If you can't understand why NDS is a great machine, you should play this game.

User Rating: 7.3 | Another Code: Futatsu no Kioku DS
Don't you know why NDS is great machine? If you did, you should play this game.
Definitely, you can feel yourself what NDS is.(Of course, it's my opinion.)

After NDS released, Various games which make full use of Touch-Screen and Dual-Screen
that unique feature of NDS released and was given a favorable reception.
The shock one of them is Nintendogs. Of course it depends on,
but it makes me affirmative to think about NINTENDO, even I just watched Trailer.

When I played Trace Memory, I got a difference shock from Nintendogs.
I could guess potential of NDS through the trailer of Nintendogs,
then I confirmed potential of NDS through the Trace Memory.

Why is it great?

The basic rule of this game is "Point and Click Adventure."
It's the typical pattern of Japanese Adventure, click a mouse, select, watch a screen,
read script and the end, like that.

But, in the feature of NDS Machine, instead it was not played by a mouse, it was played by a Touch-Pen.
it's simple difference between a mouse and a touch-pen, but the influence of the difference is very huge.

The mouse control that give the wrist a power by force is that it can't request by force why the feature.
But, the touch-pen control support a convenience interface which is far from that.
it's the time to confirm power of Dual-Screen and Touch-Screen.

But best thing is to appear the unique puzzle.

it used the Touch-Screen, we should fold NDS, we can solve the puzzle, and
it used the Dual-Screen, we should use upper screen and lower screen, we can solve the puzzle,
and how can they create the puzzle which was solved to use include Mic.

Of course there are simple puzzles and confusion puzzles,
but to make puzzles such like this, this game is not simple Point and Click Adventure.

In my case, I got a shock from the puzzle to stamp a seal, and the puzzle to blow dust.

but, you know, if we try a new thing, we always miss another things.

this game miss the story line.

The prologue made a player exciting, but the conclusion left him with a sense of futility.
and i don't understand why two memories appeared unnecessariness.

Past memory was moved by D and the memory which Ashley has.
I think two memories didn't relate to each other.
and if it has, i get a feeling to set to story by force.

That's why the story is vague. Instead of that, I supposed if it has one story line, it's better than now.

This game was a little bit boring which a Point and Click Adventure has, but whenever you solved each puzzle, you will be suprised from the idea.