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Too Human Review

This action/role-playing hybrid is too unbalanced and too frustrating to recommend.

The Video Review

GameSpot's Kevin VanOrd gives you the verdict on Too Human.

The Good

  • A constant supply of interesting weapons and armor  
  • Combat can be fun when it gets in a groove  
  • Skill trees give you a lot of room to mold your character  
  • Co-op play can be enjoyable as long as both players are around the same level.

The Bad

  • The story doesn't get interesting until the final minutes  
  • Too many elements chop up the pace  
  • Area attacks and status effects are poorly implemented  
  • Ranged combat is unsatisfying.

Too Human drops a juicy plot development at the most inopportune time: its very end. It's the obvious manner of setting up a sequel, the infamous "to be continued..." we've come to expect from television shows and, yes, even some modern video games. This isn't necessarily a bad thing, but it exemplifies the core experience of this action/role-playing hybrid. Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that's fraying at the seams.

As for the dangling story threads, the disappointment is compounded by the thin narrative that leads to them. Too Human is a retelling of Norse mythology with a cybernetic twist, in which the gods are bionically enhanced humans protecting common men and women from the onslaught of Loki's army of machines. There's some backstory to wrap your head around, and Too Human drops you into the world with little sensible exposition. A good narrative doesn't need to spoon-feed plot points to you, but Too Human would have benefited from a better introduction to its unusual universe. The game does offer a few meaty moments, many of them involving Hel, Loki's beautifully twisted daughter. Yet ultimately the story rings hollow because developer Silicon Knights expects you to fill in the gaps on your own.

You play as Baldur, one of those gods. You'll take on four main missions during the meager 10-hour story and while Baldur has a number of different goals, the process is the same: beat up a bunch of mechanical monstrosities en route to an end boss. The trek is linear, taking you through a series of large environments that cover the usual science-fiction standards. You'll also spend some time in Aesir, your home base, where you're able to purchase weapons and armor, and continue the story between combat sorties. These areas have a commonality: They are too big. This isn't an issue when you are beating up hordes of robotic beasts, but when you aren't fighting, Too Human slows to an insufferable crawl. Aesir in particular is unnecessarily vast and underpopulated. As you make the long, boring walk to find out your next mission, or move to the next wave of monsters, it's hard not to wonder if there was supposed to be more stuff there. It's one of many examples of Too Human's most glaring deficiency: poor pacing.

You'll also make a few trips to an idyllic world known as cyberspace, which you access via glistening pools scattered around the levels. As you explore cyberspace, you will learn new abilities that you can only use there, such as being able to telepathically lift doors or set vegetation ablaze. You unlock new areas in the main world when you visit cyberspace, and you find some interesting loot, but these visits don't flow from the gameplay proper, and they slow things down too much. And, like the rest of the areas that you visit, this pastoral realm feels too large, particularly because you're not really doing anything there except walking and occasionally pressing a button. It's not engaging and ultimately feels unnecessary.

The good news is that when you are in the thick of combat, you'll find yourself having some fun. There are five different classes at your disposal, but regardless of which you choose at the outset, you can use both melee and ranged weapons. Close combat is where the game shines, and in those moments it plays like an action game with a control-focused twist. Rather than mashing buttons to swing your dual swords or bash your hammer, you press the right analog stick in a certain direction and connect with the closest enemy in that area. Provided that you're within range of a target, you will actually slide in that direction; at later levels, zooming among techno-goblins and slicing them up in this manner is easily Too Human's greatest thrill. There are also some other stick-based tricks at your disposal: Using the left and right analog sticks in combination, you can toss enemies into the air and juggle them, or fling magic energy in their direction.

The resulting mayhem looks more like an action game in the vein of Devil May Cry or Ninja Gaiden, though it doesn't really play that way. Nevertheless, it works well some of the time, and Baldur will slip and slide around as you hold and tap the sticks, carving up lesser enemies without much effort. At other times, you'll swing at nothing in particular, though it seems that you're aiming the stick in the right direction and that the enemy is clearly in range. Although it isn't the heart-pounding array of button-based combos that you'd see in a more traditional action game, you'll still sometimes find morsels of that smooth groove so important to action RPGs.

Unfortunately, Too Human never maintains that groove for long. You have guns to shoot--pistols and rifles--but using them isn't as satisfying as using melee weapons, even if you are playing as a commando, the primary ranged-based class. They can be fun when used in conjunction with melee attacks, such as juggling a foe from a distance after launching him into the air with your staff. But the targeting system is unintuitive and sometimes broken, failing to lock on to an enemy even if there are monsters in range and directly in front of you. Should you try to switch targets, you may target an enemy outside your field of view, or find yourself shooting at nothing at all. Oddly, if you keep the trigger pressed after you've killed your target, the reticle stays pasted to the corpse instead of flipping to another target, so you need to switch targets manually, even after your victim has already fallen.

55 Comments

  • dom1989

    Posted Aug 19, 2008 9:40 pm GMT

    How the hell did it get a 5.5?
    It's not even worth a rating.
    The demo said it all. Bad combat lame story, lamely set out interface. Outdated upgrade system(either stick with the upgrade style like Mass effect or vampire or make something revolutionary). Bad Camera.
    Terrible voice acting(guy with weird glasses probably best). And over all very lamely put out. Did they expect a good score? I expect to see this in the bargain bin by Christmas. That is if stores even bother. This is proof that graphics arent everything *cough*PS3*cough*...

  • Lisandro_v22

    Posted Aug 19, 2008 3:40 pm GMT

    I was like 1 minute serching for the score, seriously who designed this new site? I think it's Gerstmann's curse or maybe he designed it by some other alias

  • 1valiantknight

    Posted Aug 19, 2008 3:22 pm GMT

    Norse mythology is awesome and frankly for me it's reason enough to own this game. The game in general I think will be, pretty good. Myself and my friends have not really recovered from the news of them dropping the 4 player co-op, we felt it was the games strongest point. What it really comes down to though is weather or not you enjoy a dungeon romp. One thing that I don't think can be disputed is that this games got a wicked sweet idea. Hopefully the second game will be more fleshed out.

  • MeAnDeKa

    Posted Aug 19, 2008 1:22 pm GMT

    Seriously, play the demo. If you like it, play it. If you don't, then don't play it. Honestly, the only way anyone will truly understand this game, has to know their Norse Mythology. Anyone who is seriously dropping this game, because of this review is lame. Try out the Demo.

  • COMBATER202

    Posted Aug 19, 2008 10:44 am GMT

    thats disapoionting

  • ferid84

    Posted Aug 19, 2008 9:57 am GMT

    guyz when u will understand, this is the news section where we can post comments here too. a new option for users.
    the actual page with the score is at the reviews section...sheesh

  • Warlypwnage

    Posted Aug 19, 2008 6:34 am GMT

    I just want to say that the new design of this site is horrible. You cant even see the score on this page.

  • Mr_Jaminson

    Posted Aug 19, 2008 6:24 am GMT

    Yea i see no score on the review page (though it is 5.5 lawl:3. And it really doesnt seem like this is the end of the review. My bet is it's something to do with the recent site redesign(which isnt good or bad, just got to learn where stuff is again). There should be another page to this review somewhere.

  • t8trg8tr

    Posted Aug 19, 2008 6:12 am GMT

    Anyone who played the demo shouldn't be suprised by this.

  • ferid84

    Posted Aug 19, 2008 4:55 am GMT

    wow I thought this game going to take gold, I guess this is a game down from my list...

  • iboo01

    Posted Aug 19, 2008 2:31 am GMT

    DEAD!!!!

  • remaynard

    Posted Aug 19, 2008 12:22 am GMT

    For the special folks among us: This is the news side of the site - look at the URL. If you are signed up to an RSS for Gamespot reviews like I am, you will be directed to a news post like this, basically alerting readers to a new review. You're right, it is somewhat superfluous. It'd probably be a lot clearer that this was news if it just said "We reviewed Too Human - here's the damn link"
    This is not the complete review. The score is 5.5. Here is a link to the review.
    Good day.

  • tricky_campbell

    Posted Aug 18, 2008 11:32 pm GMT

    two thoughts, one, try the demo, if you like it play the game. two, stop caring about what someone else thinks and make up your own mind!

  • ImTheDarkcyde

    Posted Aug 18, 2008 11:10 pm GMT

    why is everyone clamoring for a score as if a 1-10 mean anything. The words are there, judge it yourself.

  • DrCLos

    Posted Aug 18, 2008 11:05 pm GMT

    Was there an error in posting the entire review? It doesn't feel finished with that last paragraph.

  • mjk_1

    Posted Aug 18, 2008 10:56 pm GMT

    yeah the score should really be on this page... it got a 5.5, you got to go to the games main page. anyway, another pass.

  • Gatorelk

    Posted Aug 18, 2008 10:51 pm GMT

    first of all, gamespot, where is the score?!?! second, why is everyone bashing g/s for the review when they havent even played it yet. just because you preordered the game and now are stuck having wasted ur $60 on a game that got a bad review doesnt mean g/s is wrong. plus people saying there is a biased, duh!!!! everyone has their own opinions about games including people that review games. thats y you look at the good/bad points and decide how important those are to you. keep up the good work gamespot.

  • king-kill33

    Posted Aug 18, 2008 10:13 pm GMT

    if you want to see the score click more info (top left under the case shot) then full game details

  • jdt532

    Posted Aug 18, 2008 10:13 pm GMT

    People, there is a score (5.5) and there is a page two on the review... Quit trying to make excuses, it's a mediocre game just except it...

  • xbriggs

    Posted Aug 18, 2008 10:11 pm GMT

    click more info and click full game details to found the full review

Game Emblems

The Bad

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User Reviews

  1. This is a game that takes patience, time, effort, and a somewhat liking of norse mythology. i.e. thor, buldur,etc. Read

  2. Poor targeting controls and the game not reaching its stride until the end keep Too Human from reaching its potential.

Too Human

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