Be cool if Clem is the hero of the next game, but she's all grown up and...
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Dec 10, 2012 6:27 pm GMT
Incredibly cool and kicks lots of ass, dual wields shotguns and curses a lot.
Just kiddin'.
Dec 10, 2012 6:47 pm GMT
In other word, like Alice from Resident Evil films? :p
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Dec 10, 2012 7:13 pm GMT
Haven't seen those. I was thinkin' like a female Duke Nukem. =D
Dec 10, 2012 8:10 pm GMT
Great, then we can wait a decade or two for 'The Walkind Dead Forever' to come out, if that's what you want them to go for.
Dec 10, 2012 9:14 pm GMT
Don't mention that game in my presence.
Dec 11, 2012 12:09 am GMT
Dec 11, 2012 1:44 pm GMT
0OoO0 posted...I think her story is done. What is there to expand on her storyline? She already found her parents.
Well, 0OoO0, that's the point. She'd be older in the next episode. Like, college-age perhaps? So it'd be a new story where she's the hero. Killing zombies all her life has hardened her, and she's like a whole different person.
It probably won't happen, but for some reason I just naturally see her as being the protagonist at some point.
Dec 12, 2012 12:33 pm GMT
The problem is that they probably can't go past the timeline of the comics.
I have a feeling Season 2 will pickup right were Season 1 left off; Clementine in a field with two figures off in the distance.
Dec 14, 2012 5:14 pm GMT
I'd like the "advice" or whatever we said at the end of episode 5 to affect Clementine's mentality.
In my good guy mode playthrough, I gave her advice about not going to cities and how to survive, with a sweet goodbye at the end. In my bastard guy playthrough, I tried to make Clementine distrust people, find another town or city (I wanted her to get eaten) and fear everything. In my indifferent mode game, I just didn't say much to Clementine and left her uneducated about how to survive.
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Dec 15, 2012 6:51 am GMT
one thing always bothered me about zombie games/movies/storylines... if clem is all grown up... shouldn the zombies be rotted out by then? i mean come on... 1 year TOPS but if it only takes a week or so to decompose a small animal... how long would it really take for zombie vitals such as muscle tissue controlling the bones (pretty much the only thing that the zombies really truly NEED) just dry up... yeah i get the idea that maybe maggots cant claim zombie as meat thus it preserves them from decomposition to a degree... but wouldnt the meat itself just shrivel up... dry up... LIKE RESIDENT EVIL Desert setting and bam they just walkin around like its nothing.. they should be unable to move darn it!!!
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Dec 17, 2012 4:50 pm GMT
They actually lampshaded this in the show recently. It was asked why the walkers weren't starving (I think), and the response was 'they are, they're just doing it a lot slower than we are.' I think it's safe to say that short of total mumufication (which takes a good while), the walkers aren't going away on their own.
It would, however, stretch disbelief a bit for there to still be massive hordes everywhere by the time Clem's grown up. There'd still be some, yeah, as people pass on for various reasons, but the origional masses were based on the 6-billion-world-population of the pre-zombie world. Probably why the author of Walking Dead doesn't want anyone rushing past his timeline. Still stuff to sort out.
Dec 20, 2012 12:13 am GMT
I may be misremembering, but they also covered that issue in the comics I think..... someone asked about why are they still around and it was said that "maybe the same virus that brings them back, also preserves their body from decay". of course it wasn't like a solid fact. just one person pulling a random theory out of their ass.
Dec 20, 2012 12:15 am GMT
From: 0OoO0 | #009it would be weird to control a 9 year old, don't know if it will work
I actually thought we would control her in the last scene. when I got control back after Lee is on the floor, I saw her standing there, and I thought she was now my character. but I tried to move, and nothing happened. then I found out I was just playing as a wounded guy. gee, fun....
instead of yelling out commands to Clem, I wish you got to control her and just do those things
Dec 20, 2012 3:06 pm GMT
I could see Clem just going beast mode in the next game. Freakin' Bayonetta mixed with John Woo mixed with Ash from Army of Darkness mixed with Cleric John Preston from Equilibrium. Nothing too supernatural, just instincts she's gained from a life of zombie slaying.
Dec 29, 2012 12:35 pm GMT
Clem's already badass, but I get what you're saying.
It would be cool if she is a big part of the next season (not necessarily the main character, but definitely a group member important to the plot again). It'd be real nice if the choices that "don't matter" in season 1 end up affecting things in season 2. Like say... You comment on how the barn smells in episode 1. If you call it s***, she will swear a bit more often (not talking about giving her a potty mouth to rival a sailor, just casual substitution every so often), but if you call it manure, she watches her language. In the end, she says the same basic thing in either case.
Or if the advice you gave her at the end affect her problem solving skills. Like telling her to not shoot you because it's a waste of a bullet, then she starts thinking more about supplies and scavenging, but if you tell her that it would make too much noise, she starts thinking about being stealthy and whatnot. But if you ask her to shoot, she is more likely to choose fighting as an option. It would lead to different puzzles to deal with whatever issues arise, then get right back to telling the story the way it was in season 1; largely unchanged in specific details.
Yeah, it would be nice, but a hell of a lot of work. We're probably just gonna get another story in the same fashion, which, I'm not gonna complain about in the slightest.
Jan 8, 2013 7:46 pm GMT
I'm gonna complain, only because it's the only way they'll know to get better. No developer is above criticism. Oh, and I really liked those suggestions you made, especially the one about her use of language.
Jan 9, 2013 9:12 pm GMT
John_Dane posted...I'm gonna complain, only because it's the only way they'll know to get better. No developer is above criticism. Oh, and I really liked those suggestions you made, especially the one about her use of language.
Sorry. Didn't mean to imply that I think the game is perfect as is. I was referring to the story structure. A linear story with set major events and minor detail changes based upon player input is a valid means of presentation so long as the story is good. I love me some influence over the plot, but it's not mandatory for me.
Critique away.