A fun game that was slightly underrated. Too Human's either a love it or hate it title, you decide.....

User Rating: 8.5 | Too Human X360
Too Human is based on Norse Mythology. You play as Baldur an Aesir and basically you are humanity's protector. One of the things i really liked about the game, were the different classes. You can choose one of the following, Champion - all around type of class, Commando - long ranged attacks sorta like a sniper, Defender - can take a great deal of damage in melee situations, Bio-Engineer - specializes in cybernetics and robotics, Berserker - a master of close quarters combat, deals massive amounts of damage in melee combat (my favorite). As soon as you pick your class you take the fight to hel and the undead army. The more experience you get, you are awarded with skill points to add to your skill tree making you more powerful.

Too Human plays out through basically 5 missions each leading up to a boss fight. This was another impressive part of Too Human. Each boss fight was better than the last, with each boss getting larger and larger. As far as your basic combat sequences, they get larger and larger as well. They're were several times when i could count 30 or 40+ enemies on the screen. One thing i did notice was that i died more times in the first hour of this game than i have ever in any other games. As a result of dying, you are treated to an annoying scene of a valkyrie coming down to get you and bringing you to valhalla.

As you play further through the game and you start to level up you start to get new armor, weapons, and power runes. This was without a doubt the coolest part of the game. Everytime you defeat a foe they drop new weapons or pieces of armor. You can even customize your armor with color runes. As far as weapons go, if they have rune slots on them you can basically give them special powers to deal extra damage.

Now on to the annoying parts of the game. During the game especially during combat sequences the camera would go kind of crazy. They're were times when i would have to run in circles or jump up and down to try to get the camera to center. This resulted in alot of cheap deaths. Also the targeting system seemed to be flawed. During combat i would lock on to an enemy and open fire. Once i had killed the enemy i would have to manually lock on to another enemy, i could'nt just switch targets quickly. This also resulted in alot of cheap deaths. And last but not least the game was alittle glitchy. Several times i had to re-play scenes to get doors to open.

Overall Too Human did have its flaws but was a game worth playing. Once i started playing it, i found myself inclined to keep playing it. One thing is for sure, its going to be a love it or hate it kind of game...........