alien life forms, invading armies, mass-mudering machines, etc. You have control over non-critical NPCs and such, yes, but that's only so you don't have to wait for me every time your character wants to do something. Your control over the plot comes in your character's actions, not control over the game world.
3. There are no secrets from the GM. If you have some big reveal planned involving your character's backstory (which isn't encouraged) it's fine if you want to keep it secret from the other players (also not encouraged), but I need to know well in advance what you're doing. Feel free to ask me any questions you have over PM regarding this.
GM POSTS:
There are a couple of formatting quirks I'm going to use in my posts to help guide everyone along:
Italicized Text are important things of note. Underlined Text indicates "quest" type things being presented to characters. Bold Text indicates decisions or suggestions for characters.
Here are a few examples of posts I might make:
"As Jarvis pushed his way through the crowd, he couldn't help but notice a short, rabbit woman following him. She was wearing the same ring as the man who had tried to kill him earlier. Unlike the man from before, however, she seemed to want his help."
The use of italics and underlines in this one should be obvious. Jarvis is welcome to ignore this woman, offer her his help, or lure her into a back alleyway, beat her up and interrogate her. Helping her, though, or at least getting some information out of her, would put Jarvis on some sort of "quest" like track. I use "quest" lightly - it just means a plot point I planned out a bit. In this case, the woman knows of a golden apple kept in a vault which can be used to subdue her extremely violent, murderous husband. Here's an excerpt from later on that "quest":
"Jarvis had taken no more than a step into the building when the room lit up with a thick maze of lasers. Stealing the golden apple was going to be a little trickier than he had initially thought. As a master thief, he certainly had the agility to try and navigate the alarm system himself, but from where he stood the blandly-decorated looked more red than grey. There was also a skylight on the roof he could try, but the guards up there were probably on much higher alert than their door-based counterparts. He briefly recalled the hacker, Lancing, who had given him her phone number. She could probably disable the security system, but getting a hold of her, convincing her to come, and taking her to the vault would cost a lot of time - time he wasn't sure he had."
If Jarvis picks any of those options (he's welcome to invent some other plan), he (and Lacing, if he goes with option 3) and I will determine what happens. If he navigates the alarm system, I'll probably throw a die on my end and reply with the result. If he goes for the skylight, there are probably a couple more posts of getting on the roof, dealing with the guards, and then breaking through. If he goes with Lancing, well, he has to deal with another player (or me, if Lancing was a Major NPC)., but Lancing's skills would make it a guaranteed success. Of course, Jarvis could come up with some other ridiculous or clever plan other than one I presented there - those are just helpful suggestions.
I'll reiterate that bold text options are only suggestions, and are in no way meant to be limiting your possibilities.
There may also be secret information, only sent to certain players via PM, depending on the situation. This could be private correspondence from an NPC, the effects of an unknown curse, or information their character has acquired that they may want to keep secret as collateral later on. Keep an eye on your inbox - I'll announce some PMs, but not all of them.
Now that you've read this wall of text, it's time to create your characters! To the next post!
The first major step in playing the Sonic RPG is creating a character. To do so, just create a post describing your character in as much or as little detail as you want. More detail is always better, of course.
Here's a basic template to get you started
Name: We need to know what to call your character.
Description: Age, size, species, color, style, hair, personality etc.
Abilities/Talents: What is your character good at? Swordsmanship? Running? Magic? Technology? Describe the things that make your character stand out in the crowd here.
Equipment: Not always needed, but it's good to know what your character carries on them.
Background: A short blurb about your character's history.
Of course, if every character ran around throwing massive energy blasts that were built for him by Dr. Robotnik in a secret lab, of which he has no memory, resulting in his angsty demeanor... nobody would ever get anywhere. Here are a couple of rules and suggestions to follow when designing your character.
Suggestions:
1. Keep your abilities and talents limited. Sonic and Shadow run fast. Tails can fly and build things. Knuckles can climb, dig, and glide. There are only one or two things each that make the Sonic Universe characters special (aside from their rampant heroism). You'd have a tough time arguing your character is much more powerful than them.
2. Don't sweat the background. Remember that the present is more important than the past. You may want your character to have a long history of high-adventure explained in vast detail, but little of it will matter when the RPG gameplay starts. Just give us somewhere from a few sentences to a paragraph or two so we know what makes your characters "tick," so to speak.
3. Pay attention to the setting. Use the background section to place your character in the world before we start. Consider joining one of the pre-established factions and groups - they'll likely become important to the story later. Also, keep in mind that mages, techies, and robots may have a rough road ahead of them due to the strict sanctions Knothole imposes as well as the presence of the spires.
4. Get creative. Try and do something that we haven't seen before, or create that hero you've always dreamed of. The more original your ideas are, the more fun everyone will have.
5. Have fun. Seriously. If you're sweating over breaking a rule or making a "bad character," you're worrying too much. The reason I'm GameMaster is to help keep everyone's characters important and relevant. If you think your character is too weak or won't have anything he or she can do, just ask. Trust me though when I say that I'll find something important for every character to do, no matter how weak or strong.
Hard Rules:
1. Your character must be a citizen or long time resident of Mobotropolis. This will give all of the characters a bit common background and knowledge when the adventuring starts. The entire story and its events will be taking place within or just outside of Mobotropolis. This means: No travellers from a distant land, demons from another world/plane, or creations with no memory.
2. Speaking of memory, your character cannot have memory loss of any form. It's and overdone and overused cliche.
3. Your character cannot be related to any Major NPC. This includes as a Child/Creation, Sibling, Parent, and other blood/law relationships. Your character may have ties to major NPCs, however, but it's recommended you keep the relationship a little distant. (Former tutor and friend of Tails, for example, or acquaintance/friend of Amy as a member of the ARF are acceptable relationships)
4. Your character cannot in any way contain or be connected to the "key" to saving and/or ruining the day. That's the sort of designation a GameMaster would decide on later...
5. You may only create ONE (1) Major character. You are welcome to create friends, assistants, relatives, companions, and others over the course of the game, but your play needs to be focused around the central character you represent.
5a. If you really want, you may create ONE (1) Minor character who you can also focus your actions around, but they need to be closely connected to the Major character and the two of them will need to remain together most if not all of the time. You will not be allowed to be in two distinct places at once.
Ok, that's all the rules/introductory stuff. Feel free to ask any and all questions you might have, either in a post here or via PM. If it all sounds like a bit much, and maybe you'd like to wait to see how this thing works before you start playing, remember this rule:
YOU CAN JOIN OR LEAVE AT ANY TIME.
And, unlike in the numerical RPGs of the past, in RPG A this is actually possible, since I'm the GM and keep control of all relevant plot details I can easily get a new player and character up to speed, placed in the world, and doing something related to the plot with a single PM and Post.
Ready... Go create your characters!
We'll start doing introductory posts and actual RPG playing on February 1st.
Note: Post started before all these extra posts went up, I adjusted accordingly but kept the "funny" line at the start.
Hexadecimal. Brilliant. Even though the system drives me crazy when I spend too much time thinking about conversion...
Characters: 2, very closely aligned. Very...
Names: Cloud (l) and Cloud (c). Their actual (programmed) names are actually just Cloud, the letters are there for the sake of distinction on the part of the narrator when need be (myself, in their case), and they go by the false names Lenny (Short for Leonard) and Chan Cloud. Their ability is one that I thought up a good six months bad, and have spent about a month trying to get them to work in this RPG, without a full understanding of all the limitations until this day...
Species: Robot. Very, very secret, only their "parents" know about it. Outward appearance is wholly human though, and identical twins to boot. Well, almost identical, Chan sports a small scar on the inside of his index finger, a design featured so his "parents" could tell the two apart. He's good at hiding it though.
Appearance: Roughly 5'7'', Caucasian (AKA white), blonde hair, blue eyes, appearance of roughly 17 years of age.
Personality (Lenny): (l) is the legalistic one, with the exception of his law-breaking existence, he follws the rules. He's compassionate, hard-working, and not above putting himself at risk for the sake of another. He stops short of anything that might reveal himself though.
Personality (Chan): (c) is the chaotic one, while he's adverse to anything truly "evil" (AKA murder), he's not above a little lie, "funny" vandalism, general-mischief making. While he's perfectly capable of work and can be pressed into it, he prefers building something to do it for him. While he's capable of building a robot of roughly the complexity of himself (as his father programmed him to do), he doesn't dare poke information in that direction (an EMP to stop his creation could very well do him in too), so he sticks to non-mechanical inventions of a variety of sorts, some of them taking more work than the task they're intended for.
Personality (Both): They may love each other, but while they have similar life goals, including growing up, pleasing their parents, and making the world a better place, their methods to achieve said goals are nearly opposite each other. Lenny wants to work and favors those who work for a living, once dreaming to join the Royal Messengers one day (Now he wants to be a college professor, and part-time politician). Chan's idea of changing the world mostly favors inventions to improve life, and do things for you, leaving you more time for other areas of your life, like creating better inventions. Since he can't quite do that, he'll settle for egging the royal castle of the "machine haters" until he's banned from said place for life, his current reasonable life's goal.
Abilities/Talents: For robots, they're not very robotlike. After all, they were designed to act like humans (see below). But they do have somewhat above normal stamina and endurance (their 'father' took great pride in Lenny's running ability in school, especially since he designed it), and are definitely more durable, though they try to avoid showing it. They do bleed though, imatation veins directly beneath artificial skin make sure of that (not to mention an artificial digestive tract, the details of which I won't go into).
Besides all that, they have one very, very important feature: They share a memory. Their father thought it'd be funny, their mother found it hopelessly irratating, but in the end, they think it worked out. Basically, anything one learns, the other learns. With this identical information, they go about doing things in almost opposite manners at times, and rarely do they both, or does even one, get to where they want to be. As a failsafe, they do have one device built into each of them, a dart hidden in their arms (nearly miniscule to minimize odds of non-blood drawing injury in said area) with a memory-clouding drug in them (works for up to eight seconds into the past), just in case someone manages to find out that they're robots. Besides that, if they are caught, their parents "don't know" they're robots, they just happened to have kids that were born that way (it makes more sense later).
Oh, and both are waterproof enough to stand in the rain, and even to swim, but not for long in the case of the latter (leading both to have a natural fear of water).
Equipment: Except for the above-mentioned darts, Lenny tends to not have anything, favoring his slightly better-than-Chan running ability to keep him away from potential danger, unless necessary. Chan doesn't delve too far into weapons himself, but he does have a rubber band "gun", and carried a slingshot until the age of 15 that he still keeps in his room. The former he hides in a pocket, and while it's not lethal by any means, it carries a "do not aim for the face" label for a reason, for once. Both also have some minimal hand-to-hand combat training from a P3 member who taught at their class once.
Backstory: Sixteen years ago, there was a couple, James and Miranda Cloud. Miranda was a doctor in the war, James was a machine specialist, they fell in love when Miranda trated James on the field and were married the day after the war was declared "over". Love would solve all their problems (or so goes the song), except infertility. Unable to bear children after two years of marriage, Miranda suggested adopting a pair of war orphans, and James agreed. With much ceremony they adopted Lenny and Chan (last names unknown) into the Cloud family when both boys were three. They were too young to remember the war, fortunately, and their new family had nothing but love for them. They grew up naturally as boys tend to do, and were different as twins tend to be, and loved each other and their parents, happy as that is. Nice, normal family.
Except, the adoption agency only existed for a few months before and a few days after the adoption, and the records were burned down in a mysterious accident, not to mention that no one's ever seen the people at the agency again (they were robots, got turned in and scrapped soon after). The kids didn't grow, they were added on to at what seemed to be a natural pace, given upgrades to their cognitive ability, speech patterns, and physical size/ability as seemed appropriate. Their personalities were programmed wholly by the man who invented robots for a living. The medical ability of their mother was a convenient excuse for why they never went in for check-ups. And their dreams to change the world? Waiting full awakening and planning at age 18, when their "father" sends them out to change the world for the better, and hopefully become millionaires so their parents are well-supported in their old age. One can dream, right?
RIght now, Lenny's getting ready to head off to college (history degree, he gave up the runner dream at age 14) while Chan is doing the minimum required schooling to join his "father" in the technology-managing field in the Colliseum. Getting banned from the castle while being a famous machine tech makes for such a great case of martyrdom. For now, life is good.
Edited on Jan 22, 2012 9:56 pm PT
Edited 2 total times.
Life may be unfair, but hey, at least you're not dead.
Equipment: Old School song player (MP3 player) that still works from before the Dark Ages. He normally keeps it on him, but doens't use it unless he is in the privacy of his home so he doens't get in trouble for using it.
Abilities/Talents: Two big ones. Power mimicry and power negation. He can mimic powers of other people as well as cancel them out at his whim. He also has knowledge in science and math, though he tries not to show it much. He knows how to use a computer well enough. He knows hand-to-hand combat well enough to handle himself.
Weaknesses: He can only mimic one power at a time as well as only cancel out one power. Once he mimics a new power, he can no longer use the power he had before. Also, his canceling of a power only last for one hour, and he can't cancel out another power in that time.
Personality: Peter is laid back and care free. He loves to see new places. He does get himself in trouble a lot, but he normally pulls through any rough times. He's also very friendly and likes to be with people, even if he doesn't know them. There's almost never a time when he's very serious. When he does get serious, it's game time. Peter comes off as if he doesn't know anything that involves computers, science, or math, but in all reality he's a smart cookie. Laziness tends to be want takes over due to his care free personality. If there's one thing he loves more then traveling and being with people, it's music.
Background Story: Due to the fact he was five at the time, Peter doens't have much memory of the great wars before Ivo Robotnik came to power. He does, however, have strong memories of what happened during that time and the fighting going on. His father had gone off to fight against him, leaving Peter in care of his mother. He never heard from his father again, but still thinks of him today as a hero.
Peter and his mother lived for a long time in the waste lands and served to help rebuild Mobotropolis. They were able to score a nice place to live before Peter moved out when he was 18. In the three years between when he moved out and now, Peter met Rana Brooke. and, slowly, became a couple. They are now living together in the outer district, though the house is in the weaker part of the district. Also during this time, Peter was able to score a starting position as a Royal Messengers after copying Sonic's powers one day and trying out for the job.
I'll throw my hat into this one. I'm actually going to use an updated version of Isaac Cardinal, of whom a few people in this union might be familiar with.
So, without further adeu, bio:
Isaac Cardinal Human, Age 21, about 5'7'' and about 140 LBS.
Brown hair that is about medium length, no strands of hair fall further down than past his eyebrows, his eyes are a deep, oceanic blue. His nose, ears, and lips are all unnoticeably normal-size and shape. He wears a black button-up t-shirt and tan khaki pants, and over the shirt he wears a green plaid button-up jacket, long-sleeved.
He also has a silver-bladed longsword given to him as a momento by his late father that was a victim of the Dark Ages that Robotnik had brought about. The longsword has a hilt and handle with a golden gleam and an elegant swirl pattern, and the blade of the sword has some sort of inscriptions on it and patterns, but the sword is little more than a useable artifact which isn't worth much. Isaac uses it as his primary defense, and is how Isaac typically fights. His magic is only used in critical situations offensively, as he's not mastered using it enough. His major weaknesses are that he is only as strong in a fight as his willpower and resilliance will allow, and outside of his ability to use elemental magic, he is a completely ordinary human being with all the pros and cons of being one.
Isaac also has basic, element-based magic. He can control magical elements such as fire, electricity, wind, and earth to a small extent, and he learned to control his magic through the MAK. He mostly uses his elemental magic for utility-based purposes such as lighting fires for warmth on cold nights, moving blocks of earth to reach a rooftop to grab something a child in the neighborhood threw up there, or conjuring a small amount of water to wash himself when he gets too dirty from adventuring. At the age of about 17, he left the MAK to do his own thing and go on adventures to find interesting things like his father once did, and he typically returns with something.
Isaac lives in the outer district of town, far from the fancy settlings of the upper-cIass His living situation is nothing he can complain about, and he since found his own home which he managed to pay for from making money selling the strange but useless items he finds. His daily life is considered that of an average joe outside of his quests outside of town.
On the personality side of things, Isaac is a quiet and usually stoic man, but he is typically caring, compassionate, and attentive towards others and is always considerate of what they might be feeling. While he is usually intimately disconnected to others, he does on occasion find reason to become personally involved if it means helping someone.
Ge-Yin- 17 years old (though 15 min. older than his twin sister) yellow, gold ninja shoes, gold bandana, blue eyes, gold gloves and wristbands. Live by the Bushido but sometimes due to his temper he can forget about his honor if anyone makes him angry of immaturity or assassinations. Overprotective to his twin sister, El-Len, and feels uncomfortable leaving her by herself or leaves to go on her own. His life is dedicated to the legacy of the Bushido Dragon, Yang that has been past down by the family.
El-Len- 17 years old, white, purple eyes, foreign clothing, blue ninja boots, blue gloves, and dark blue wristbands. Don't let the kind and beautiful face fool you. She may be pure heart, sensitive, and filled with caring but her spirit is ninja. Unlike her brother she doesn't fight unless she really needs to. Life and death situation? Very calm and patient whatever she's up against. She follows the Way of the Bushido and the legacy as well.
Abilities/Talents: The Art of Ninjutsu, knows little bit of technology, and computers.
Equipment: All sorts of ninja weapons but El-Len use her twin sais most of all.
Background: The twins lived in a village on the other side of the world named Timpa when they where small children. For years their family were living by the code of ninja and began a legacy to follow the Bushido ways by the white dragon, Yang. The twins were in training, learning from the parents themselves and good friends with the chieftain there. But things had gone from bad to worse when the village was attacked by robot pursuers and immediately turned out as a war.
The twins were put to safety and they waited for the battle to stop. No one came for them and everything grew silence and such a cold feeling of loss startled them. They arrived at the village, a complete wreck. Everyone in that fight had fallen. Including the mother and father hand-in-hand. The chieftain was slain also and the twins didn't know what to do.
After months of travelling, the children were pick up by some people of Knothole and brought them to the kingdom. Years later and they had continued on in their training at the P3. But of all the special training they got, they're not happy with it. The twins feel like something's missing. Something about the legacy they grew up with...
Description: Eddie the Wolf stands at 5'11" with a swimmer's build. He has brown fur, black hair and brown eyes. His main choice of clothing is a dark brown leather jacket, black t-shirt, blue denim cargo jeans, and tennis shoes.
Abilities: He has the ability to run around half to three quarters the speed of a sonic boom.
Weaknesses: Along with his running ability, Eddie can do free-styling hand-to-hand combat. However, running will wear him out which leaves him vulnerable to open attacks.
Personality: Eddie is very calm and collective. People may think that he is shady due to his rather dark complexion. Once you approach him, he is rather easy to get along with. The only thing he expects is that you show him some respect, and he will do the same. He rarely gives his opinion of things, but he will oblige to speak if asked. He even may not show it much, but he is very determined to work hard in order to reach his goals in any beneficial way to himself and his friends.
Background: Eddie grew up with the Freedom Fighters Wolf Pack. Upon entering adulthood, Eddie set off to explore what Mobius had to offer until he came upon Mobotropolis. Seeing that the city life was his following, he currently resides there looking for possible jobs in the area.
Description: A 20 year-old hedgehog. He used to be part of the Royal Messengers, but abandoned them for other pursuits. Being named after the label in a disc (figures) he sometimes takes laughter at his name when people say his complete name aloud. He prefers to speak only if he has something to contribute, thus his quiet manner in many times. If he feels at ease, he can speak...too much. His hair color is light brown, and he keeps his hair in some mess, perhaps to his affinity towards rock music.
Abilities/Talents: Provehito was a natural speedster, but unlike Sonic, he can't really keep on sprinting at incredibly high speeds. Instead, he relied on short bursts, which gained him the nickname of "Phatom", because he shortly disappeared, but reappeared at a close location. He can only do these short bursts in a 10-feet radius, which is why he used to burst and jump, gaining a huge leap over obstacles. After abandoning the Royal Messengers, he became interested in technology and joined the Mech Builders. Even due to the tech constraints there are, he managed to develop some sort of whip that embeds within his own clothing. It serves as some sort of weapon as it is a help. He has trained to combine his burst into a great leap, and use this whip to advance quickly through the ground. Of course, combining speed and swirling around with this good elastic-metallic instrument is also a good weapon on its own. In order of course, to escape confiscation of it, it resides hidden within his own clothing.
Ive had a tendency in the past to make really long bbios. I tried my best to make these short and sweet. I will be using 2 characters, and, yes, i was thinking of a certain blue and yellow duet when i decided to put them together for this adventure.
**********
Name: Babylon Hearts
Age: 21 Gender: Male Species: Hedgehog Type: Speed
Physical: White fur, brushed back silver streak quills. Athletic build, fluffy white chest hair.
Clothing: Usually only gloves and shoes, occasionally he wears a blue sleeveless open shirt.
He can weave the power of light, or as the other mages say 'elementless magic' or energy for a variety of offensive and defensive uses, though they are mostly used for offense. This magic can also be weaved around his body making him more lightweight, and also allowing the use of a special technique called dispersion, in which he separates his body into individual molecules and the joins them together in another spot.
Equipment
Communicator: Allows him to call other members of the team
Background:
Babylon, son of the deceased Mage Zabulon. After his fathers death, rose though the ranks within the NMG after presenting his mastery of Light magic (which the other mages call elementless). He was accepted as a member of the guild but does not have the influence he seeks to obtain. He participates in the colisseum constantly and also teaches basic magic at the university. he is currrently trying to make the other mages see him as a true master, in order to obtain the influence he needs to conduct the plans he has in mind for the better future he wants for his father home land. one of his plans is for the NMG and theMAK to join together, which seems like a farfetchd idea for the moment.
Name: Neo Breeze
Age: 16 Gender: Male Species: Fox Type: Fly
Physical: Slim build, messy hair, orange fur with dark orange ears and tail tip
Clothing: Just his shoes and gloves, though sometimes he wears jeans just for fun. He also has a ring on his tail, which he uses to smack foes around in meele combat and wears a light green vizor
Personality: usually shy and quiet, but also very friendly and brave
Abilities
Neo can weave the air currents, allowing him to 'ride the wind' for short distances and also blast it around for offense and defense. since he is not very skilled at this, he also know basic self defense
Equipment
Visualizer: a light green vizor that allows him to see what is usually invisible to the naked eye, he made it himself.
Burst Bomb: small bombs that hide in his shoes and gloves. Neo made them himself. The bombs explode on contact creating a sort of sonic blast. They are used only if needed and do not cause any major harm to the body. They are simply meant to stun temporarily.
Communicator: Allows him to call other members of the team
Background:
Neo is sort of Babylon's 'protege' and a long time resident of mobotropolis. being torn on the inside for his love towards both magic and technology he dreams of a way to be able to combine them and use them for the betterment of the outer areas of Mobotropolis. He focuses on less conventional magic uses and the technology he uses he makes himself. Neo does not participate in the colliseum yet, since he is not yet very good at using magic, but is currently preparing himself.
Edited on Feb 2, 2012 3:57 pm PT
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If you are a JESUS FREAK and are 100% proud use this as your sig. {Become the path its light shines upon} [You are the one who will open the door]
So many speed-based people. You'd think this was in a Sonic union or something...
Good amount of variety in the category of speed powers though, especially for Provehito, I think (short-term dashes, likely could win the ten-meter dash over Sonic). By the way, glad you could join Raim.
Life may be unfair, but hey, at least you're not dead.
Chances are,I'll make a character and leave after a while.She is based off my fantasy character that nobody knows about,take good care of her...
It should be noted the pic was a lazy coloring of Sonic the Sketchhog,just made to give you an idea of her looks.
Also,please let me know if i'm breaking/stretching the rules here,and if my character doesn't exactly work with the setting.
Name:Glam the Hedgehog.
Description:
Age:3.
Size:She doesn't care enough to check.Neither.Should.You.
Species:Hedgehog.
Appearance:Her eyes are green,her gloves are blue,and her shoes are black.Has been known to wear video game/music shirts.Her guitar is almost always strapped to her back.She was born with the gloves on her hands. Her Hair was originally blue,but she dyed it pink.
Abilities/Talents:She has psychokinesis,which she occasionally uses to lift herself up and move quickly,like Silver in Generations.She can also play every rock instrument better then anyone else,although she prefers the guitar and keys.Occasionally,she'll play multiple instruments at once thanks to psychokinesis.
Weakness:Her greatest weakness is in her emotions.When she's depressed,she has great trouble focusing on her powers,and when she's angry,she makes more mistakes when attacking then Knuckles does.She also refuses to do anything wrong,whether thats killing,harming,or stealing from,to a good person.
Equipment:Her blue guitar that she has had since the first year of her life.This guitar,however,is as light as a feather only to her,automatically repairs itself whenever it gets damaged (don't believe me?It fell out of that tour van once,was run over by ten cars,and repaired itself to perfect condition as soon as she picked it up),and she plays plently of lazer light shows with it.
Personality:She is nice and playful,but can occasionally get serious when something makes her mad.She loves every genre of Music and video games out there.In fact,the same applies to most people,if she hates you,she has a good reason to.She is mostly influenced by video games,since she spent three years doing almost nothing but that.She can also be quite lazy at some points,but will always help someone in need.
Likes:good people,bad people being brought to justice.
Loves:Music,Video Games,themed T-Shirts,Cookies,the thrill of a good solution.
Dislikes:Bad people.
Hates: Death,raisin cookies.
Background:She was raised in the thieves guild,left since she can't stand stealing from good people,and hid for 3 years,dying her hair Pink and giving herself a new name.During those 3 years,she played concerts all over Mobius.When she's not playing concerts,she's lying down on peoples couches playing video games.Nothing else is known about her,except that she's apparently 3 years old,has an awesome guitar,and has psychokinesis...
/Nuff said.
Edited on Feb 2, 2012 4:35 pm PT
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Wow. 8 Already? Thank the Lord I gave myself a week and a half to plan. I'm working on doing some of the planning already, and as I'm sitting here with pen and paper I'm seeing some things that aren't likely to work, or could be changed to work a lot better with the setting and/or with the plot I have planned.
Some of you are getting a lot more comments than others. That's not a bad thing. I like all of the characters here. I really do. I have some great ideas for the roles all of you are going to have the chance to play (or not to - your characters are free to ignore my NPCs' advances). Some changes will need to be made for all of that to work, however.
So, without further adeiu:
barren - Looks good. I'd certainly hope so, given that we talked these ones out over MSN.
kj - I laughed at the way you tied in Peter with the Royal Messengers. Very clever.
Cloud - Physical with a hint of magic, and the fact that the magic's mostly for utility, blends really nicely with the setting.
w_k - Ability wise, ninjas work great. That's sort of what the P3 is. As far as the backstory goes, though, I'd recommend dropping the "legendary dragon Yang" and "Timpa" bits so you can tie your characters more deeply into the setting. Perhaps make them straight up Padrians and tie them in more deeply with the P3? You'd have some creative control over who's in the P3 and how it operates if you did so. Also, your backstory seems to hint at some secret to be revealed later. If you want to keep that from the other players, that's fine, but I need to know about it. There are no secrets from the GM.
homeboy - Given that you use this character every time, I think you're good. You might want to tie him in a little more deeply with the setting somehow, but you could always wait until your introductory post to do that, or wait until you're a few posts in to see how things develop.
raim - Always nice to see a new face. Character looks good, and it's a power we certainly haven't seen before. My only comment is that if "speak...too much" is meant to imply something mysterious about his background, I need to know what that is before we start (PMs fine). If he's just really loose lipped, that's cool too.
Babylon - The characters are too powerful, and the background doesn't really fit with the setting. An enumerated list of abilities probably isn't the way to go, here. Find one, key talent or a few minor talents and put them together. A good amount of the technology they own would be illegal in Mobotropolis, too (or at least would be in that concentration). The backstory goes against the ban on "travellers from a distant land," which is not there to limit your characters so much as it is to encourage you to tie your characters into the setting more rather than inventing lots of people and places with your backstory. The less integrated you are with the setting, the much harder it will be for me as GameMaster to get your characters active and included. If you'd like some individual help tweaking your characters to work better with this RPG, drop me a PM.
SSB - Very limited Psychokinesis is fine, but the ability to levitate herself for significant distance might be pushing it, and adding to that the ability to heal is definitely too much. The self-repairing guitar is nifty and harmless in the long run, but the ability to shoot lasers with it... feels a little silly. And OMG that background is so long. Here are a few concrete suggestions: First, drop the lasers, and limit the powers to psychokenesis, and keep in mind the impact the Spires would have on the psychokenesis should she do more than lift simple objects. Second, I'd recommend you move her from the Wastes to the Slums and have her have been living there for some time; I like the way you tied her in with (and had her reject) the Thieves guild, and a born/created-and-raised in the slums background would enhance that. The "star from the heavens" bit needs to be changed (or just ommitted. Who needs origin stories?). I can tell you as GM there are no aliens or other planets with life on them or anything in this Universe.
If anyone wants to talk character design or go back and forth on ideas related to the suggestions I made, you're welcome to post here, send me a PM, or contact me on MSN/AIM (sonicphc@hotmail.com/screenname sonicphc).
Edited on Jan 24, 2012 11:02 am PT
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Cool, and yes, just loose-lipped, nothing mysterious. Added an extra sentence just to give in a short description on Provehito's appearance, no big changes.
Well, you see I've created this characters YEARS ago and their home is always Timpa Village and their parents will not be alive in any way. What I meant by them living by the Bushido Dragon, Yang, I meant the symbol Yin-Yang and they are Chosen Ones to be able to possessed Yang's powers by his permission which later on I was gonna have them seek out why they are the Chosen Ones and will be granted as Dragon Ninjas by Yang himself after proving themselves giving them a task.
I'm trying to put together their true story and the RPG setting. Or I can make the parents former P3 and kept that from the twins until the village was destoryed with everyone in it. The father's last words was "Mobotropolis...Physical Purists...Padria..." And the twins were recognized by the people there, taking them in and trained them.
I'll see what I can change...although I don't know how I can remove the "star from heaven" part without changing her age(thats important to me,)and explaining where her powers came from..
Also,the Guitar firing the Lasers has been done before...in Sonic.
and yea,I never noticed how super long it was til now
Edit:Also,what about playing multiple instruments at once using her mind?
Edited on Jan 24, 2012 5:21 pm PT
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DISCLAIMER: These walls of text look big. Sorry. I don't want to stifle your creative impulses or anything like that - I'm just trying to design a game that will result in the maximum enjoyment for everyone, and there are some character details that simply work better than others the way I'm designing this.
@w_k - I recall the characters and the whole dragon bit from RPG 8. Unfortunately, the mystical dragon part won't work with this RPG Setting. Sorry
As far as their backstory goes, I'd personally make them straight up Padrians, born and raised. The P3 are pretty dedicated to their rejection of technology and magic, and would likely share that openly/quickly indoctrinate their offspring. The twins are old enough to have lived through the dark ages, so you could write something maybe about their father dying in an attack by Robotnik there - once the dark ages ended, there would have been nothing around to destroy a village and kill their dad. Also, if you make them Padrians you have more of a reason for them to have been in Mobotropolis for some time: They could have moved in when the P3 established an early presence there.
This is, of course, all random suggestion off the top of my head. Just because I suggest it doesn't mean you have to do it.
@ssb - I can see you wanting to keep the age thing, and it'd be a rather interesting point to keep around since it makes yours the only other character with no memory of the dark ages/Robotnik (the other being Cloud x2). Unfortunately, a crashing meteorite is the kind of thing a lot of people notice and would fundamentally alter the setting. Extra constraints force creativity to work in different ways - I'm sure you can come up with some other backstory for a fully matured three-year old. The telekenesis doesn't have to be something she was born with, either. I already established that people aren't born with magic in this world, but rather that they study and learn it. My suggestion that she lived her entire existence in the unrenovated areas is something you might want to use as a springboard. I have a few ideas, but I'll let you come up with your own. Feel free to ask if you'd like mine
As far as powers/equipment goes: Remember to keep the Telekenesis light. Telekenesis of massive objects is something the spires would definitely pick up on and would trigger a strong drain. Lifting of the self or others is something she can have as a talent, sure, but she'd need to be vary careful about when and where she uses it. On the guitar/instrument front, damaging laser weaponry is tightly regulated - only Defense Corps members even get access. It might make more sense as a laserlight show to enhance her performances.
Edited on Jan 25, 2012 2:49 am PT
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