The Teenage Mutant Ninja Turtles make their first debut on the WII, and, boy, is the uses of the WII negelected here.

User Rating: 1.5 | TMNT WII
TMNT is inspired from the new computer-animated feature film of the same name, and the new TMNT computer-animated film is inspired from a classic kiddie fodder's franchise. This movie tie-in is also on the PC, PlayStation 2, PSP, X-box 360, Nintendo GameCube, Nintendo DS and the Game Boy Advance system. These sterotypically so-called "teen" turtles make thieir first debut, and boy, is it Prince of Persia slapped with a poor kid's brand, lame movie, and, the biggest flaw of all, this TMNT version is meant to be the WII. Is it? Man...

TMNT, like most licensed children's video game products, usually flogs one name and steals the gameplay from another popular series of games. For instance, The Simpsons Hit and Run is just The Simpsons with Grand Theft Autoesque gameplay, and uses a kid's game cover as a disguise (but, there is a striking difference to this TMNT game, Simpsons Hit and Run was great fun), and Tim Burton's The Nightmare Before Christmas: Oogie's Revenge, is just a grand Disney/Tim Burton stop-motion animation feature adapted with the help of the gameplay from Capcom's popular Devil May Cry Series (mind you, Nightmare was awesome too). But, TMNT is the classic sword-slicing from the Prince of Persia series. Is it any different to Prince of Persia? Nope!

What is really poor, useless and pointless about the whole WII product is the combat system in this game. Your combat is just a constant waving of the WiiMote, thus Numbchuck, and constant button mashing on the WiiMote. Because of the constant waving of the WiiMote Wand, and big button-mashing do we care if we get ranked with a "D" at the end of the day? Oohhh, this combat just gives me an urge of anger...

What brings the entire game down like a ton of turtle-shell bricks, is the huge lack of use with the WiiMote and Numbchuck whatsoever. The only thing you do as gameplay in the this game is the button-mashing of the A, B, E, and D buttons, and to do a kick or punch, you just wave the WiiMote and Numbchuck about like some person gone mad in an insane asylum.

The only minor glee from this game is when you're playing as the Nightwatcher as Rapahel. Not that there is any difference to the gameplay or any "change", it's just that the graphics of the tiny Nightwatcher costume, look good from the WII's high-definition status of the graphics. The voice talents of the game sound like the dud but nastolgic voice talents of a classic cartoon of TMNT.

If you a hardcore fanatic of the TMNT franchise, then, by all means kill yourself with this game today , but, if you want a WII game with actual genuine use of the WII mose practicality, then this game is a Ebert and Roper definite thumbs down!