If you have the time to spend making sure you don't fail at life

User Rating: 7.8 | UFO: Aftershock PC
Aftershock is a step up from Aftermath in the base management department, but the actual tactical gameplay is more or less the same. Where Aftermath was the next step in X-COM style tactical gameplay, Aftershock is the next step in base management. It's funny the amount of time I found myself spending in management interface trying to compensate armor production for adding more people to my team. The new system of base buildings was a most needed add-on in the series. Where it used to take forever to get a simple autopsy done, it takes about half a day in Aftershock with one lab. The new style of soldier training was also a great addition. The training and abilities are more specialized in Aftershock than they were in Aftermath, and they can provide your soldiers with amazing skills. I trained my first soldier in three different skill trees that would allow him to wreak havoc on anyone at close range. So when I found that my manufacturing plants had produced a katana, I immediately gave it to him and he cut Reticulans till they turned tail. As you can imagine it was quite satisfying. So if the Aftermath gameplay was your thing then Aftershock will make you even happier.