@BrolyLSSJ3 Keep believing they didn't have the know how or never seen the cage being used in UFC's history and forgot to put it in UFC 2009. It might seem stupid but it's more money for next years when they do DECIDE to add improvements that they "didn't think of" from the previous year. C'MON! How hard is it to THINK of things to add when the sports been around for over ten years!?
We went in depth with the extensive character creator utility in the latest build of THQ's licensed fighter.
With the release of UFC 2010 Undisputed less than a month away, publisher THQ invited us to meet some of the real-life fighters and play a new build of the game. In this latest version, we had the chance to go in depth with one of the most interesting aspects of the game, the Create-a-Fighter mode.
We decided against starting with one of the provided templates and chose to create our character from scratch. First of all, we had to input his basic details. With a mind to test the system to its limits, we decided to go for the most unique character possible. Since the real UFC roster seemed to be lacking any aged and freakishly tall fighters, we set ours to the maximum possible age of 46 and the height limit of 6 foot 8 inches. We then had to choose from a list of preset hometowns, with the only options in England being Birmingham, Liverpool, London, Manchester, and Leeds.
We next had to select our preferred victory scene and taunt animations. The former is exactly what you'd expect: choosing how you want your character to react upon winning a match. As for the latter, we were able to map three separate taunts to the D pad. These were largely aesthetic and meant purely for goading fellow human players.
We were required to choose from a list of preset nicknames and had the option to do the same with first and second names. Presumably this is so the in-game match commentators can refer to the characters, though we couldn't be sure since our setup wasn't outputting any audio. There was also the ability to choose from a variety of voices for our fighter, but we skipped over this part since we couldn't hear any of it.
With Kazuo "The Punisher" Wagner's basic details all set, we next had to establish how we wanted him to fight. Our specialisation, stance, and animations were determined by selecting from an array of mixed martial arts styles, which included Brazilian, Russian, Japanese, Muay Thai, wrestling, and boxing. Then, we were able to spend points on specific attributes and abilities. Our character's focus was defined by how we distributed points across basic strength, speed, and cardio (stamina, in other words). A separate set of points were granted to define more specific strengths and weakness in areas like punching, kicking, striking downed opponents, grapple offense, and grapple defence.
The final third of the creation process was to detail our character's appearance. This allowed us to tweak individual parts of our fighter, with every perceivable part of his head minutely adjustable through an impressive series of sliders and options. Continuing our theme of ridiculousness, we gave our aged fighter an unnatural brown-grey skin tone, a bushy white beard, and a bright red Mohawk hairstyle.
When it came to customising our fighter's torso, we were limited to a preset range of body types, presumably put in place to avoid potential collision detection issues in matches. However, we did have the option to deck him out with scars and tattoos, so naturally we decided to stick a giant Union Jack tattoo across his back. We also gave him a tribal dragon tattoo on his chest, though this was largely covered up by his thick mass of white chest hair.
There's also a range of options for customising your fighter's attire. Personalising our trunks was the focus, and we were able to choose from a variety of styles and colours. As in the actual sport, sponsor brand names play a big role. While only the THQ and Yukes logos were available for us to use, it looks as though more will become available in the full game when progressing through the career mode. We could also choose from an assortment of different knee and ankle supporters as well as gum guards to add the finishing touches to our fighter. There didn't seem to be the option to edit our character's gloves, though perhaps this is due to restrictions of the actual sport.
Overall, the system was very powerful yet highly intuitive. We were able to create our lumbering tattooed monstrosity and have him duking it out in the octagon in a matter of minutes. Look forward to creating your own fighters when the game is released worldwide at the end of May.
@MatrixTheGreat i never said it was perfect in every way it can never be "perfect in every way" even if they wanted it to be but to think that they left out things on purpose for 2011 is just stupid
@BrolyLSSJ3 You totally MISSED the whole point while you're trying to call people idiots. Yeah it's improved a lot but it's never perfect. I'm assuming you're an iphone owner that believes they didn't have a newer iphone in development at the time you purchase yours too huh? Put it this way...If you made a game PERFECT in every way possible.......Why would you buy a newer version? New fighters that could have been downloaded to the PERFECT version that you already bought? Didn't think so and to answer your question I have the demo and I love the hell outta it....
@Scottish_rite LOL yeah you really hate everything about this game so I guess you made you're point, you're not getting it, and this game isn't for you. To everyone else. I use to log in everyday on the UFC/THQ forums. I use to see the programmers answer our feedbacks and listen. Now to see a lot of those ideas put into the game made me feel like I helped make a game. As long as they keep improving I'm willing to support. Until we have programmer jobs then I will not hate on people that try to put out a good game. If it sucks then don't buy it. That's what reviews are for.
@BrolyLSSJ3 I agree with you, and totally disagree with Scottish_rite. The submission system was/is fantastic, and I personally love catching people in submissions and tapping them out when they button mash their stamina away. I have the demo, and there are a ton of new things. One major thing are the new positions like up against the cage. The new dodging dynamic is cool too.
why isnt this game coming out for PC? I both have a PC and a xbox 360 but i d prefer to play it with my new 3D LCD and nvidia glasses.. is this a crime???? please dear developers bring the game to PC! I did play the 2009 version a lot and i must admit that since that game i cant play any other fighting game like mortal combat, sf or tekken. they all seem to be childshish...
Some of the comments i'm seeing on here are so idiotic like for instance "they are leaving things out for 2011" how can you possibly think that have you even played the 2010 demo? they improved EVERYTHING
@Scottish_rite its actually pretty hard to say something negative about this game for me the worst part is maybe the pain in my hand when i realize ive been playing too much and im getting calises from defending too many submissions
It's definitely an improvement over last years title, but not enough. Last years game was so abysmal that experienced players would get pissed at the ground game system and unresponsive controls to the point where they were actually cussing out the programmers for rushing out the game before it was finished. In all honesty, there wasn't enough time to fix all the holes in last years game in time for another annual release--they only had an extra 8 months development time to fix everything with their shi##y team of hack programmers. So basically, it's the same game with the same engine and same shi%%y controls in a newer package. Just because it has the UFC logo on it doesn't make it a good game--besides, it was produced by THQ so you know the quality has to be bad!
Just played the Demo and I have to say I think it's quite an improvement over last years. I only briefly played some of last years game, it just didn't feel quite right for me. This one really feels good, but is in no way perfect (not many games are). I have been watching this game in hopes it would be a fun game and I think it will turn out that way. The graphics are top notch, controls feel sturdy (some getting used to for a new comer like myself, learning the ground game, etc), the pacing feels good and I like the in-between fighting breaks i.e. the corner talk, replays of highlights from the previous rounds, ring girls, etc. I really think that if they do a good job of teaching the newcomers like myself the game in the training modes then it will be a definite fun time wasting hours away playing this. A great game can literally make hours fly by that feel like minutes, and I get the feeling this game will do just that.
@MatrixTheGreat. Thats exactly whats going on. They are leaving out things out so we can purchase UFC 2011 next year. Its a business and its a quite effective strategy. I dont like it but its smart of them to do so. EA does it with all of their video games and they make MILLIONS. I am glad that someone else is also seing positives to a better video game. @Scottish You should def increase the level you are playing at. The AI fights based on the level. Try Expert or Advanced and then come back and tell me if you submitted the AI. They block and counter extremely well and its quite a challenge. Most of the times you will probably be knocked out and if its on the ground you will get chocked out. If you counter properly you will be on top but it takes lots of practise to beat Expert. With the UFC 2010. I thought the demo was quite entertaining. I completely got the hang of the sways. The one thing that I do hope they improve next year would be the clinch standing up. Its no where as good as the clinch on the ground. I am glad that the referee can pause the fight and a doctor comes in to check out the cut. The announcers comment how bad the cut is and then when you look at it there isnt much to it. However, if the cut is quite bad and the doctor checks it out there is a significant blood loss and its only then it looks like a real gash. UFC is going to be a great game and I am looking forward to painting the ring red with my opponents blood.
@Scottish Look at it like a Madden and 2K series. They leave room for improvements every year to keep us buying every year. I just see the positives which is its a better UFC and plus I can look forward for a better one year after year with updated rosters. I mean they have fight camps for goodness sakes! If you don't like UFC still then wait for EA's MMA and see if they nail it. In the meantime Im going to be knockin someone out! ~peace
As much as I hate to admit it, I agree with Scottish_rite. The demo was fun and all, but I'm not sure if it's worth the $60
This game is going to be another disappointment from Yukes. At the final stages before it's release it still looks just as mechanical and artificial as the 2009 edition did. The striking game is still awkward and unrealistic and submissions are too easy to pull off, transitions are too frequent, and the AI still sucks. It's new features are southpaw stance, enhanced lighting engine, against-the-cage fight mechanics, increased roster, more fighting styles and moves, and same sh#@ty controls so it's still a game of pattern recognition. Geez, we expected those improvements from last years disaster... What about total punch control, accurate collision detection, the impact of stamina, real physics, zero clipping, smart AI, fighter entrances, intelligent commentary, glancing blows, dynamically emergent facial damage that makes sense?!? You know, the stuff you should have included in your first game?
@aermeus get the PS3 version if you have a choice. It has exclusive content like 3 extra fighters and 5 UFC fights on blu ray
This is not a very good article haha. The writer doesn't seem to be very knowledgeable about the sport or the game...
Still undecided if Im going to pick this up this year...and if i do still unsure on what platform...although i think im leaning toward Ps3
- Release Date: May 25, 2010 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: Nov 12, 2010 (US)
- Release Date: Sep 7, 2010 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.