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To the Moon Review

To the Moon's poignant story and swooning musical score will move you like few games can.

PC games are reviewed using AMD Technology.

The Good

  • Inspiring story will simultaneously break your heart and warm it  
  • Great dialogue that punctuates deep emotion with wit and humor  
  • Gorgeous music  
  • Certain sections cleverly use gameplay to enhance the story.

The Bad

  • Some gameplay elements flounder.

To the Moon relies on a ridiculous premise: Scientists tap into your memories with a special machine and then change them so that you might be granted a deathbed wish. It then uses that premise to tell a bittersweet and thematically rich story about the bond between lovers and the power of childhood memories. Each chapter in the tale reveals more about a dying man's life and further unwraps the mystery of his greatest desire: to visit the moon. To the Moon doesn't tax your brain with clever puzzles or test your skills with a mouse and keyboard. Instead, it moves your heart and inspires introspection. This modest adventure game, with its 16-bit-style visuals and its all-text dialogue, is a triumph of game storytelling, and it will stay with you long after you reach its tear-jerking conclusion.

A lighthouse can be many things: a beacon, a metaphor, and even a diving board!

In To the Moon, you take control of two doctors: Eva Rosalene and Neil Watts. The game is not about them, however; it's about Johnny, an elderly man drawing his last few breaths. Eva and Neil have been hired to give Johnny one last chance to fulfill his dream of flying to the moon. To do so, they must enter Johnny's mind and manipulate his memories with a special machine devised for this very purpose. The doctors may not be able to change Johnny's actual past, but they can alter the past as he has remembered it, triggering events that allow his dream to come to fruition.

From this science-fiction premise evolves one of the most authentic and human stories told in a game in some time. And even this premise starts with a provocative and universal quandary: "How would my life have been altered if I'd taken a different path?" From there, Eva and Neil worm their way into Johnny's past, starting with the recent past and moving backward. With each leap, Johnny's life and personality come more clearly into focus, even as several mysteries complicate the doctors' progress and threaten to potentially derail their success. The mysteries begin with a simple conundrum: Johnny doesn't know why he wants to visit the moon. He just does. From this one riddle arise many others. Many of them revolve around Johnny's wife, River, whose unusual obsessions and emotional distance became increasingly difficult to cope with and understand.

The story is successful for many reasons, one of which is the convincing dialogue. The conflicts you witness feel real, not contrived. When a friend accuses Johnny of being selfish, he lashes back in his heartbreak and insists that he's earned the right to his selfishness. Eva and Neil frequently butt heads, and Neil's casual aloofness is sometimes more than the empathetic Eva can bear. But their witty banter is often laugh-out-loud funny and prevents the poignant main tale from lapsing into sappiness. Another important factor is the story's structure. By leading you through Johnny's life in reverse, To the Moon impresses upon you the idea that some of the most relevant moments of our lives are the earliest. The game's tender finale might leave you in tears, but it isn't manipulative. By drawing you through a single man's life and reminding us that ordinary people can have extraordinary effects on each other, the game earns every tear you shed.

How amazing that effusive emotion pours from a game with such unassuming production values. When you first boot up the game, you might temporarily think you're playing a Super Nintendo role-playing game, due to the 16-bit art style, simple character sprites, and synthesized orchestral score. But any misgivings you have about the dated visuals should quickly melt away once the story moves into high gear. The soundtrack deserves much of this credit. A simple piano theme serves as River's motif; its repetitive undercurrent evokes that character's compulsive tendencies. Another track's few simple notes effectively communicate tension and danger. And one poignant sequence is given more resonance by the softly sung ballad that accompanies it. To the Moon doesn't feature any voice acting, but the written dialogue effectively uses dramatic punctuation and capitalization to communicate excitement and fear.

To the Moon's purpose is to tell a stirring story, not to deliver a compelling gameplay experience. Though it plays much like a point-and-click adventure, there are very few puzzles standing between you and the narrative. Between leaps in Johnny's memory, you solve a hidden-picture puzzle of sorts that has you clicking on a row of tiles to flip them over. But these puzzles are easy, and while you can try to complete them in the minimum number of moves possible, there's no reward for demonstrating such cleverness. You move from area to area by clicking on your destination or using the arrow keys. The controls can be a bit quirky; clicking on an interactive object may not have the expected results if you aren't standing in the right place, for example. A similar lack of responsiveness intrudes in a few other areas, as in an odd shoot-'em-up minigame near the conclusion.

On several occasions, however, To the Moon effectively uses gameplay to serve the story. In one sequence, the game toys with your expectations, pretending to become a turn-based RPG and then subverting the notion with a heavy dose of charm and humor. A visit to a horse farm has you galloping about on horseback while your hapless partner acts like a witless fool. A simple puzzle in which you rotate objects to match them isn't challenging, but it's an appropriate complement to the otherworldly environment in which it takes place. To the Moon is largely a work of interactive fiction, even more so than the traditional PC adventure game. But the interactive elements are nevertheless part of its power, as demonstrated by these and other events. And because these events are so different from each other, they retain an element of surprise.

If you lament the state of story in games, To the Moon is a game you must play. It's available for download from developer Freebird Games' website for $11.99, which seems about right for this affecting four-hour tale. Those four hours pack a real punch, inviting you to consider just how a single event can change your destiny. For now, you should take control of your own destiny and play To the Moon. You'll be glad you did.

25 Comments

  • Pickleking23

    Posted Feb 15, 2012 8:14 pm GMT

    One of my favorite games. Could be THE best story told in a video game in my opinion.

  • Shahinkh

    Posted Feb 6, 2012 7:55 pm GMT

    One of the best games I've ever played,

  • omidsi

    Posted Jan 28, 2012 4:10 am GMT

    a brilliant game. such a wonderful story. I cried a lot for River. it's one of my 20 top games that I've ever played!

  • Kenji_02

    Posted Jan 14, 2012 6:18 am GMT

    @ riddlerj - I know the feeling. It's why I fell in love with video games in the first place

  • shah500 posted Jan 13, 2012 9:57 pm GMT (does not meet display criteria. sign in to show)

    shah500

    Posted Jan 13, 2012 9:57 pm GMT (hide)

    THEY SHOULD MAKE TERROISTS AN AMERICANS PLAY THIS GAME

  • riddlerj

    Posted Jan 9, 2012 5:56 am GMT

    Playing this game inspired me to start finally making my own. Anything that can make you wake up and do what you've been struggling to do for years is nothing less than monumental.

  • naryanrobinson

    Posted Jan 6, 2012 2:15 pm GMT

    @ZackMAck43 I would pity people like him if it didn't make me so angry they exist in the first place. Not only is this my favourite video game story and one of my favourite games ever, it's also compares favourably to some of the very best in American literature, "Our Town" comes to mind.
    I've never cried at a game, I've never even cried at a film, I've cried once in my life while reading a book, and I cried on TWO occasions during this game.
    As you said, this guy either has a heart of stone or a brain of s***.

  • ZackMAck43

    Posted Dec 29, 2011 12:00 am GMT

    @stan_boyd guess we found someone with a heart of stone

  • ZackMAck43

    Posted Dec 28, 2011 11:57 pm GMT

    @kubatovic You have to ride into Neil , like literately right trough him, good luck : D

  • NomadofDarkness

    Posted Dec 28, 2011 8:17 am GMT

    @Kubatovic u should ride near other ppls and they should give orb i think. or mmm try going to the road if u are on foot.

  • Kubatovic

    Posted Dec 28, 2011 7:30 am GMT

    i cant complete the horse riding level, where do i find all the orbs for momento??

  • stan_boyd posted Dec 28, 2011 6:42 am GMT (does not meet display criteria. sign in to show)

    stan_boyd

    Posted Dec 28, 2011 6:42 am GMT (hide)

    Boring, if I want a story with no gameplay I will read a book or watch a movie. This was not enjoyable at all for me, sure the story telling was fine but rather than lying on my comfy couch or comfy bed I had to sit there in my not so comfy computer chair and just read There is no game here.

  • NomadofDarkness

    Posted Dec 27, 2011 9:35 am GMT

    Best story ever. Spent 4 hour playing but few days thinking. Just amazing never thought that story would twist and finish like dat.

  • ZackMAck43

    Posted Dec 26, 2011 8:02 pm GMT

    @lostn it depends on what you value, first of all it looks great even on my 37ince tv. second I would gladly pay 60 dollars for this beause this is like an awesome book, an awesome soundtrack and great art. I will never buy COD for 60dollars, is it worth 60 dollars,probably not. It was probably more expensive to make than "To the moon" but final product its worth a million times more. Do you think Mona Lisa was expensive to make? yet its worth over a 100 mill dollars today.

  • lostn posted Dec 25, 2011 6:55 pm GMT (does not meet display criteria. sign in to show)

    lostn

    Posted Dec 25, 2011 6:55 pm GMT (hide)

    Should release on Android and iOS imo. The PC isn't the place I would go to for a 16 bit looking game. Blown up to full screen it would have to look ugly. It's also a bit pricey compared to the production values found in 99c games on mobile.

  • Whisperblue

    Posted Dec 25, 2011 1:01 pm GMT

    Absolutely perfect masterpiece. Every human being on this planet should be entitled to play it at least once. BUY. THIS. GAME.

  • nyran125

    Posted Dec 24, 2011 3:21 am GMT

    on STEAM please.

  • winshot

    Posted Dec 24, 2011 2:52 am GMT

    It's one game you have to play before you die... It will bring back all your sweet childhood memories, make you smile and chase your dreams and will definitely ignite inspiration to make your dreams come true...Epic game of infinite thrills, emotions, wit, humor and ultimately a game which stays true to the heart of gamers looking for adventures of the third kind....

  • asapp7

    Posted Dec 21, 2011 4:37 pm GMT

    Amazing story and music, the best in any game. Play this game if you appreciate good story telling and can let yourself shed a tear, I did. Man its so good

  • xSlider257

    Posted Dec 18, 2011 9:05 am GMT

    Totally hadn't heard a word about this game til the Best of 2011 came up. Now I'm an hour in and simply loving this amazing tale. Everyone should experience this one.

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The Good

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User Reviews

  1. I suppose it's a nice little.. story.

  2. You won't regret playing this game. There's simply not enough such games today. Revolutionary.

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