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Two Worlds Impressions - Gameplay, Story, Items

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  • PC
  • Xbox 360

We get an up-close look at this open-ended role-playing game from the creator of the Earth 2150 series.

You could argue that games like The Elder Scrolls and the Gothic series helped popularize open-ended role-playing games, which take place in a sprawling 3D world. Whatever the case, the genre is set to grow even bigger with Two Worlds, the upcoming PC and Xbox 360 role-playing game from publisher SouthPeak Interactive and developer Reality Pump. This new game will put you in the shoes of an average adventurer who discovers that he is perhaps destined for greatness. This may sound like familiar ground, but Two Worlds will offer some interesting new features that will set it apart from other games out there.

In the game, you'll play as a mercenary adventurer in a fantasy world where humans coexist with dwarves, orcs, and other fantasy races. At the beginning, you're drafted in an expedition to a dwarf mine. But your party is ambushed and your sister, who was also part of the group, is kidnapped. As it turns out, the mine is the gravesite of a dead god, and the race is on to tap the hidden powers buried inside. And somehow, your character is discovered to be one of the few beings in the world with the ability to unlock those powers. As such, you'll spend much of your career in the game not only fighting off angry monsters, but also dealing with powerful figures in the world who may seek to manipulate your abilities or prevent you from using them entirely.

With Two Worlds, Reality Pump aims to combine traditional role-playing mechanics with some interesting new features. For instance, the gameworld will be persistent; burned grass and trees will stay burned until they grow back later after rainfall. Unlike in Oblivion, you'll be able to seamlessly enter and exit buildings with no load times, which means that you won't be able to escape from botched thievery attempts just by sneaking out the door. But you might attempt to escape pursuers by ducking into a house and locking the door behind you.

Two Worlds will also have a deep role-playing system that is based primarily on open-ended character skills. You will need to choose a starting character class but will then be free to advance your character in any line of skills. These skills include picking locks, using various weapons, or casting magic spells from one of five schools of magic, which include elemental sorceries and the dark arts of necromancy. Interestingly, necromancy--the magic of raising the dead and manipulating their undead spirits--won't exist in the world at first; you'll need to undertake a quest to restore it to the world by reactivating a set of ancient towers. If you choose not to restore necromancy, then it simply won't exist throughout the entire game, and you'll never have to swing your sword at a single skeleton or zombie. Fortunately, the game will also feature "skill trainer" characters who can help you learn new skills and unlearn those you've chosen but don't like.

In addition, the game has some interesting features with respect to inventory management. One aspect of role-playing games that Reality Pump sought to avoid is the constant influx of junk you loot from your enemies, even after you become an accomplished and wealthy adventurer. For example, you'll be able to combine individual items of the same type to create upgraded versions; those three rusty broadswords can be combined to create a more damaging and valuable weapon. You'll also be able to combine any herbs or cooking reagents you find using the game's alchemy system; you'll even be able to create unique potion recipes that will carry over into multiplayer.

Yes, Two Worlds is being designed for online multiplayer. Apparently, pending approval from Microsoft, the game will also be playable over Xbox Live for up to eight players in a single game session. You'll be able to create multiplayer saved games that store your characters (and any unique item recipes you've discovered that have your name on them) so that you can hunker down with some friends for a session, save your game, then come back to it the next time your buddies are available.

But if you go the multiplayer route, be prepared for one long multiplayer session. The base single-player game will reportedly offer something along the lines of a 40-hour adventure for players who stick to the "main quest" and try to complete the story as quickly as possible. For anyone who likes to poke around and try any of the game's many side quests, the game will likely last many more hours. If Reality Pump's first role-playing game capitalizes on all of its potential, Two Worlds will offer hours of open-ended role-playing in a highly interactive world. The game is scheduled for simultaneous launch on the PC and Xbox 360 in May.

136 Comments

  • Iheartmetalarms

    Posted Jan 8, 2009 12:06 pm GMT

    all you people hate two worlds. I love it, and you all cant change that

  • osumane2012

    Posted Jul 24, 2008 8:35 pm GMT

    whats you get used to the interface and how to do quests its really fun. I just gave it some time to roll in my system and i like it

  • rwgober92

    Posted Mar 4, 2008 1:10 pm GMT

    I just played this game a min. ago for the first time, expecting something good... and then I realized.. This game compares to Oblivion like Arx Fatalis was to Morrowind... Actually, its worse... Played for 15 mins or so and was so upset with the graphics and crappy gameplay I had to put it down =(

  • Hammer_Ov_Hell

    Posted Jan 9, 2008 5:20 pm GMT

    i have played this game. it gets boring really quick. but i have played worse games. but i play this game for the Achievements on Xbox 360. after i get them all, this game is going in the trash. i'm sure you all agree, this game sucks balls with peanut butter. lol.

  • DivineChampion

    Posted Oct 13, 2007 2:27 pm GMT

    This game is like a hooker. it may look good, but once u get to know it, it makes you wanna run away from it.

    5/10

  • NukeU

    Posted Sep 28, 2007 6:42 pm GMT

    If you ask me, it looks like an Oblivion wanabe

  • mikeyg756

    Posted Aug 28, 2007 2:56 pm GMT

    well i have seen the horrible voice acting but im still hoping it will be good it looks and sounds good but i have this gut feeling its somehow gonna suck.

  • soultakernemax

    Posted Aug 24, 2007 5:24 am GMT

    alec3205 you have no ideal what your talking about at all so .....keep quiet ...good boy anyways to all those who plan on buying this game today as i am in little than two hours when it rolls into my local gamestop. add me my gamertag is soultakernemax

  • alec3205

    Posted Aug 24, 2007 3:43 am GMT

    I'd definitely prefer a new Elder Scrolls than this. But even Elder could improve on some of the ideas mentioned.

  • jamessinden

    Posted Aug 23, 2007 5:29 pm GMT

    this game looks immense i cant wait for it to come out ive already got it on pre-order, finally a game simmilar to oblivion but this one looks better and goes online yey.

  • rage6

    Posted Aug 23, 2007 2:01 pm GMT

    this game looks awsome. kinda looks like gothic 3. but the game play souds really good. i am hokked on oblivion and i just got gothic 3 so i think this will be another addictive game.

  • Erickoblivion

    Posted Aug 22, 2007 7:24 am GMT

    whoe hoe 1 more day of waiting.
    I'm calling in sick from school just to make shure i can buy it in time..
    Just hope my mom womt kill me (-_-') haha..
    Game on damn i sound like a nerd (-_-') BUT I LOVE IT!!

  • xmisto

    Posted Aug 21, 2007 3:28 pm GMT

    This game looks promising. When I go pick up Two World's, I will still play Oblivion. Two Worlds will only be better, because it's newer, and they where able to look for the mistakes Oblivion had. That's the only reason it'll be better. But hey, I'll be playing it.

  • Caboose7293

    Posted Aug 13, 2007 8:46 am GMT

    Been waiting for a new Oblivion, and this will be it. First I need to find some money after that Halo 3 preorder.....

  • adrianhorizon

    Posted Aug 12, 2007 6:14 pm GMT

    I've been waiting for this game for a good bit of time now, and can't wait to play it!

  • soultakernemax

    Posted Aug 11, 2007 4:24 am GMT

    everytime a new game is made improvements are made to its gameplay, and control the user has in the game, and what would you consider new and exciting???? i mean since your such a genius who thinks its so easy to just make a new type of game then why dont you get in to the industry and tell us. i know this sounds real smartass but truely itss not meant to be what im trying to say is what is something new you would like to seeee in this franchise? i believe this game is a great ideal and is gonna rock. also many added features games like oblivion didnt have starting with multiplayer . also ability to mix spell powers . imporvements in load times etc/.. and also the combat system much more in depth.

  • soultakernemax

    Posted Aug 10, 2007 8:48 pm GMT

    I have had this game payed off since the day gamestop started taking reserves. it looks amazing and fun as can be plus the multiplayer added on sweet!!!. the main problem with most of you is that your babies and you know the game is gonna smoke oblivion and youve done spent a 100 hours on it. And like most people who love one game you try to say negative things about the game thats gonna take over. well boys/girls its time to move on a bigger/better game is on its way so stop your baby **** and get ready for it.
    also this game is gonna have faster loading times then oblivion. which might i add oblivion at times had horrible loading times 3+ min to get in cities wtf iss that im no longer intrested by the time i get in. this game world will be atleast 2 times bigger with your decisions having more of an outcome on the world and its people. i have seen lots of positive things about this game and the only people i have seen negative things about this game from are guess who.....yup the diehard oblivion fans and that it.
    And as far as pushing back release dates let them do whats they must in the time they need i know its irratating and it gets old and they shouldnt give us a date until there positivily sure but trust me its for the better so they can work out bugs, and patch the game b4 it comes out and we complain were bugged up and cant get out of the starting location or we die when we get on a horse etc... you get the ideal.
    trust me give them their time b/c i played a game you all may know called stronghold 2 on pc which were the release dat was rushed by the consumers and so the creators pushed it out early and it ended up with horrible gameplay ai was stupid missions incomplete multiplayer games would just randomly end you couldnt fight ai online half the stuff in the instruction manuel you couldnt do. over all it could of been a great game but was rushed dont let this turn out that way too. thank you all.

  • paradise19

    Posted Aug 9, 2007 9:27 pm GMT

    HI GUYS! I just wanted to inform y'all that this game is simply spectacular!!! Although my over research and religious exposure to the game has started to strain my vision, and the desire to bring the game into my s*x life with my boyfriend has failed many times... I still hold on tight- no pun intended!!! My parents are dissapointed that I dropped out of school to stalk the game producers, and the restraining orders are starting to build up, I know that the game won't let me down!!!!!!!!!!!!

  • XDrThraxX

    Posted Aug 9, 2007 7:14 pm GMT

    Anyone know the exact realese date for this game? everywhere i look it says the 14th, but here it says 21st

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Game Info

  • Xbox 360 PC Release Info

    • Release Date: Aug 23, 2007
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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