A clumsy but cavernous classic rediscovered

User Rating: 7.3 | Turok: Dinosaur Hunter PC
I can't resist to review here an old classic FPS of mine, and that one has a unique atmosphere. Carvernous, dark in the mist ( too much mist for the performance issue, oh there was a huge debate at the release about this ), and occasional gameplay lags, overall the original Turok remains a true testimony of exceptional level design. The sequels NEVER achieved the same leveling quality and connection. Some may not like the hub system in Turok, however the design itself and level atmospherics are perfectly on point for the theme used. The tamed cavernous sounds help a lot too, as marvelously experienced when playing the Ancient City, Catacombs, namely. Three things can resume the game apart from the competition at the release: raptors, blood spilling and sounds related to. Mixed together, the result is a Turok raptor you just shot and dying that still remains a unique scenery not really imitated since with such success. Raptors in Turok:Evolution are pale in comparison. I know the N64 version is better, a bit more fluid, and a better skybox since I remember having seen it in action a few years ago. The PC version could have been a bit more polished. If you find it in a bargain bin, don't hesitate!