While WarioWare: Smooth Moves isn't a very large game, it is incredibly addictive! Imaginative use of the Wii remote too
MavHZero wrote this review on .
The game begins with Wario having lunch. A little creature comes in and steals it. Naturally, Wario begins to chase after this creature, until he stops inside a "Temple". He then comes across a weird stick, which is known as the Form Baton. Suddenly he has to use this Baton to escape. Upon getting out the temple, he has a breakthrough and decides to explore the forms via his friends.
The initial concept of the game is one that is familiar to those who have played the previous ones. Go around the stages and unlock bonus features. The thing about this particular game isn't so much what to do, but more what you have to do to achieve it. There are lots of Microgames that use different "forms". Some involve you using your remote like you would for a TV. Others will have you holding it on top of your head, beside you, and even putting the remote down temporarily! Another nice feature is the Mii compatability, which enables Mii's to appear occasionally in games. Eventually, you'll also come across the Balancing Stone, which involved the Nunchuk attachment. This keeps the game feeling fresh. The game does suffer one thing, and that is the main game is way too short, just like the last version, Touched!. However, compared to the last one, it does seem longer. The cast is made up of most of the previous crew, with one or two new additions, which fit in well with the other members.
The Visuals in the game vary from the bad to the fantastic next gen look. Most are presented in a 2D fashion, but as with the last game, there are some 3D elements too, and these are more numerous this time around. The sounds are as varied as the visuals, which fits the bizarre nature of the game. The game features plenty of easter eggs, such as alterations to Microgames, interactive title screen, you name it, the game probably has it.
The game features a multiplayer mode, which is fun to do. You have quite a few different modes in terms of Microgames and Minigames. Compared to the last console edition of WarioWare on the Gamecube, the multiplayer here is a little sparse and uninspired. You do have some games which are taken directly from that one, such as the pumping a balloon one, but you don't have classics such as the Balancing on a stack of Turtles, or Dr Says, which is quite disappointing, as they would fit with the Wii's nature. The game does incorporate the Mii's a kind of player Avatar, so you know exactly who's who. This is a nice addition and makes the game seem more personal.
You'll probably spend a lot of time playing Microgames. There are a lot of forms to use and all feel natural, but stupid at the same time. Its even funnier to watch someone else play, which makes a change from the sitting at the TV while your friend beats your score. They probably might do, but they'd look a fool doing so. There are some nice extras, all of which have purpose and aren't pointless, unlike the DS edition (Touched!), which had quite a lot of useless gadgets. In short, this is a great game, that features nice multiplayer options, that is only ever so slightly ruined by too short single player gameplay and not enough Mulitplayer modes. If you have a Wii and want a laugh with/at some friends, this is the game for you!