If sneaking is your speed, you can rest easy – Sam Fisher is back, and Splinter Cell: Blacklist is among the very best.

User Rating: 8 | Tom Clancy's Splinter Cell: Blacklist X360
Splinter Cell: Blacklist both rewards players for focusing on one infiltration style while also encouraging experimenting with others. This kind of play-as-you-like approach isn't new, but it's hard to think of another game that means it with such certainty as Blacklist. If sneaking is your speed, you can rest easy – Sam Fisher is back, and Splinter Cell: Blacklist is among the very best stealth titles you'll play this generation. Splinter cell Blacklist delivers what appears to be a generic story, but surprises us with an unforgettable gameplay that we haven't seen since Chaos Theory, released for the xbox, pc, and ps2.

We can recognize some familiar faces and some well used gameplay mechanics while the game surprises us with a vivid beginning, that makes fans feel identified and welcomed to another entry in the series. The gameplay and characters start setting flashbacks of past games like Conviction and the well so acclaimed, Chaos Theory, while presenting to us the new mechanics that lie ahead on this new entry to the series.

But eventually the false illusion that the game manages to create in my mind, just isn't enough in order to carry on with the awful voice acting. I have to say that i couldn't avoid feeling a little defensive and even regresive, to the fact that the beloved Michael Ironside was replaced by the infamous Eric Johnson, but even then i had a little hope that this would be recreated by the fact that Sam Fisher was just in another completely different state of affairs than the ones he is in this game, but sadly the fact that Eric Johnson had the role as the raging, old, Sam Fisher, only manages to ruin everything that comes out of the mouth of our protagonist, Sam Fisher, by making each sound, sound just forced and out of place.
Shocking, killing, and marking and executing, are going to be the majority of game mechanics that you're going to be using while playing the game.

Panther, Ghost and Assault style each dynamically change while you're playing the game, if you don't get detected and you don't kill anyone in an entire level section that will build up your Ghost style, if you do decide to kill in a stealthy manner that would obviously progressively increase your Panther style, and if you get noticed, well i think you know that you're going to be switching to the Assault style.

This could work if it wasn't for the assault style being a complete waste of time and production in general, the style shouldn't even be present for a wide variety of reasons, you never get to use it because if you get spotted you're dead immediately, in any difficulty, and the entire game is built around being an stealth game, it just doesn't work and it should never have been there in the first place.