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Tony Hawk's Pro Skater 3 Review

Tony Hawk's Pro Skater 3 strikes a perfect balance between new and old and renders the two previous entries in the series almost completely obsolete in the process.

Making a great sequel to an already successful product is a tricky endeavor, especially when you're talking about a game series that is moving from one platform to another. It would be extremely easy for a developer to stick way too close to the previous title, using the new console's power to give the game a nice graphical overhaul and pumping up the difficulty so that hard-core fans have something new to play with. On the other hand, too many changes could potentially alienate the original game's fan base by getting away from what made the previous games in the series stick out. The Neversoft and Activision team has already proved that it can do sequels right with the September 2000 release of Tony Hawk's Pro Skater 2. Now, the team is releasing a new game in the series on a new console, the PlayStation 2. Thankfully, Tony Hawk's Pro Skater 3 strikes a perfect balance between new and old and renders the two previous entries in the series almost completely obsolete in the process.

For those of you new to the series, the Tony Hawk's Pro Skater games put you on a skateboard and in a level with goals to accomplish. As you accomplish these goals, which range from simple score targets to more difficult skateboard trickery of the "how the heck am I supposed to get all the way up there" variety, more levels are opened up. The game isn't exactly the most accurate simulation of skateboarding in the world, as it has some pretty outrageous physics and lets you get away with things that make Tony Hawk's much lauded 900-degree spin look commonplace by comparison. As the series has progressed, it has gotten more and more combo-friendly, conceivably allowing you to continually do one string of tricks around the entire level, lasting the entire length of your two-minute run.

Like the previous Tony Hawk game, THPS3 features a collection of professional skaters. The roster hasn't changed much this time around--still on board are Steve Caballero, Kareen Campbell, Rune Glifberg, Eric Koston, Bucky Lasek, Rodney Mullen, Chad Muska, Andrew Reynolds, Geoff Rowley, Elissa Steamer, Jamie Thomas, and of course, Tony Hawk. Bob Burnquist, who was in the first two games, is not in Tony Hawk 3, as he has jumped ship over to Konami's ESPN skateboarding game. Replacing Bob is Bam Margera, perhaps most famous for his dad-beating antics on MTV's "Jackass" and his self-produced CKY videos. The create-a-skater and create-a-skate park have also been expanded quite a bit this time around. In create-a-skater, you can select different faces, skin tones, hairstyles, heights, and weights. Once you've got the base down, you can decorate your skater with different shirts, pants, shorts, shoes, socks, helmets, pads, glasses, hats, tattoos, watches, bracelets, and more. The pro skaters can be edited to a certain extent, so you can add hats and remove or change shirts if you so desire. You can also create female skaters. Rounding out the skater lineup is a collection of wild and, in some cases, completely unexpected hidden skaters, each of whom has a few new special tricks. While the skaters may look different and start with different stats and tricks, you can configure their tricks (both normal and special) and stat points in any way you see fit. The level editor is more varied and lets you be far more productive--the only thing missing is the ability to use your created parks while playing online.

In Tony Hawk's Pro Skater 2, you could combine grinds and other street-style tricks by manualing (in essence, popping a wheelie on your board) just as you touched ground. But there was no way to work vert ramps into the middle of a combo, only the end. As a result, the game became a little one-dimensional, as everyone simply looked for the longest grind lines and ignored ramps almost entirely. Tony Hawk 3 remedies this imbalance by adding a trick called the revert. The revert is a quick 180 spin that is done just as your skateboard touches the ramp when you're coming down from vert or lip tricks. Doing the revert lets you pop up into a manual, after which you can roll over to something else to do more tricks. Just as the manual revolutionized the Tony Hawk world back in Tony Hawk 2, the revert does the same here in Tony Hawk 3. The combo potential of other moves has also been increased. You can now move from one grind to another without actually leaving the rail. Lip tricks also work the same way. Some kick tricks can be doubled or tripled by quickly doing the trick two or three times--holding left and tapping square three times, for example, does a triple kickflip. Other less-noticeable combos are also included. Doing a kickflip and immediately doing an indy afterward gives you--in the eyes of scoring, anyway--a new trick called "kickflip to indy."

4 comments
Mikey2K10
Mikey2K10

Phenomenal game. One of the PlayStation 2's very best, and completely deserving of the 10/10...

dnguyen3
dnguyen3 like.author.displayName 1 Like

don't know how a skate board game got a 10?

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  1. so this is tony hawk pro skater 3 huh,,simply fantastic;)

  2. The first biggest change in the series

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