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Thomas Was Alone Review

Thomas Was Alone humanizes nondescript squares, creating an affecting and satisfying adventure.

The Good

  • Creative storytelling with lifelike characters  
  • Inventive obstacles require smart coordination  
  • Cohesive soundtrack and visual design.

The Bad

  • Rarely offers challenge.

Human beings suffer from loneliness far too frequently. But whereas such a feeling is all too common for the average person, it’s a profound development when it surfaces in Thomas Was Alone. Artificial intelligence isn't supposed to exhibit human emotions, so when Thomas is stricken with these desperate pangs, he proves there's much more to him than lifeless 1s and 0s.This charming adventure heads to the PlayStation Network after debuting on the PC last year, and the puzzling journey of colorful quadrilaterals remains just as fresh and poignant as before.

Everything starts with Thomas. A rogue artificial intelligence in a program gone awry, Thomas unexpectedly gains consciousness in a foreign land. Slowly, he becomes cognizant of his abilities. He can slide across the ground, fall dizzying heights without taking a scratch, and hop over moderate obstacles. It's not much, but the stages he finds himself in gradually grow more complex, forcing him to jump with more precision or worm his way up foreboding passageways. Once he orients himself with his surroundings, he happens upon a friend, and Thomas is no longer alone.

Every new character you meet in the adventure is either a square or a rectangle, each sporting different abilities you have to harness. Chris is not much use early on. The other characters have to form makeshift bridges, ladders, and barges to get him safely to the exit, but he eventually makes his worth known. That small passage, a mere sliver in a rock face, is too narrow for anyone to fit in but Chris. You might have cursed him earlier for slowing the group down, but you find that he's indispensable at times. Even the less-abled characters have a purpose, and you want to help them not only to usher them to the next stage, but because you grow attached to them.

Strong writing creates strong bonds. Narration plays out during the action, so you listen to a voice-over explaining the mind-set of one or more of the characters as you jump up platforms and avoid spikes. At times you laugh, such as when the deluded Claire believes her ability to float makes her a superhero, but mostly you get absorbed in their stories. The shapes who yearn for companionship make you appreciate their humanity while the ones who want to be alone have a quiet strength. At certain points, a character is lost in a portal and the desperate cries from his or her companions resonate. There's a strong narrative foundation that meshes wonderfully with the action, creating a gripping adventure that continually draws you deeper into the tale.

Characters join and leave your party without so much as a goodbye. But you can't lament their loss for long; you must carry on. Switching between characters is necessary to complete stages because even the surest jumper cannot complete this journey alone. You may have to stack blocks to give a boost to a less athletic character, or pile the whole group on the back of the lone swimmer in your group. Different characters and obstacles do a great job of giving variety to the challenges that stand before you. Eventually, gravity becomes a suggestion rather than a law, spikes become as dangerous as the acidic water, and jet streams prove that blocks are not the slightest bit aerodynamic. If squares had toes, the characters would surely be kept on them.

The inventiveness is always welcomed, but ideas aren't fully realized before a new one is introduced. Because of that quick transition and the smooth difficulty curve that comes with every new obstacle, there is rarely any genuine challenge to force you to pause and reflect. Thomas Was Alone is a puzzle platformer where you're rarely stumped. The character traits are so straightforward, and the obstacles present danger in only one way, so you almost always know exactly what you need to do to progress, and it's just a matter of rounding up the cubes and setting off. This easiness doesn't detract from the experience while you're playing, because you care about getting your friends to safety, but their victorious shouts don't resonate quite as strongly given that it took such little effort to complete these tasks.

The singular focus of Thomas Was Alone is admirable. Every element ties wonderfully together, creating a cohesive experience that never stumbles. The incisive narration successfully covers a wide range of emotions. From sarcasm to desperation and anger to hopefulness, these diminutive blocks embody a strikingly complex array of personalities. A dynamic musical score further complements this refreshing adventure. The songs effortlessly drift from somber to uplifting, matching the tone set by the steadfast narrator. There is so much life breathed into this simple-looking adventure that you forget that you've befriended a group of rectangles rather than fully realized humans.

Thomas Was Alone is a modest adventure that makes great use of its sparse elements to draw you in. In the transition to the Vita, touchscreen functionality has been added that makes swapping between characters much easier. Furthermore, there's downloadable content for those who don't want this journey to end. For $2 more, you get 20 new levels, along with new narration and music that's just as exquisite as what accompanied the main adventure. Dexterity rather than ingenuity is needed to progress, which gives these new levels a more action-heavy slant than Thomas' cerebral story. Short and sweet without any filler, Thomas Was Alone is a worthwhile experience that rises above its basic mechanics to prove heartfelt and engaging in unexpected ways.

Tom Mc Shea
By Tom Mc Shea, Editor

Tom Mc Shea loves platformers and weighty moral decisions. Some call him a T-Rex with bigger arms, some call him a gorilla with smaller arms -- you can just call him the jerk who hates all the things you love and loves all the things you hate.

22 comments
KA1_
KA1_

Such a refreshing game to play, thoroughly enjoying it at the moment. I sure hope VITA becomes an indie platform, Its nice playing these quirky games anywhere & everywhere. 

PlatinumPaladin
PlatinumPaladin

I'll check it out if I've got some funds going free. Sounds pretty decent and, more to the point, interesting.

USAPATRIOT21
USAPATRIOT21

I was thinking about picking up Skyrim or Thomas Was Alone this weekend becasue both of them look fantastic. Not sure which is more worth my time.

galacticobob
galacticobob like.author.displayName 1 Like

This game is currently free (as of 30/04/2013) if your are a playstation plus member, please give this a go

This comment has been deleted

inaka_rob
inaka_rob like.author.displayName like.author.displayName 2 Like

@BlackBaldwin this game was a huge release and all over PSN and psn.com and sony store. it was hard to miss if you turned on you vita or ps3 or logged into PSN on the internet. Sony is really pushing indie games. I think if you actully look many have gotten reviewed on gamespot. like Guacamelee!  Sound Shapes

anonymousicko
anonymousicko

I have this game, while it is pretty creative, the game is bland and immemorable.

sonyfreak456
sonyfreak456

Thomas was alone= sound shapes 2 with a darker tone.

Johacamigames
Johacamigames

I'll admit this game took me by surprise, just finished it yesterday and I quite enjoyed it.

Hopefully not a underrated game, it deserves a lot of attention

LightEffect
LightEffect like.author.displayName 1 Like

The front page sends me to the Vita review, and the Vita review has no score. 

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Game Emblems

The Good

  1. Great idea, just a tad too short

  2. A quirky world with even more quirky characters.

Thomas Was Alone Boxshot
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    Game Stats

    • Rank:
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      PlayStation Vita Rank:
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      • Player Reviews: 3
      • Player Ratings: 19
      • Users Now Playing: 4
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