I've read the magazine and website reviews for supreme commander and they were written without dedicating enough time to the game. This game is easy to play but difficult to master. If you're looking for the pick up and play RTS, this may not be for you. If you have a little patience, you will enjoy this game more every time you play it. Supreme Commander has layers. It can be played like the average RTS but there are so many deep features that players won't discover and/or use for some time. The depth of the game will ensure that it is played for years to come. Gas Powered Games continues to release patches and new features for both the game and their on-line multi-player service. Players concerns and wishes are being addressed, and their team seems very dedicated to continued support. Many of the issues brought up in some reviews have already been resolved. The on screen interface has already been given a makeover to prevent it from taking up a lot of screen space. Optimizations have been performed in every patch to make the game run better on our machines. The game is a CPU hog but it runs fine on my laptop... especially after the last mini-patch. I don't include the requirements as a negative aspect of the game. It's a little ahead of current computers but includes so much content that we'll appreciate when we get that next computer in a couple of years. If anyone has an issue with the graphics, it could be because of their computer. My laptop offered me different display options than my desktop. The desktop offered the "high" options and the game looks even better than I knew it could (maxed out on the lap top). So don't be discouraged if SupCom doesn't look great to you at first. It can look very impressive. The only issue I have with the graphics is that the level one and two units are a little too small. I would have appreciated a size boost to go along with the zoom function. The zoom function is great by the way. If you prefer a mini map, you can use that too. You can also split the screen in half on your monitor. Whether you split it on your monitor, use the mini map, or split your views across dual monitors, every screen has full zoom, unit tracking, and movement functionality. That's just one of features that you don't hear the full deal about. SupCom is full of all of the common sense features you wish were in all RTS games. From queing and adjusting way points to easily setting up ferry routes for air transports, everything that was missing or too difficult before is now made easy. I have much more to share but I'm way past my intended length here. To sum it up, I don't like the lower level unit size or some of the unit selection sounds. The music is great and responsive to game events. Game play is excellent but you need to give it a chance to find that out. No two games are anywhere near the same with so many ways to win or lose. This game will have a long life with deep game play, great on-line play, and excellent support (not to mention mods and new units being made by the community every day). If you form an opinion from one quick game or a review by someone who did the same... you're missing out. Play the demo a few times or watch some replays. This is one of the best.