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Tom Clancy's EndWar: The Weapons of the World War III

Related Platforms:
  • PC
  • Xbox 360
  • PS3

The future is bleak thanks to these destructive terrors based on current technology.

EndWar

These WMDs are the real deal. Or, at least, they will be.

"Clancy-proofing." This is the process that every would-be high-tech geopolitical action thriller must go through before it gets stamped with the official Tom Clancy license. This means that every weapon in the game must be accurate, down to stopping power and explosion radius. Now comes the scary part. The future weapons of massive destruction that litter the battlefields of EndWar and fuel the fictional World War III have also been Clancy-proofed. Though these harbingers of Armageddon don't exist today, they are based on existing research and prototype technology. Fear the future.

To understand EndWar, you must first look at the events that led to this plausible, bleak future, as well as the current technology and its potential for military use. In this Tom Clancy universe, a 2016 nuclear war in the Middle East crippled the world's supply of oil and killed more than 20 million people in five hours. In 2017's state of fear, the United States and the European Union develop a joint missile shield. It has a 100-percent interception rate using advanced rocket, laser, and targeting systems. Russia develops its own missile shield using similar technology in 2020, and intercontinental ballistic missiles are rendered useless among the remaining global powers.

As a result, World War III is fought not with missiles but with armies, each using their own technological advances to wrest as much of the Earth's remaining resources as possible. With the missile shield in place, ground-based armies fight for satellite uplinks. When controlled, these uplinks can be overridden to create a hole in the missile shield, allowing for air support, electromagnetic attacks, and orbital strikes. Below, we look at technology today and how it evolved into the weapons of tomorrow in Tom Clancy's EndWar.

Tactical High Energy Lasers

Today: Several current projects utilize laser technology to intercept rockets, missiles, and even single artillery shells. Most notable is the joint US-Israeli Tactical High Energy Laser (THEL), which tested well against rockets and artillery. It successfully intercepted and destroyed three airborne mortars before they hit the ground. Unfortunately, new advances, as well as heat shielding of rockets and artillery, have decreased the effectiveness of THEL; thus, the project was discontinued. In a separate project, several Boeing 747s have been outfitted with airborne lasers. Using sophisticated tracking technology, the airborne laser can rapidly heat the fuel tanks of ICBMs, causing an explosion from the inside of the target and catastrophic failure.

Tomorrow: A small research team in France discovers a breakthrough in laser technology that easily outclasses all previous laser-based weaponry. The solid-state lasers are mounted on European Federation Enforcer Corps (EFEC) vehicles and are as effective as traditional ballistic weaponry. The most powerful weapon in the EFEC arsenal is the laser satellite, a revolutionary directed-energy weapon. It utilizes an ultrapowerful chemical laser and is fired from orbit, capable of destroying all units within the considerable blast radius.

Powered Exoskeletons

Today: Utah-based Sarcos is already several years into a powered exoskeleton project that aims to help US troops move faster, jump farther, and lift tremendous payloads. In one recent video, a soldier was shown on a weight machine doing pull-downs of 200 pounds. He stopped not because he was tired but because he was bored. The suit is powered by a single engine, holds fuel for 24 hours of operation, and weighs about 150 pounds.

Tomorrow: The United States first employed powered exoskeletons in 2012, though they were reserved mostly for heavy lifting in airbases, as well as deemed too heavy and loud for combat. In 2015, the US developed nuclear fuel cells that were capable of running a powered exoskeleton for 5,000 hours before its reactant needed replacing. By the time that conflict erupted in 2020, the JSF employed the Assault Powered Exoskeleton 1 Advanced 2. JSF infantry are armed with the APE1A2 and the M268 SAW heavy machine gun. The JSF is the world's first combat unit to use powered exoskeletons.

Microwave Active Denial Systems

Today: Active Denial Systems (ADS) are currently being researched for deployment in Iraq by the US military, as well as domestically as a crowd-control device. The directed-energy weapon fires a microwave beam that excites water molecules in the skin, which is the same technology used to make microwave popcorn. Relatively low levels of this attack are said to feel like a hot light bulb touching your skin, and early tests show ADS to be a very effective nonlethal attack.

Tomorrow: As the United States began to focus more on homeland security in 2017, the European Federation emerged as world police and developed nonlethal technology, such as ADS, to be used in crowd-control situations. This technology has also proved fruitful on the battlefield.

Microwave upgrades are available to EFEC tanks and transports as antipersonnel weapons; however, these attacks are dialed up to boil troops alive. The high-powered microwave-directed-energy weapon is dialed up to lethal levels and also causes incendiary damage. This weapon is excellent against enemy riflemen units and engineer units.

Kinetic Bombardment

Today: Orbital kinetic bombardment was first conceptualized during the Cold War as an alternative to nuclear attack. The Strategic Arms Limitation Talks II in the 1970s curtailed the development of orbital-based nuclear weaponry, but this did not exclude the giant tungsten rods that could be fired from space. The damage from such a strike is believed to be comparable to a small nuclear weapon. It is believed the rods would be able to hit a target anywhere in the world within 45 minutes. The weapons are given the nickname: "Rods from God."

Tomorrow: The United States Joint Strike Force successfully launches a kinetic strike satellite. It is armed with several high-density tungsten rods. When fired, they are assisted by rockets for guidance toward a ground-based target. They travel at orbital speeds--about six miles per second--and the ensuing impact is capable of total destruction within the blast radius. The kinetic strike is the most powerful weapon available to the JSF. With multiple satellites in orbit, the kinetic strike is capable of hitting its targets within seconds of launch.

Battlefield Robots

Today: A variety of unmanned aerial vehicles are already employed by militaries around the world. The United States uses, for example, the MQ-Predator, a remote-controlled aircraft armed with a pair of AGM-114 Hellfire missiles. In addition to UAVs, several ground-based robots are used to disarm explosives or act as sentries.

Tomorrow: Both the JSF and EFEC utilize UAVs and battle drones in combat. Though they are capable of being controlled remotely by human operators, these smart robots can act autonomously. Command craft are able to deploy defense drones to surround their perimeter or order them to perform reconnaissance or even attack enemy troops. Though not as powerful as traditional units, unmanned drones have proved invaluable at gathering information that influences command strategy without sacrificing an infantry, armored, or airborne unit.

149 Comments

  • pilot_riaz

    Posted Nov 28, 2008 6:41 am GMT

    Problem these days is the developers want to concentrate on superb graphics, visuals. Gameplay then suffers and the game ends up being not so good.

  • poopmaster369

    Posted Nov 19, 2008 3:48 pm GMT

    cool man looks like a winner but not on my top 5 haven't played it but want to get for christmas or b day maybe
    not big fan of tom clancy games
    splitter cell was a good game but sort of hard
    gost recon 1 ok game was not good could be better and not exciting
    ghost recon2 havent played it but want to ny friedns say its good but dont now i prob wont buy it because of the first one

  • poopmaster369

    Posted Nov 19, 2008 3:42 pm GMT

    nice

  • poopmaster369

    Posted Nov 19, 2008 3:42 pm GMT

    this game looks real good
    i think it be better than other Tom Clancy games

  • baluchi94

    Posted Nov 17, 2008 7:56 am GMT

    niice

  • Ahmid_milad

    Posted Nov 13, 2008 8:18 am GMT

    once upon a time a great man said ''ohhhhh yeahhhhhhhhhh''

  • Holy_Terra

    Posted Nov 12, 2008 11:22 am GMT

    Ya sounds good as before but why the hell are they releasing this game for PC in March 09??? Slightly wierd but it will hopefully be worth the wait btw i just cant use PS to do strategy games

  • DJNPHOTO

    Posted Nov 11, 2008 8:49 pm GMT

    Ya all looks good but when are they going to release the beta testing on this game?

  • bodylotion

    Posted Nov 10, 2008 12:42 am GMT

    looks good but need to see more...

  • rohit9891

    Posted Nov 8, 2008 10:12 pm GMT

    pretty cool weapons considering it's takin place in next 10 years
    cant wait for it's pc version

  • delvedeep

    Posted Nov 8, 2008 12:29 am GMT

    To Sniper,
    I'm not sure I've ever seen something put so... retarded. It's so very romantic the extent that your dumbness goes. xoxo Seriously though, what was the point of that post? (I guess I could ask that same question of this post. I'm always startin' somethin' I guess.)

  • Tyler50314

    Posted Nov 7, 2008 11:00 pm GMT

    At its core is a phrase of speech, he is not implying that games have a core. When you want to go be a jerk to someone, go talk to yourself in the mirror.

  • Sniper posted Nov 6, 2008 9:38 am GMT (does not meet display criteria. sign in to show)

    Sniper

    Posted Nov 6, 2008 9:38 am GMT (hide)

    "At its core, EndWar is a bit too simple, but it does offer a unique voice command system and terrific production values."

    Dear editor: Apples have cores. Games do not. From now on, every time a games journalist says "core," you owe me $10. Also, what is the difference between "a bit too simple" and "too simple"? Exactly how much is "a bit"? Cut dead language. That's what editors do.

  • jedi-james

    Posted Nov 5, 2008 6:16 pm GMT

    played the demo and its truly awful im sad to say, big let down.

  • Primus9999

    Posted Nov 5, 2008 1:34 pm GMT

    Wait....That's it? no advanced tanks? AI? Hand-held Weapons?

  • jkar57Wr

    Posted Nov 5, 2008 1:01 pm GMT

    It truly is a shame that naval combat is not part of the PS3 and X360 versions of EndWar. Haven't the developers heard about the Navy's plans to build a successor to the current Virginia class of nuclear submarines? If not - here is a link from the Federation of American Scientists website: http://www.fas.org/man/dod-101/sys/ship/fas.htm . There is a small image of what this new class of subs might look like as well. Now moving on to surface ships. The Navy is developing a new family of ships for the near future. It is named the DD(X) class. It will include the DD(X) destroyer, CG(X) cruiser and (LCS) littoral combat ship. You can see some images of these ships by clicking on the More Photos tab at the bottom of this webpage http://www.navy.com/about/shipsequipment/navyofthefuture/ . Here are some better photos and descriptions of the LCS::
    Description: http://www.globalsecurity.org/military/systems/ship/x-craft.htm
    Photos & Diagrams: http://www.globalsecurity.org/military/systems/ship/x-craft-pics.
    htm

  • PolskaKing

    Posted Nov 5, 2008 12:35 pm GMT

    pretty cool weapons

  • croeske2728

    Posted Nov 5, 2008 11:37 am GMT

    There have been a bunch of comments about 12 years. I think it was doable. If you think about it, most of the technology they are talking about has been being researched for the last 20 years. Lasers, exoskeletons, kinetic weapons, none of these are new technologies.

  • Papacarnys

    Posted Nov 5, 2008 10:18 am GMT

    gonna be the best strategy game since the original Red Alert

  • angelkadaj

    Posted Nov 5, 2008 10:12 am GMT

    Waiting for it...

Game Info

  • Xbox 360 PS3 DS PSP Release Info

    • Release Date: Nov 4, 2008
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • PC Release Info

    • Release Date: Feb 24, 2009
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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