It's entertaining enough to play it once.
- Diverse map locations and terrain. City structures, mountains, a stadium, Guantanamo Bay, and more.
- A variety of customizable weapons, gadgets, and armor allow for different game styles.
- Realistic combat mechanics and game physics
- Fun platforming is essential for stealth tactics
- Interesting main story.
- Interesting SP / Coop side mission. Charlie's missions are essentially trials in which you have to defeat waves of enemies on a map. Every wave is more challenging than the last.
Cons:
- No replay value due to linear plot and linear missions. Multiple playthroughs do not offer new experiences.
Also, a limitation in Charlie's missions cut the game short. Once the player opts to be extracted from a mission after defeating 5 or 10 waves of enemies, there's no option to go back and replay it for more waves, even though the maximum is 20 waves. If I had that option, I would be spending a lot more time in this game, since Charlie's trial missions are a lot of fun. It would be even better if the game had an entirely separate game mode for trials.
- Game is glitchy!
Flash grenades and tear gas often malfunction and have no effect on enemies.
Tapping the use button while waiting for an enemy behind a door may result in closing the door instead of grabbing the enemy for a stealthy take-down.
Overall this is a solid but disposable 3rd person shooter.