What you liked is what you get.
Now we come to Twisted Metal: Lost, it features four levels of work that was originally cancelled and left but later on completed to the point of functionality but little beyond that, with a lack of destruction, no ending clips and portions of worlds that only seem to be reachable; this area was more for seconds after a 45 min - 1 hour run through Head On though the level design still allowed for all the usual gameplay elements of any Twisted Metal. The graphics and soundtrack feel too derivative of what originated from Black, both these portions only look and sound as good as Black DID so nothing has been improved.
Now arrives the extra's (behond the inclusion Lost), Sweetour takes us on a trip with Sweetooth himself and his poor platforming adventure that could have made it. The experince is full of factoids and has bad controls, replayability and interaction (you only will want to play this once). There is a very interesting documentary about Twisted Metal's history and ending movies for every playable Twisted Metal 1 character. These endings are cheesy, campy, weirdly directed, badly acted, and look attrocious! Thats right. But they still are definately worth looking as they are entertaining...in a servely crippled way. (Extra content like this should be reviewed with consideration, but then you begin to realize that your still paying for this a cheap $20 so the extra content only held so much relevance).
Overall, the 20 to 30 hour experience is only so different compared to others entries, each game only has 1 or 2 new characters, and some of the Head On levels are rather nogolistic recreatings like Paris making. Tthis a definite collection for a fan wanting more of what they liked but it really is open to anybody just looking for a good game.