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Ghost Recon Advanced Warfighter 2 Hands-On

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  • PC

GRAW2 isn't a port of the recent Xbox 360 game. Instead, Ubisoft and Grin have developed a custom-built first-person shooting experience for the PC.

Gameplay Footage

Check out GRAW2 in action.

Tom Clancy's Ghost Recon Advanced Warfighter 2 stormed onto the Xbox 360 in March, providing more thrills to fans of military-themed shooters. The PC version arrives next month, and it's a very different game from its 360 cousin. While the Xbox 360 and the upcoming PlayStation 3 versions are third-person action games, the PC version is a first-person game. Ubisoft and Swedish developer Grin used this approach for the original GRAW for the PC, and the two companies have again teamed up for the sequel. We recently got a chance to play a work-in-progress version of the game.

The PC version isn't simply the Xbox 360 game from a first-person perspective. Instead, the PC version takes the framework of the Xbox 360 version's story and builds an entirely new game around it. Once again you'll play as US Army Captain Scott Mitchell, of the fictional Special Forces group known as the Ghosts. In the first GRAW, Mitchell and US forces helped repel a coup in Mexico City, saving the US and Mexican presidents along the way. In the sequel, which is set just a day or two after the events of the first game, the Mexican rebels have brought the fight to the US border, in the area around El Paso, Texas, and Juarez, Mexico.

GRAW2 is built around the US Army's Advanced Warfighter concept, the idea that by networking infantry and other ground units together you not only digitize the battlefield, but also create a much more lethal fighting force. That means you'll experience life as a 21st-century infantryman, armed with high-tech weapons as well as equipment that provides you with vital targeting and navigational information.

If you played the Xbox 360 version of GRAW2, the first thing that stands out about the PC version is that before each mission you can custom-select the weapon loadout for each character in your squad, choosing a primary and a secondary weapon, as well as a sidearm or a heavier weapon. The choices include real and prototype weapons, such as the G36 assault rifle (a real-world rifle) or the M8 carbine (a now-canceled rifle). Since you can control up to three other soldiers in your immediate squad, you can outfit them with different loads, so you can have a designated marksman or a machine gunner. After the mission briefing and loadout screens, you're dropped into the mission, and in the levels that we saw, this involved fast roping out of a hovering Black Hawk helicopter into the action below.

As we noted in our recent multiplayer preview, the action in GRAW2 is a lot slower and more deliberate than in many other shooters. Infantrymen tend to have a cautious walk that enables them to keep their weapon up and ready at all times, and this translates into a methodical pace to the action. You can lower your weapon to sprint, but you won't be able to fire it, so combat requires you to slowly advance from cover to cover, ready to engage any enemy that suddenly appears. The neat sliding action from the first GRAW is back, so you can run across open ground and then slide, feetfirst, behind cover.

At the same time, you'll also lead your squad into battle. Like in the original GRAW, you can command your squad a couple of ways. There are normal squad commands, so you can simply point to a spot on the ground and order your squad to move up to it, or target an enemy and tell your squad to engage it. There's also the tactical map, which lets you get a bird's-eye view of the battle from overhead drones and satellites, and in this way you can select your squadmates like they were units in a real-time strategy game and issue them orders, so it's possible to guide them through the streets of a city and set up covering fire in a certain direction once they reach their destination.

In addition to your squad, you'll have command of other assets, including battlefield drones such as the Mule, which was introduced in the Xbox 360 version. The Mule is basically a large, remote-controlled armored resupply drone, capable of delivering weapons and ammunition anywhere on the battlefield. The nice thing about the Mule is that you can use it for a variety of purposes. If you're suddenly facing armor on the battlefield, you can use the Mule to rearm with antitank missiles. Or if you're under fire, you can order the Mule to advance through the gunfire, and then you can put the Mule between yourself and the enemy, using it as mobile cover. The Mule can even be used for reconnaissance, because you can get a full-screen video feed from the onboard camera.

All of these assets get put to use in the early levels of the game, which include a rugged mountain village, as well as the outskirts of Juarez, Mexico. These environments feature a mix of close-quarters fighting and open spaces, which is challenging. One minute you'll be sniping at an enemy a hundred yards away, and the next you'll be maneuvering through a warren of alleys and streets, engaging opponents a few yards away. Fans of the original Ghost Recon will likely be disappointed at the size of the levels. The very first Ghost Recon had gigantic levels that you could almost get lost in. The levels in GRAW2 are smaller and more linear, but they're large enough that you have some discretion in how you advance. For instance, you can choose to charge up a main street or try to go through a parallel alleyway, but none of the areas we saw felt really wide open.

The PC version hardly looks like the Xbox 360 game, and it's not just the difference in perspective. While the Xbox 360 version looked glossy and colorful, the PC game is grittier and a lot more subdued. They both look good, but it's difficult to compare the two since they're so different. At least the PC version ran fairly smoothly on a PC with a dual core processor and a high-end video card; the original GRAW felt sluggish, even on powerful systems. Sound effects like rifle fire are fantastic, and, interestingly, the PC version basically recycles all of the voice acting, mission briefings, and in-game videos from the Xbox 360 game.

Considering that the first GRAW is hardly a year old at this point, GRAW2 wasn't going to surprise us with any major new features. This game looks and feels very much like its predecessor, and it will appeal to those who like more tactical and realistic shooters instead of fast-paced run-and-gun affairs. Ghost Recon Advanced Warfighter 2 ships for the PC next month.

23 Comments

  • Mamikapapo

    Posted Jul 15, 2007 9:51 am GMT

    The PC version doesn't seem to have the cover system.

    I'm sort of divided on whether this is a good thing or a bad thing...

  • obscured12345

    Posted Jul 13, 2007 1:06 pm GMT

    just got gwar2 and it rocks the multiplayer is great and the single player is good but not as fun as the mulity, i tought all big games got the same release date world wide?

  • patquinn1

    Posted Jul 9, 2007 4:22 pm GMT

    If anyone knows of a better first person shooter than the first GRAW, please let me know, maybe I have missed something!

    Unlike many FPS, GRAW gives the player some room to move, you are not stuck in a carefully scripted plot so tight that you end up doing the same exact scene over and over. Maybe not quite as much room as Op Flashpoint but excellent nevertheless.

  • dnp25

    Posted Jul 9, 2007 2:18 pm GMT

    sure!!!! did you guys downloaded any of the two demos of this game the multiplayer is awesome singleplayer is okay but I have noticed a significant increase in the graphics in the new singleplayer demo its more prettier than the multiplayer one you know what this means expect a very beautiful game coming july 17 good move ubisoft. And yes it will be harder unless your A .I. guys gets some sense they are so waiting on you to think for them wheter to shoot or not when you gave the order to attack.

  • ActionRPG_Boy

    Posted Jul 2, 2007 2:21 am GMT

    Will it be as hard as the first one? I'd really like the option to quicksave anywhere...

  • el_carl

    Posted Jun 30, 2007 12:08 pm GMT

    Looks great. July 17th can't come soon enough.

  • jenei_zsolt

    Posted Jun 17, 2007 5:15 pm GMT

    I think Death_Masta187 is talkin' out of his ass...but hey you can't argue with people's opinions. I say Stalker wanted to be something cool and instead it turned out to be crap. it is a 6 out of 10 for me. I am not saying that GRAW 1 is a good game it is a big mess. However R6 Vegas is a HUGE step from the earlier R6 games. And i am saying this because i played it and still play it on my PC, and the great thing is that you can modify the .ini files if you have the PC version. So here is what i did: i modded the game so 1 bullet, no matter where it hits you, you die...instantly!!!...no blur crap, and tweaked the zoom of the rifles because it was BS. Now this is a game that is almost impossible to beat in story mode, and you know what, that is how it should be. It don't matter if you are the best trained marine or navy seal or whatever if your crew is outnumbered 15 to 1 you are dead as a MF. If you have a PC and you love R6 Vegas, try it.

  • antz13

    Posted May 31, 2007 4:20 pm GMT

    I really liked the first game and looking forward to the sequel.

  • HellsKing

    Posted May 27, 2007 10:24 am GMT

    I heard crap reviews about the first one. I might try this one out thou, sounds like they've improved it.

  • miladesn2

    Posted May 24, 2007 5:54 am GMT

    Is there any tanks,Apache,APC & etc you can control with full screen CrossCom?

  • agca33

    Posted May 24, 2007 5:50 am GMT

    ggggggggggggggggggoooooooooooooooodddddddddddddddd

  • Mohamed_h

    Posted May 23, 2007 10:53 pm GMT

    not bad ... but stil not that good !

  • world69star69

    Posted May 23, 2007 10:40 pm GMT

    So glad they are actually taking the time to make it a decent pc game, like they did with the first one, I'll be getting it.

  • Maverick806

    Posted May 23, 2007 5:07 pm GMT

    yeah i really hope they fixed the team AI.... GRAW 1 made you feel like you were babysitting a bunch of armed cameramen who took a wrong turn on their way to holywood and ended up in mexico.

  • Gel214th

    Posted May 23, 2007 12:40 pm GMT

    I really hope that you can save anywhere and set your own options for Co-Op, whether you want it to be hardcore one hit one kill, or to allow for respawns, saving etc. If this has one mode : Hardcore one hit, one kill, no saving then it will suck. blech .

  • Night117

    Posted May 23, 2007 9:45 am GMT

    I know that GRAW was buggy as hell cause thats what everyone said...funny thing is though, it never once played up on my PC...played from beginning till end without any crashes or hitches what so ever, had absoluetely gorgeous graphics and supreme tactical U.S. military realism.

    The only dodgy aspect to the game that I found (which anyone would've found once they played the game), was the totally screwed up bot waypoints for the 3 squad members with Cpt. Mitchell. Oh yeah...they "sure" made me feel like they were part of the elite 'Ghosts' alright...had to practically do all the killing and shooting myself, which bring me to say, I really really really really really really really really hope that Ubisoft fixes the dumb squad members manouvres, particularly how they couldn't stand within 2-4 meters from each other as if each one of them had baubonic plague or something...and how taking out 2 tanks become such a bloody hassle without air support because I'd take out one Abrams and my other fellow with a ZEUS missile launcher would aim at the Abrams like a WW2 yank Army boy staring into a porn mag...yeah, back in those days, they only looked and didn't shoot compared to these days (if ya know what I mean ). Lastly, hope they fixed all the bugs to make multiplayer playable unlike GRAW. Long complaint perhaps, but thats just my 2 cents However, I will be picking this game up regardless because there as a military buff, no game pleases me more, militarily, than GRAW. Battlefield 2's good, but again, its not realistic due to game balancing and ofcourse, there's the bunny hopping basT**d's and their hax...

  • Sokol4ever

    Posted May 23, 2007 5:19 am GMT

    Lets hope Graw2 delivers good gameplay. I had a wonderful time with first Graw on PC and truly enjoyed the tactical combat of realism.

    However, the game was so buggy that even after half a year it still would crash to desktop in at least 20 minutes of play and was utterly unplayable that way.

    I'm having high hopes for graw2, lets hope it's optimized properly and runs stable.

  • Death_Masta187

    Posted May 23, 2007 3:27 am GMT

    There is in no way im going to buy this... Sorry Ubi but GRAW 1 for PC was by far the most buggy game I have ever played and still does not even work... STALKER was better at launch then GRAW 1 is now.. and Stalker is a buggy arse game...So my hopes to play a good GR game on PC ever again died long long ago... Sadly Rainbow six is heading the same way for PC...

  • Quintapus

    Posted May 22, 2007 8:15 pm GMT

    Yes! I hate ports. Thank you Ubisoft and Grin.

  • FunkWeasel

    Posted May 22, 2007 6:25 pm GMT

    Hopefully we'll be ready to run it, and that it will have more than 5 guns.
    I really wish you could also play in third person though, or at least have the RSV cover system.

Game Info

  • Xbox 360 Release Info

    • Release Date: Mar 6, 2007
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • PC Release Info

    • Release Date: Jul 17, 2007
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • PS3 PSP Release Info

    • Release Date: Aug 23, 2007
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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