Bad graphics, buggy gameplay, and moronic AI are just some of the reasons you shouldn't pay for Turning Point.

User Rating: 3.5 | Turning Point: Fall of Liberty (Collector's Edition) X360
It really is dissapointing when a game like Turning Point, with so much potential to do well with a different story in a familiar period, fails as hard as this game does.

First thing you should do if you dare pop this into a 360 is to go into this game expecting last-gen graphics. Not even up to par with Halo 2, the game just simply looks bad.
And the AI? Rediculous. At the beginning of one level, after you and a few resistance members hop out of a truck, I actually was killed by a continuous stream of fire into my back by one of my "team mates". They also have the tendancy to lag far behind if they're actually going to follow you, leading them to eventually get stuck in rooms that lock after you pass through them (damn you automatically closing and locking wooden doors!).
The enemy AI fares no better in their roles, either. Countless times throughout the game an enemy would simply stand up from cover and run into the open, not even firing. Just as many times, I would walk into a new part of the level, to find two or three Germans crouched and huddled near a corner facing away from me.

Several of the animations in the game are poorly done as well. Running looks comical at best, with the characters thrusting their guns out straight ahead in their arms and taking giant strides while moving unbearably slow.
Another instance is the rag-doll physics for deaths. Sometimes there's just too much rag-doll. Enemies falling through walls and flying up and away after being shot just shouldn't happen. And after you do shoot them, their guns will go flying in another direction, landing several metres away from where their body end up. This leads to frustrating searches for ammo, where each weapon will yield a dozen or so rounds when you pick it up.

This lack of ammo becomes frustrating as it can take fifteen rounds from a sub-machine gun to kill one enemy due to the extremely buggy hit sensors.
When firing upon an enemy, you can expect half of your rounds to pass through them harmlessly or register as a minor scratch instead of a major wound. And when you try to take aim at an enemy, good luck hitting him. When aiming down your iron sights, your gun will take up almost your whole screen, and the muzzle flash from one bullet will do it's job to take the rest of what little field of vision you had left.
As well as the buggy firing system, the grappling system that Spark promoted so whole-heatedly is just broken. Many instances during the game presented me the opportunity to grapple and then kill an enemy who was six metres away, and then when I'd close into another foe to perform a grapple, it wouldn't give you the opportunity to do so.

Lastly I come to the checkpoint system. Going three-quarters of the way down the Tower of London normally would give you at least one checkpoint on the way down, but no. One hidden German firing into your back and you're alllll the way back at the top. This occurs very frequently during the game, with checkpoints only showing up after every twenty or so minutes of gameplay.

Overall, Turning Point is an extremely buggy game that could've used another year of work.
Or it could've been made by a completely different company. Spark once again delivers a lackluster performance, as it did with Finest Hour.
If you are dying to play a broken alternate-history style of game, RENT Turning Point. Do NOT throw down more than eight dollars for this thing.