Great Idea. Bad interface.

User Rating: 3.6 | UFO: Aftermath PC
I was a big fan of X-COM (or UFO as it was orginally released in the UK). And when I saw a game that was billed as X-COM the next generation, I got excited. I saw it on the shelf at a computer store and bought it sight unseen. That was my first mistake.

So basically I got it home, installed it, and learned very quickly this was a poor imitation of the orginal X-COM. The game play is similar to X-COM (i.e., a mix of real-time and turn based activities.)

The only real new twist is a semi-real time tactical combat system. The combat system allows you to plan out each of your team members actions which you then run. The planned actions can then be interrupted by changes in the tactical enviroment (like the appearence of an enemy) or by the player stopping the action. At any time the action is paused by events or player interaction, the current plan you have for your units can be adjusted or completely redone. This sounds really cool until you try to do it. The interface is confusing and hard to use.

Unfortunately, all the interfaces in the game suffer from the same poor designs. Make the game very hard to play. It also makes it very hard to determine progress or what actually is going on.

It looks like there is a good story under lying the game concerning humans fighting for freedom in an alien controlled world, but that plus the fairly good garphics don't do enought to save the game from its interface short-comings.

So I guess, if you really feel a need to check this title out wait until you see it in the bargin bin.