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Tony Hawk Ride Updated Impressions

Related Platforms:
  • PS3
  • Xbox 360

The Tony Hawk series returns to its exotic roots as we skate our way through a pair of new levels set in Spanish castles and a German airport.

The Tony Hawk series took a year off in 2008, and in that time, the venerable skating franchise has undergone a dramatic makeover in more ways than one. Not only has new developer Robomodo introduced a brighter aesthetic and more arcade-inspired physics, but more importantly, it has also come up with a new way to control the game by using a skateboard-shaped peripheral. Rather than guiding the game's roster of professional skaters using buttons and analog sticks, you'll be setting foot on a brand-new controller designed to mimic the feel of riding a board in real life. We got our fist opportunity to test out this board at E3 2009 back in June, and with GamesCom 2009 underway here in Cologne, we recently had the chance to give it another go at the Activision press area.

What's New: This was our first opportunity to check out a pair of new environments: Toledo, Spain and Frankfurt, Germany. In the Toledo level, we tried out the Speed Run mode, which focuses more on getting from point A to point B in as little time as possible rather than doing big airs and amazing tricks. The level had a very old-world European look to it, with the skater cruising through brick castles, medieval plazas and open markets. And while the look was rooted in real-life Toledo, the design was a bit more outrageous, with big jumps and bigger drops appearing as a frequent theme in the level. We played on the lowest difficulty level, which places your skater on a predetermined path that removes the worry of guiding yourself left and right and focuses your efforts on jumping over obstacles and hitting speed-boosting power-ups at the right moment.

The next level we played was a retro vert-skating competition set in a halfpipe sandwiched between two airplanes at the Frankfurt airport. The vert skating competitions couldn't feel any more different from the speed runs because here it's all about the tricks. You start at the top of the ramp and then swipe your foot by the side of the board to tell the game you want to push yourself down into the ramp. After that, it's a matter of pulling off tricks with the skateboard controller as soon as your character hits the top of each side of the ramp. You can do combinations of popping the nose or tail and tilting the board to do flip tricks or reach down and put your hand in front of the controller's four infrared sensors to register various grabs. To get really technical, you can do stalls at the top of the ramp by being a bit more subtle with your board movements. If you do well enough, you'll build up your signature moments gauge, which you can activate to collect more points. It also turns on special visual effects, such as colorful tracers following your characters every movement.

What's Different: Nothing has really changed since we saw Ride at E3. If anything, we've grown more accustomed to using the skateboard peripheral. The first time we set foot on it, the device took some getting used to, but with more opportunities to play Ride, we've come to feel much more comfortable on the skateboard. On the vert ramp, we managed to get a good feel for how to steer by leaning from side to side when you're not in the air because if you avoid steering altogether, you'll simply hit the curved slope used to drop into the ramp and launch out of the entire thing rather than go straight up into the air as usual. Beyond that, we got a better feel for how the game recognizes the difference between different fliptricks depending on how much pop you give the board when first doing an Ollie and the like.

What's the Same: Tony Hawk Ride is still the same bright, colorful, and arcade-inspired take on the skateboarding genre it was when we last saw the game. It's certainly no simulation of the sport in the way it handles real-world physics. However, with a variety of difficulty levels that dramatically alter the way you control the game, players should settle into their own groove without much hassle.

What Impression the Game Made This Time: The most important part of Tony Hawk Ride's success will be determined by how well players take to the new skateboard peripheral. For our part, we've managed to enjoy using the controller more every time we've set foot on it. That's certainly not a bad sign.

20 Comments

  • Dark5tar1

    Posted Aug 31, 2009 5:14 pm GMT

    I have been waiting for this proving ground was too grey like guysim said. I'm actually looking forward to this since im a hardcore tony hawk fan compared to some of these skate 2 fanboys

  • Guysim1993

    Posted Aug 29, 2009 3:47 pm GMT

    I like the bright colourful look comparied to Proving Grounds grey-ish graphics. I just hope its not gonna be a copy of Skate, since i have been a big tony hawks fan. Hope it has create a park again too lol. The big let-down will be the price. You never know, it might be something to look forward too. . .

  • hero513

    Posted Aug 26, 2009 12:51 pm GMT

    This game doesn't even look like its worth a rent loool.

  • iwantapepsi

    Posted Aug 25, 2009 6:12 pm GMT

    two words "EPIC FAIL"

  • volcomstoner180

    Posted Aug 25, 2009 5:53 pm GMT

    haha can only be played with the $160 fake skate thing....this will be a disaster

  • kT_kurbstomp

    Posted Aug 25, 2009 12:08 am GMT

    does the game have a POSER mode?

  • Frankasti

    Posted Aug 24, 2009 3:39 pm GMT

    Gotta have to give it a try... but at what price?

  • DeepEyes88

    Posted Aug 21, 2009 1:50 pm GMT

    can only be played with skateboard peripheral?? wow this sounds like a real car crash to me, dont think skate 2 has anything to worry about.

  • WhiteFang009

    Posted Aug 21, 2009 1:25 pm GMT

    the game is for those who know the experience of skating and those who do not ....for those who don't will learn how sk8ters really work while we just practice our skills...... Nothing but a learning experience and realism......still a good game

  • quijeros

    Posted Aug 20, 2009 8:09 pm GMT

    I don't really care about the skateboard peripheral. If I can't play this with a regular controller, then I don't want it.

  • christ4ever9889

    Posted Aug 20, 2009 3:05 pm GMT

    JoshZA they said on the hotspot that this game can only be played with their skateboard controller, not a regular one. I can't tell if I want this or not, if they mess up with the skateboard then it's going to be horrible, but I think there's a chance they can pull it off. I'm excited to see the outcome either way.

  • shadokil92

    Posted Aug 20, 2009 11:36 am GMT

    good game

  • iwantff11

    Posted Aug 20, 2009 11:15 am GMT

    this will be the only one i wont get because i enjoy sk8ting in the city and were there is alot of people NOT in germany OR in spain

  • Pete5506

    Posted Aug 20, 2009 9:53 am GMT

    I think Im going to pass this up

  • MoeTheMammoth

    Posted Aug 20, 2009 9:51 am GMT

    I think if they do a skateboard peripheral they should use wii mote plus type system so when you pull a ollie on the skateboard controller it performs it in the game. This way one could actually learn a skill by playing the game instead of just shifting your weight on the skateboard. They could make it an option so everyone could play but for real skaters itd be nice if say it was raining out you could still prac even without wheels and trucks. Wheels and trucks change everything but you would still have the basic balance and movements.

  • JoshZA

    Posted Aug 20, 2009 7:49 am GMT

    What the hell?! Can it even be played with a controller? stop talking about a stupid fake skateboard and talk about how us gamers want to play. WITH A CONTROLLER!!!

  • alexLmx6

    Posted Aug 19, 2009 4:48 pm GMT

    it just doesn't make sense to try to make a realistic skateboard controller and then give it outrageous physics, its going to be like playing midnight club l.a. in a racing simulator, it just feels wrong

  • geraldoorei3

    Posted Aug 19, 2009 4:04 pm GMT

    é ta parecendo bem interessante mais vamos esperar sair o jogo em sí para ver o que vai rolar realmente

  • Jaysonguy

    Posted Aug 19, 2009 3:16 pm GMT

    I'm so glad they made things brighter
    Skate is great but that grungy look just takes away from the graphics. I understand that Skate tries really hard to be cool but brown on brown on brown isn't cool.

    This looks like it'll work, the arcade style will make people think that they're actually doing great moves on the board rather then trying hard to master a trick just to get an inch of air.

    Overall it's coming out well

  • KID_A25

    Posted Aug 19, 2009 2:49 pm GMT

    "a brighter aesthetic and more arcade-inspired physics"

    That is as far as I needed to read. No thanks. I'll stick to Skate.

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