Chaos Theory was the best - DA is a return to frustration(especially on PS2).

User Rating: 7 | Tom Clancy's Splinter Cell Double Agent PS2
Splinter Cell was one of my first games when i started gaming. The first one was fun – and hard as hell. Pandora Tomorrow was hard too, sometimes frustrating and annoying with the 3-alarm rule, but still a good game.
Then came Chaos Theory – in my opinion the nearly perfect SC game, the one that offers the most fun. You can decide if you play 100 % stealthy or kill everyone though you don't get a reward for 100%.
I played the first two SC games on PC and Xbox 1. Xbox was the hardest. Chaos Theory I played only on Xbox – the quick save function gave you the opportunity to try a lot of things without forcing you to replay sections again and again just because you want to try a different tactic.
Double Agent is the first SC game that I play on the PS2. The reason is I couldn't get a copy for the Xbox 1 anymore.
By the way: THANK YOU MICROSOFT FOR YOUR SUPPORT OF THE LOYAL XBOX1 USERS – will you do this again with Xbox 360 if your new console appears?

Ok, when I started playing DA for PS2 first time I was shocked by the graphics. After a while I got used to it, but it's really strange when you see a checked pattern all the time – little shiny grids that fill the whole screen. Night Vision looks worse than Splinter Cell 1 and surveillance cameras are hard to see.
This time there is a lot of backtracking and you have to use the map. Strange thing is they took out the compass. Chaos Theory gave you direction on the map and for the EEV, very helpful. In this game they took it out, North, South, don't know where to go – the map is crap.
In Chaos Theory I did a good job with the hacking, this time it made me throw the controller across the room. Why do I have to hack the turrets now? Double Agent is the return of frustration and annoyance. Until now I had to stop playing the game for the third time because of pure anger. One time was because I couldn't find the way anymore, the other two times because of the new hacking feature.
Please Gamer God, forbid those ingenious inspirations, some game developers have to live out.
Double Agent has a lot of them to offer: One thing I hate even more than First Person Platforming – timed missions. The first one here feels completely misplaced – the Train Mission is like some sort of recycling from an older Pandora Tomorrow mission – once it was innovative, now it's mindless and halfhearted.
The second one lets you defuse bombs. You get tutorial videos for the most useless actions, but suddenly you have to defuse 4 bombs within a time limit. But no tutorial – I had to save before every bomb because they exploded nearly 20 times. I know the trick to defuse bombs now but I also know that the loading times on PS2 are different from the ones on the Xbox.
This game is a disappointment for me, I hope one day I get the chance to hack the door in Kinshasa that sounded 3 alarms before I shut the console down. Splinter Cell returned to its roots – but not the good ones. The AI reminds me a lot of Pandora Tomorrow - where enemies can hear feathers fly from 50 meters away and spot you even if you're completely covered in darkness. In my opinion Splinter Cell was never meant for the PS2. Sam even walks and moves different, the gameplay mechanics are never as exact as on the Xbox. When he walks a little faster it sounds like he's wearing high heels.

I really haven't got the time for trial and error save game orgies anymore, especially not on this system.