Great level design ruined by bad ubi-login/community system. AI is still incredibly stoopid!

User Rating: 7.5 | Tom Clancy's Splinter Cell: Conviction - Deniable Ops Insurgency Pack PC
Why oh why does Ubisoft still, after 10 years of annoying DRM, persist in ruining even more of their games with their DRM crap. The game is available on Steam, yet they haven't learned from Valve's example on how to make online DRM unobtrusive (maybe not at first, but now Steam is pretty damn good)

I can't say I've played this online because their online system never survives long enough for me to actually get into a multiplay game properly.

That's really really sad, because these levels are really well designed. In alot of ways they are better than the initial singleplay game... speaking from a design/gameplay point of view. It also feels like the weapon performance also feels better suited to these levels than the main game.

The level designs are spacious and allow for plenty of hiding places, alternate approaches, and yet it also better suits the watered-down-stealthing/increased-run-&-gunning that seperates this game from all the others in the series.

It's ashame that the "Realistic" difficulty AI is still as stoopid in this as the singleplay game, because it makes the offline experience utterly unchallenging and can lead to quick boredom. Though I suppose multiplay would be twice as easy since its co-op against the same AI.

You'll still find these morons taking cover in the middle of an open doorway/archway, then leaning to their right, into a wall... or other suicidal behaviour that can sometimes get you killed because your appropriate tactics were countered by a suicidal AI guy that does something that is... unexpected isn't the word... it just doesn't make sense in the slightest.

And yes, they still swarm towards trouble like untrained twits. You don't have to be special ops to know that a silenced bullet and bursting light bulb, or a dead body in a dark corner is not a place to go running into, stop, and stare down at the corpse for a few moments... make a loud comment about "they're gonna pay for this", then go about your business!?!

I would have also hoped that, in Realistic, and as a DLC should lead to improvements, the AI might have had the added sense to start looking up as a matter of protocol. Everyday real world security would, yet these guys only ever look up if you get caught making wild, inaccurate shots that give your position away.

Again, like the main game... great design, promising gameplay... but disappointing AI kill the potential... and the typical Ubisoft DRM 'issues' only serve to inspire yet more contempt for the Ubisoft brand name.