Thick black bars right and left on your widescreen coupled with cheap propaganda on airports starring Che Guevara

User Rating: 8 | Tom Clancy's Splinter Cell: Pandora Tomorrow PC
In case you have a widescreen, you gonna have thick black bars on your right and left. There are no possibilities at all to change graphical settings such as aliasing or trilinear filtering.

The story is one of the cheapest I've ever experienced; regarding that it happened in George W. Bush's time it's no wonder that some kind of Che Guevara is the enemy - not that I'd like Che.

In case you're able to follow the impressively weak story at all, its climax is gonna be - airport terrorism. Oh yeah, what else..

The voice of Sam Fisher is so exaggeratedly cool spoken, that it becomes ridiculous at times. While most of the voices are excellent, some of them are so bad recorded that they never should've included into that game.

Most of the time you gonna ask yourself: Why did the developers make themselves the work to create colored textures at all, since the whole game is so dark you will feel like you've implanted your night vision goggles, thus effectively making you play 2/3 of the game at least in black and white.

To make things easier, you will even want to make things dark so nobody is going to see you. Some time in the game you will ask yourself: What's my real profession? What's his real role? Is he some kind of special super agent or does he work for the light bulb industry?

One of his special powers is rope climbing without using his hind legs - yeah because Sam Fisher is so strong he does it all alone with his arms - like in one of those Chuck Norris jokes.

The game is pretty short and makes more an impression of a sort of expansion pack to the first one; regarding that the developers only had one year to create it you're going to see toilet 3D models making you nostalgically think back on those good, ol' times back in the 90s when first 3D games came out.

All textures, areas and 3D-models mostly display a huge lack of originality, phantasy, creativity and imagination as the story does. This results in the last level just being some kind of epilogue since the game itself is short, but couldn't be made that short or customers would've outraged.

The cut scenes are mediocre and the end scene is so bad, they could've saved themselves the time creating it.

Still this game is far better then Metal Gear Solid 3: Snake Eater, as in contrast to Kojima's schizophrenic creation the player is able to jump with Sam Fisher as well as to use tools like night vision or thermal view goggles. Also the environment is more interactive and the possibilities the player has, number those of MGS3 out.

As in MGS3 the enemy practically has unlimited forces coming out of some kind of mystically hidden worm hole, once an enemy has been taken out in SP: PT it's not in the game anymore.