@Bane-LoneWolf I also hope this game stays pc exclusive but if you want to play rdr so bad why not get a ps3? they are pretty cheap compared to just a video card plus you would get to play sonys exclusives as well such as demons souls.
The Witcher 2: Assassins of Kings Hands-On - Combat, Monster Forensics, and Side Quests
Geralt of Rivia is called upon to investigate a crime of passion during our hands-on demo of The Witcher 2.
It has been four years since Polish developer CD Projekt Red released The Witcher back in 2007. Inspired by the works of fantasy author Andrzej Sapkowski, this dark, high-fantasy role-playing game followed the stoic Geralt of Rivia, a "witcher" well versed in the study of monsters and other creatures. Set after the events of the first game, The Witcher 2 pits Geralt's martial and magical prowess against a deadly elven spy, Iorveth, as well as the mysterious assassin Kingslayer. The sequel also changes up the combat mechanics and forgoes the rhythmic timing and constant stance switching of the original Witcher in favor of one fluid system. We got the chance to see a few of the changes in motion during a hands-on demo set in one of the game's numerous side quests. Be advised that although this story focuses on a side quest, it may contain minor plot spoilers.
Our journey began in the city of Vergen in front of an old tavern. Nearby, an elf was anxiously looking about, and we could tell just by looking at him that he was eager to tell his tale to anyone who would listen. Seeing his distress, we decided to approach but then passed right on by into the warm glow of the tavern beyond. Inside, we took the opportunity to try out one of The Witcher 2's mini-games in a friendly round of arm wrestling with one of the dwarven patrons. While playing this mini-game, a bar appeared onscreen underneath the characters with a constantly-moving slider. In order to win the match, we had to keep our mouse cursor within the area of the slider long enough for Geralt to pin his opponent's wrist to the table. Having proven our manliness, we were now properly warmed up for the inevitable adventure and stepped outside.
After talking to a few patrons, we made our way out of the pub to begin our mission. Ele'yas, the elf we had met previously, had explained to us that he had uncovered the body of an elf who had died mysteriously. He wasn't sure, but the presence of numerous cuts and gashes on the body suggested a violent end at the hands of some sort of monster. Since Geralt is an expert on monsters, he asked us to seek out the cadaver in a nearby tomb and determine the cause of death. We agreed and headed toward the main gates of Vergen. On our way out, the locals met us with equal parts fear and loathing, suggesting that Geralt's status as a vagabond and troublemaker hasn't changed much since the previous game.
Not long after we ventured past the city's walls, we were ambushed by a troop of well-armed highwaymen; they even had a wizard in tow. But, before they could slice us to pieces, we reached for our secret weapon--The Witcher 2's new radial action menu. This new menu system lets you swap Geralt's weapons, items, and active magic spells on the fly, and it also has the handy property of slowing down time while it's open, even in the middle of battle. We used this new feature to our advantage by equipping a steel sword, Geralt's patented stun traps, and a magical telekinetic spell that flings enemies away.
The bandits quickly encircled us--while their pesky wizard scampered around in the back--and attacked in pairs of two or three. This was a crash course in the merits of blocking and rolling out of the way of stuff as a trio of swords and one scorching fireball bounced Geralt around the battlefield like a pinball. As one of the bulkier assailants raised his weapon for yet another blow, we (finally) responded with a block. This sudden change of tactics from doing nothing to doing something caught the brute off guard and sent him reeling back; thus leaving him vulnerable to a counterattack.
When attacking, the left mouse button controlled our light strikes, while the right mouse button controlled the heavy blows. There wasn't any switching of stances or timing of hits. Instead, it was just raw, uninhibited carnage: fast, loose, and limited only by how quickly we could dish it out. A few heavy body blows left the towering oaf in a heap before his buddies could even react. As they closed in with cries of vengeance, we blasted them right back with a forceful push of magic before tumbling away. After rolling back a safe distance, we lobbed a stun grenade in the crowd's direction. There was a loud crack and a blinding flash of white. When our sight returned, what was once a band of murderers was now a groaning pack of meat awaiting the butcher. Now that our enemies were in a stunned state, each swing triggered a stylish execution scene featuring plenty of swords and sorcery. Not even the wizard escaped our wrath.
After defeating the villains we collected our spoils, which came in the form of a new chest piece and a pair of gauntlets. Equipping these items altered our character's appearance to reflect his new threads. After this encounter, we pushed onward across the shoreline and into the woods beyond. Ahead, we spied a serene glade where a tiny lake had formed. A few stray rays of sunlight slipped in from between the treetop's canopy and gave us pause to admire this beautifully rendered scene. And then, of course, there were more bandits. But not just bandits, there was also a vicious pack of Nekkers: small, blue-skinned creatures that look not unlike satanic children. The two groups were at each other's throats in a flurry of fangs and steel. Not wishing to miss out on all the fun, we popped our shield spell--accessed again through the radial menu--and charged into the fray.
Ultimately, it was the magical shield that did most of the work. Our control of the infamous witcher amounted to mostly swinging the sword wildly and rolling headlong into enemy attacks. This made us a pretty easy target, but when our foes did strike, they received a nasty shock from our electrified shield that, in many cases, incapacitated them on the spot. Leaving yet another pile of corpses in our wake (no wonder folks are scared of Geralt), we finally made it to the rocky, cliffside entrance to the underground tomb our elven employer spoke of earlier. With a little nudge-nudge, wink-wink, one of our CD Projekt Red copilots suggested we switch from our atypical steel sword to our sexy silver sword for the fights ahead. Inside the dusty old tomb, we found all the classic trappings of an underground complex: old bridges, burnt-out torches, and rickety walls that looked just ripe for the smashing. Armed this time with our trusty, wall-smashing fireball spell, we blasted our way into the tomb with little regard for the structural integrity of this ancient resting house.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Apr 17, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: May 17, 2011 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
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The Witcher 2: Assassins of Kings (Enhanced Edition)
- Publisher(s): Atari
- Developer(s): CD Projekt Red Studio
- Genre: Role-Playing
- Release:
- ESRB: M
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