Torchlight II Review
Game Emblems
The Good
Traditional loot-driven action role-playing games don't get much more addictive and enjoyable than Torchlight II.
Yes, the loot in Torchlight II is endless and enticing. With all kinds of stat bonuses, bonuses for wearing sets of armor or dual-wielding sets of weapons, and other benefits to consider, you frequently find yourself weighing the pros and cons of swapping one piece of equipment for another. That's all part of the fun, of course, and the option to have two sets of weapons that you can switch between on the fly helps you stay versatile in combat.
The option to customize some weapons and armor by slotting property-enhancing chips, shards, and other items into sockets lets you spend many happy minutes tinkering, and you sometimes encounter enchanters who can conjure up a boost or two on your gear, for a price. The loot stream is so constant that inventory management can become a bit of a burden at times. Thankfully, your faithful pet can be used as a pack mule and be sent back to town to sell unwanted gear. In a great addition, your pet can now also purchase potions and other basic items for you.
Your quest takes you through a diverse array of colorful locales. The Estherian Steppes of the first act are lush and vibrant, contrasting with the desert wastes that surround the second act's central town of Zeryphesh. In the desert's dungeons, you encounter elegant but dangerous machinery, mobile sentries, and small, electrified copters that look the way such advanced technology might look if built by ancient Egyptians. In the rainy, fungal forests around Grunnheim, you stumble upon werewolves feasting upon corpses, and in the dwarven mines, sparks fly and steam-powered contraptions sputter. The locales and the characters who inhabit them are bursting with visual personality. There's a subtle, good-natured goofiness to Torchlight II's presentation that makes you want to smile even when you're making monsters explode into little bits and painting the floors with their blood.
It takes many hours to reach Torchlight II's conclusion, and your quest doesn't have to end there. You can take your character into a new game plus that's scaled to his or her level. You can also carry on your pursuit of fame, fortune, and loot by purchasing maps that give you access to randomly generated dungeons. These dungeons can be rated as high as level 105, exceeding the level cap of 100, so players seeking a rewarding, long-lasting endgame should find it here.
The multiplayer functionality isn't as elegant and full featured as it is in Diablo III. You can't see which of your Runic Games friends are online before opting to play an online game, and you may need to do a bit of searching on the server list to find games friends have created. Conveniences like linking items in chat and dropping unwanted items so that other players can pick them up are absent; you need to open a trade window with other players to show them any items that may benefit them. These minor inconveniences can break up the flow of the game, but for the most part, tearing through Torchlight II with a friend or five is immensely enjoyable.
Torchlight II is a lovely, well-crafted game. Its colorful and inviting world is a pleasure to explore. The eclectic soundtrack provides an alternately haunting and energizing accompaniment to your exploits. The classes are distinctive, and each has a terrific assortment of skills. To top it all off, this sizable and thoroughly satisfying game is a great value at just 20 bucks. The loot-driven fantasy-themed action role-playing game clickfest hasn't seen much change since the days of Diablo II. Torchlight II doesn't innovate and it doesn't surprise, and the genre may need an infusion of new ideas if it's going to stay vital. But Torchlight II serves up the old, irresistible recipe about as well as it's ever been done.




