Not as good as the original two Thief games.
- It's Thief. The best stealth game the world has ever seen. BUT, Thief: Deadly Shadows is a perfect example of what happens when you try to make the game more accessible to new gamers. It gets dumbed down. When Thief: Deadly Shadows was released the reactions of the original fans of the series were mixed. Some loved it, some hated it. But mostly, the fans hated it. Why? Because it feels like it was made for 14-year-old Xbox-kids (sorry Xbox fans, I know you're not all 14 and a lot of you are intelligent but still...) The controls were dumbed down, the gameplay was dumbed down (no swimming? no rope arrows?! WTF?! NO. ROPE. ARROWS?!?!?!) and the release was rushed. It feels like it was made for the Xbox, and then ported to the PC, which would explain the long loading times, the poor frame rates, and the ridiculously small levels. All of this because of the Xbox's technical limitations. It's really sad actually, because with a couple of small improvements, and porting the game to Xbox FROM the PC version, this game could've been AMAZING instead of just being pretty good. So basically, the gameplay is just like Thief 1 & 2, but much less "deep".
- The original Thief games had the perfect controls. I think ALL games should have the same kind of controls as Thief did. But, TDS was developed for the Xbox and that shows. The controls feel awkward and controlling Garrett is like trying to breakdance while on drugs. No, it's actually not *that* bad, but compared to the original games, well, it's nothing like them.
- One thing that Thief 3 still manages to do right is the atmosphere, the setting, the story. The game has a good story and some really atmospheric locations, like the infamous Cradle. The levels and enemy types are varied enough to keep the atmosphere wonderful. It's quite amazing actually.
- The graphics are awesome, especially with John P.'s enchanced textures. The lighting and shadow are just gorgeus, it makes me wish that the original games used volumetric shadows as well.
- Sound is still amazing, thanks to Eric Brosius, the master of ambient sounds. It's just great to hear Stephen Russell as Garrett again, and some of the old actors as various guards and people too. Overall, the sound design is perfect.
- Yay, ragdoll..! Meh. Ragdoll was pretty cool back then, but it has lost it's appeal because it's almost standard now. Other physics work quite well actually, but it's nothing amazing.
Replay value: 9/10
- Well, the replay value isn't nearly as good as in the first two Thiefs, mainly because there is no active modding community to TDS like Thief 1 & 2 has. I blame the game engine. Dark Engine is just SO much better to work with than... *shivers* Unreal Engine...
Value for money: 10/10
- It's cheap nowadays, so there's really no excuse not to buy this game if you don't have it yet.
Bugs, Stability & Performance: 4/10
- This was one of the major flaws of TDS (and almost any modern game these days); It was shipped too early. It's filled with bugs and missing features, some just mildly annoying, some REALLY annoying and a few gamebreaking. The game doesn't run that well on most computers too, due to poor optimizing.
Will this game be remembered by old school gamers as a classic after 10 years?:
- Yes, because it IS part of the Thief series. But I think almost any Thief fan would prefer the first two games to this one.
Who would I recommend to buy the game?:
- Fans of Thief, and fans of stealth genre. This game isn't nearly as punishing in difficulty as the first two are, so you can pretty much just run around and kill everybody... *shoots fire arrow* BOOM, HEADSSSHAAAWTT!!111one. But seriously, you should play this game as a sneaker, not a shooter.
Final score (not necessarily an average): 8/10