Fantastic And Well Planned Out Game.

User Rating: 8.5 | Tom Clancy's Ghost Recon Advanced Warfighter PC
Let's start with the storyline. Still a Tom Clancy game at heart, GRAW puts you in command of Captain Scott Mitchell and a trio of ghosts as they enter Mexico City, Mexico, to oversee the implementation of the tri-country trade pact, NASJA. The game commences with a functional training session, but it's the first in-game, real-time cutscene that gets you pumped. You start in a helicopter and overlook the enormity of Mexico City, one of the highest populated cities in the world. Mitchell perches in the open side of a Blackhawk, hands clasping a heavy caliber machine gun, as it flies over what looks like 20 square miles of finely detailed urban architecture, countryside, and concrete.

The storyline hasn't changed much as a narrative, but the way in which it's told and presented is skillfully and artfully handled. When the helicopter lands, there is no rendered cutscene, no cut to load screen, no transition from the ideal graphics to the unfortunate and actual graphics. Nah, when you fly over that beautiful, enormous city and land, you step out right into it and start playing. You're going to experience this seamless transition again and again, but the feeling just doesn't get old. The resulting emotion is one of continuity, of unending intensity and spontaneity. Technically, you get a real-world feeling, or at the very least, you're given very good reasons to believe in the continuity of that world, without technical distractions or limitations snapping the spell.