If you ever need proof that without good execution, even the best premises become complete garbage, look no further.

User Rating: 2 | Turning Point: Fall of Liberty PC
The story of TP:FoL is interesting-- the Nazis conquer the rest of the world and now invade the US. Or, the story COULD be interesting-- however, that's about all the game ever mentions. There's a mentioning of a Nazi-sympathizer president being forced into office, but other than that, the only snippets of story you get are in the little 30 second newscasts at the beginning of some missions. There are plenty of plot holes-- why didn't America get involved in WW2? Where are the Japanese? Why weren't we prepared for this? I digress.

The graphics-- running on the UT3 engine (although you'd never know it)-- are terrible. Some of the textures and models look like they were ripped from a game 4 years back. The animations are choppy and you will see enemies clip through doors and walls. The Nazi guns are pretty well done-- modified and better models of the standard WW2 crap we've been dealing with for the past two decades-- the US guns are the exact same guns we've been dealing with for the past two decades. Apparently the Third Reich has jumped ahead in weapons technology whereas America has been twiddling its thumbs.

The gameplay is even more broken. I have a decent rig, but at least 1/3 of the game was choppy and practically unplayable-- we're talking frame by frame animation here, not just single digits. Hell, I even busted it down to medium settings on 1280x720 and it still froze up every few minute or so. Shooting is more like russian roulette. You aim at a bad guy, squeeze the trigger, and sometimes he gets hit, sometimes he doesn't. Now, mind you, I'm crouched and using the iron sights on a rifle. It's not like I'm sprinting and spraying with an SMG or anything. Rifle. Semi-Automatic. Crouched. I understand that bullets don't travel instantaneously, so there will be a little 'bullet-lag' but it doesn't help that the enemies will teleport or have a single frame of animation when switching positions from shooting to completely covered.

Hit detection in general is a joke-- a soldier could be leaning against a wall with half his body exposed, but shooting it (with a sniper rifle, no less) results in the ricochet sound of a bullet hitting the wall he's up against! WHAT. THE. HELL.

The game does an amazing job of telling you where to go next-- and by amazing job I mean it doesn't. The most you'll get is "Carson, get into the sewer" or a generic mission objective "Get to the top of the tower". Now, shooters are always really linear, right? I mean, you came from there, those sides are walls, so you gotta go forward, right? Well, TP has a funny way of letting you do that. See, there are surfaces you can climb over! Sometimes these are glowing a radioactive green-yellow, but many times it's just a random object in the environment that you just have to accidentally jump forward onto. Make sure you keep holding that up key or you'll clip through the ledge and either fall to your death or have to repeat the animation in a loop for a few times. Now, how does one climb up on the ledge he's shimmying across? Do you press the up key again? No. That'd be too easy. How about the jump key? Only if you want to fall to your death! I know! Let's make it the USE key and NOT BOTHER TELLING YOU. OK, so it takes what, 2 seconds of gameplay to figure out? Well, it WOULD be fine if you didn't have to go through the same buggy mini-battle every time you died from falling off the bridge!

I haven't even covered all the cliched WW2 (hell, all FPS' in general) contrivances that are thrown in there-- why would an UNTRAINED CIVILIAN be tasked with spec. ops job of FINDING AND DESTROYING A NUCLEAR WEAPON? If only the east coast was destroyed, surely there are regular military units elsewhere? One of the NPCs even points out that these untrained civilians "will have to do for now"-- yet they're launching co-ordinated assaults on the White House and parachuting into London to take out the A-bomb? WTF?!?!

1 point for having the potential for a good storyline that could have been fleshed out more... as in fleshed out.

1 point because shooting Nazis never gets old. Ever.