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interesting game but GOTY is a sick joke
interesting game but GOTY is a sick joke
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- Dec 18, 2012 11:57 pm GMTI like this game... a LOT! Reminds me of pc adventure titles like Day of the Tentacle and Full Throttle...
However I cant remember the last time I had so many problems with a game, and after some research I most definitely am not alone. My 360 has hard crashed multiple times, the wrong episode has loaded up multiple times, stutters, jutters, jitters, the previously and next time segments are clunky as all hell, I once after finishing episode 2 the only way I could load up episode 3 was to go back to the episode 2 screen and choose continue which took me to the episode 3 screen and then press play, otherwise the game kept thinking I wanted to rewind (which is X not A) and kept locking up when loading.
And this is in addition to the game design being flawed as well. No way to skip cutscenes, sometimes your only way to advance the game being a small detail in a great big area, the limited exploration, only being able to solve puzzles a very specific way even though you could obviously physically go about things differently you need to find a specific camera angle for a specific icon and only after you have... you get the point.
Again I love this game, when it works I give it an 8.5/10, but when you factor in technical problems and the fact that the retail version is more expensive yet has harsher load times, no option to install from disc, and for me and other users runs louder than other 360 games...
GOTY? Nope... MAYBE DLC title of the year, infact that seems fair. Minus the very ending ME3 has this game beat in every category for me. Decisions made bigger impacts, characters had deeper interactions, gameplay was much smoother and tighter, etc.
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Bourne Legacy in 60 seconds:
http://youtu.be/AcDIlYannYs - Dec 19, 2012 8:51 am GMTDecisions did not make ANY impact whatsoever in ME3.
When it was time for those decisions to have consequences, the game was over, and the ending is the same, with different colors, no matter what.
EA and Bioware REALLY pulled it on us with ME3.
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You want bugs go play Lost Planet. This is war boy, no bugs or liberals allowed.
-Nick_GF
- Dec 19, 2012 11:50 pm GMTJimdb posted...
Decisions did not make ANY impact whatsoever in ME3.
When it was time for those decisions to have consequences, the game was over, and the ending is the same, with different colors, no matter what.
EA and Bioware REALLY pulled it on us with ME3.
Its true. The krogan genophage isnt cured in anyones game, everyone got the same result with the geth quarian conflict, and everyones shepard is now an immortal badass renegade AI that will destroy any threat to his loved ones.
Tali, Miranda, Samara, etc die in every ME3 playthrough, where in Walking Dead you get to choose if larry, carlie, katja, lilly, etc stick around.
Oh wait.
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Bourne Legacy in 60 seconds:
http://youtu.be/AcDIlYannYs - Dec 20, 2012 2:09 am GMTRPGMaster95 posted...
Jimdb posted...
Decisions did not make ANY impact whatsoever in ME3.
When it was time for those decisions to have consequences, the game was over, and the ending is the same, with different colors, no matter what.
EA and Bioware REALLY pulled it on us with ME3.
Its true. The krogan genophage isnt cured in anyones game, everyone got the same result with the geth quarian conflict, and everyones shepard is now an immortal badass renegade AI that will destroy any threat to his loved ones.
Tali, Miranda, Samara, etc die in every ME3 playthrough, where in Walking Dead you get to choose if larry, carlie, katja, lilly, etc stick around.
Oh wait.
I do prefer ME3 over TWD and I do thinkg that TWD does not disserve the title of GOTY by ANY means, but ME3 does not either.
All those choices have cosnecuences while you play the game, but when you get to the ending, whatever decisions you made, really don't make an impact. At least I felt that way.
I was not trying to be hsotile with my post though :S
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You want bugs go play Lost Planet. This is war boy, no bugs or liberals allowed.
-Nick_GF
- Dec 20, 2012 12:28 pm GMTArggg episode 4 again?? At least it quit trying to start over at ep1 again..
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Bourne Legacy in 60 seconds:
http://youtu.be/AcDIlYannYs - Dec 20, 2012 7:53 pm GMTI had none of those problems maybe a few jitters but only VERY rarely. And no descision in any of the mass effect games made any difference to any of the game. This everything you choose affects the game in one way or another. Yea this game may not be my GOTY but I to a degree think it deserves it. It's amazing what one little dev team can do. Also I have never played a game (at least not that I can remember) that has been so emotional. I haven't even seen many movies that are IMO this sad or emotional. That is a big reason why it got GOTY the story and really making you feel emotionally invested in the char. Even in games like gears where I have been with Dom for 3 games and then he died I didn't care that much.
- Dec 21, 2012 9:08 pm GMTThere has been a lot of emphasis on the impact of your choices as a means of judging a video game's quality which can be fair but I find it misguided. Having the ability to show the impact of your choices is difficult because it means you have to provide the different events and dialogue changes for those actions which means you need more labor and more money. That simply isn't possible with the development team of The Walking Dead which is a much smaller company compared to Bioware. So instead, TWD settled for choices that had little impact. Although that was the case, I felt TWD was the better game in terms of the choices you had to make.
Games should do their best to find the right mix of accessibility and challenging you. With Mass Effect, I never had trouble with any of the choices I made. Since I was running Paragon, I just flicked to the top right, blue colored dialogue option. It was a never difficult during the heat of the conversation and I never had to think about a choice I was going to make. There was no fun in this for me. This had become less of a game and more of "press A to continue the dialogue" interactive movie.
Walking Dead, on the other hand, was brilliant in its' choice sequences. Though they did not create lasting impact within the context of the game, it succeeded it creating turmoil within the mind of the player during the heat of moment.
SPOILERS
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I still remember how hard it was for me to choose if I wanted to save Larry or not. I hated this guy's guts. But saving him might've gotten on Lily's good side which I wasn't on for a while. Attempting to save him also meant endangering us and looking like a naive pre-apocalaypse idiot to Kenny. I doubted Lily's constant informing me that he was alive because of their relationship and I was pretty prepared to kill him but then Clementine would see me kill this dude who could've been alive. Mix in Lily and Kenny both screaming and begging for you to help one of them while your time limit runs down created the most intense choice I've ever encountered in a video game.
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SPOILERS END
That level of "WTF DO I DO?!?!" pretty much created the most intense choice I've ever seen in a video game. Mass Effect never encountered this level of complexity within its' choice. The hardest one I made in Mass Effect 1 is probably choosing between the lives of two characters which wasn't even hard because one was such a horrible character. So my point is, we shouldn't be judging games based on their impact of choice, it should be the difficulty of it. Look at Mass Effect 2, you can kill off a ton of your crew in the final mission. But the nature of those deaths were framed in such a way that it left very little emotional impact because that's the nature of having a variety of outcomes in a video game.
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Shenmue II Fan? Let's talk about how much we hate Sega: http://www.gamefaqs.com/boards/561258-shenmue-ii - Dec 25, 2012 11:26 pm GMTI agree with Tim_Linc_Kun 100%
While the choices in the Mass Effect series were more dynamic, TWD's choices had much more weight to them. When I play games like the ME series or Heavy Rain my decisions are influenced by the "type" of character I am playing. The choices I made in ME3 were easy last time i played because i was doing a Paragon playthrough, before that it was the same because I was playing a Renegade character. TWD is the first game I played that forced me to make decisions based on my instincts and emotions.
For example, in episode 1 I decided that I was gonna be on Kennys side no matter what because I took a liking to the character and he was gonna be my zombie killing bro. In most games it's easy to stick with roleplaying the type of character you choose to be in the beginning. Near the end of episode 2 I started making choices that went again Kenny and I sided with two characters I didn't really like that much. I broke roleplaying a certain way to make a gut decision. It's not like Kenny was turning into a bad guy and was making a clear right/wrong choice, far from it. I decided to see if I could help Larry despite the fact that I hated his guts, and the stats at the end reflected that quite a few players made the same choice as I did.
It's testament to just how well TWD is written that gives the choices in this game appeal to real human dilemmas with an urgency not found in any other game. I personally think it's masterful how Telltale managed to give the illusion of real weight while keeping the story linear and focused. The characters are so well written and naunced that it gave me the feeling that every disagreement would effect that characters perception or attitude for me. And TWD is a game is so heavily focused on the human drama aspect within the group the decisions feel just as important as the big universe changing choices in a game like ME. - Dec 26, 2012 4:51 am GMTI agree with the 2 above posters, in fact,
Spoiler*
after i found out that ben was the one that get duck and katjaa killed, i almost raged, but somehow i think it's best to keep the group together, then i swear i was going to kill him if i had the chance after she left clem in the street in the beginning of chapter 4, then that chance came, and i realized, while he isn't the best, he's trying to make up for what he's done, even clem insisted. in the hospital, i saved him. i love that the character's so complex, in one time i chose to side with one guy, then i can change side. like the problem with lily / kenny thing. i was sure i want to side with kenny, but both have their reasons and ways. in the end i almost never side with one.
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Love is a kiss of a terminal bliss. from the smile on your face, to the line you rephrase will guide you to your love.
your love is a kiss, my undying wish - Dec 26, 2012 5:13 am GMTTim, ME2's lack of impact was their choice to go down the more restrictive narrative with too many characters. I believe some of the writers eventually commented that it was a mistake to bring in so many new faces in the second game, that's why they returned to a (in theory) smaller squad with stronger ties and interaction.
Anyway as for choices, the problem with a lot of new-age gamers seem to stem from the fact they think choices must have an impact that has neon signs pointing to what the consequence was. I never understood the 'choices don't matter' rubbish for Mass Effect because most choices did have some impact on interaction and the self contained arc. I know a lot of my character meetings in the third game were only possible and/or influenced greatly via how I interacted with them in the first two if they turned up there. A lot of people fail to realise two things; 1) if you kill someone that consequence is he's not going to be there at another point in time (no duh!) and 2) Just because a choice didn't give you an outcome you wanted doesn't mean it didn't affect an outcome.
The second point is really obvious when you see people whinge about the added 'reject' ending in ME3, "That doesn't change anything, our choices still don't matter it's just colours" they shouted, never mind the fact you just epic-failed the game by making that choice... -sigh-, either way people are so entitled thesedays, or some oblivious to subtlety!
TWD choices are quite nice and operate on a similar but separate aim compared to ME though, at least I think so and it works for what it wants to achieve. =)
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Way Walkers University CYOA RPG Game -
http://www.choiceofgames.com/user-contributed/way-walkers/ - Dec 26, 2012 6:58 am GMTDefinitely a sick joke start episode two, game replays 1, and defaults the decisions I made. Im not replaying am episode of this arcade game wo I can sit through lag and make choices that at any time the game can screw up. I played many many games this year and this is not the best one.
- Dec 26, 2012 11:50 am GMTHoly crap there are so many spoilers here for other games its not even funnyEarn $5 - $20 in Amazon Gift Cards per day!
http://opinionoutpost.com/join/9092509
Also earn more Gift Cards by watching ads online! (make sure to watch the tutorial!) http://www.varolo.com
Feel free to ask me any questions! - Dec 26, 2012 12:47 pm GMTI Love The Walking Dead and i have always loved the Mass Effect Series. However i will say this.
Although at the time when you make the decisions in this game it seems like they hold A LOT of weight. However in actuality, it changes SOME dialogue. The biggest of any of the decisions is to save Carly because then she gets to give you a chance to tell everyone about your past. But Folks... thats it. Thats the biggest thing that changes.
Dont get me wrong i think this was one of the best stories i have ever experienced in a video game and for that reason alone should have at least been in the talks for GOTY.
Should it have won game of the year? Maybe, is all i can really say.... this year was a pretty big joke for games. The only releases i actually enjoyed were this, ME3 and Borderlands 2. and thats it.
of those three i would probably give GOTY to Thw Walking dead.
However saying that your choices in this game change anything important is just false. Everyone Telltale wants dead will die one way or another and everyone Telltale wants alive will be alive. and that is Linear game design people.
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XBOX GT: thetimeofthe9
Steam ID: Thetimeofthen9ne - Dec 26, 2012 3:30 pm GMTIts a great game, but I agree that anyone who hypes it up to be a real "Choose Your Own Adventure" type of game is just delusional. Your choices really don't affect much. Honestly, ME3 changed more.
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http://assets.sbnation.com/assets/1173050/wilson-cruz.gif
http://d22zlbw5ff7yk5.cloudfront.net/images/cm-28790-0508f1032d1c7d.gif - Dec 27, 2012 10:27 am GMTI don't think anyone is saying that the choices in this game make dramatic changes to the storyline. Most people know that it's mostly a well written illusion. When I said that the choices in this game have more weight than games like ME i mean that the choices here are much more personal to the player, and not as the character you are roleplaying. The changes in this game are nuanced and subtle. In one playthrough Lee get pinned down in a store by an aisle and Kenny didn't help me get up, but he shot zombies in front of Lee to distract them. In another playthrough Kenny helped me up and shot at the zombie. There are tons of these small changes that alter a characters actions or personality based on your choices. The group dynamic in TWD is the universe in ME, just on a much different scale.
- Dec 27, 2012 11:13 am GMTFrom: InvaderZorka | #055
I don't think anyone is saying that the choices in this game make dramatic changes to the storyline. Most people know that it's mostly a well written illusion. When I said that the choices in this game have more weight than games like ME i mean that the choices here are much more personal to the player, and not as the character you are roleplaying. The changes in this game are nuanced and subtle. In one playthrough Lee get pinned down in a store by an aisle and Kenny didn't help me get up, but he shot zombies in front of Lee to distract them. In another playthrough Kenny helped me up and shot at the zombie. There are tons of these small changes that alter a characters actions or personality based on your choices. The group dynamic in TWD is the universe in ME, just on a much different scale.
I can see what your saying and to a point i agree. But Mass Effect has a few of those as well.
***MASS EFFECT SPOILERS INCOMING***
I will say that in my game i did not have a choice to save both the Geth and the Quarians, (Because i didnt have a Mass Effect 1 playthrough on this xbox, however i am now in the middle of ME2 trying to get a perfect playthrough since i bought the whole Trilogy)
And the scene when the Quarians were getting blown out of the sky it was already heart wrenching. Then Tali throws herself off the cliff and my jaw was agape. That.... unfortunately ( i say unfortunately, because its not considered the perfect PT and alot of people didnt experience it as i did) Is the best scene in the series to me. Its both Beautiful and Tragic at the same time. The quarian fleet falling from the sky against a sunset. And Then Tali removing her mask and saying "Im sorry sheppard", Against that same Sunset then throwing herself off the cliff. and i never thought about the similarities there but as the Quarian Fleet was blown out of the sky, falling to there home world, Tali was also falling to her death, to her homeworld...
Long story short... i felt, Personally responsible for the genocide of and entire Species. And it weighed heavily on me for the remainder of the game. (To bad it didnt have any real relevance to the end of the game, but that doesnt take away from the scene.)
and as a side note, I was not a fan of the original ending to ME3 but i thought "Ehh its okay i guess... doesnt make alot sense but whatever." The Expanded ending was better but still not what i wanted to see. But unlike so many people who were complaining about the ending who said the last 20 minutes of the game ruined not only the entire game but the entire franchise. I feel that ME3 was by far the best of the series on a storytelling standpoint and feel of gameplay. I just wished it was more RPGish like ME1 and less Gears of Warish.
also if anyone could tell me how to do the black line spoiler thing that would be awesome
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XBOX GT: thetimeofthe9
Steam ID: Thetimeofthen9ne - Dec 27, 2012 1:52 pm GMTYeah the ME series is amazing. Saying that the last 10 minutes ruined 100+ hours of gaming reeks of typical internet hyperbole to me, but whatever.
To do the spoilers thing just put your text between < spoiler> and < /spoiler> without the space after <
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http://assets.sbnation.com/assets/1173050/wilson-cruz.gif
http://d22zlbw5ff7yk5.cloudfront.net/images/cm-28790-0508f1032d1c7d.gif - Dec 27, 2012 8:36 pm GMTIt won the award for having the ability to make grown men shed their sacred man-tears.
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Don't Steal. The Government Doesn't Like Competition - Dec 28, 2012 6:30 pm GMTThe Walking Dad...Journey>Destination. If you play through expecting multiple endings based on the choices you make, well, you're doing it wrong. the choices shape the interaction you have with the characters, and that is what is important.
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I do the best Chewbacca impression EVER! - Dec 28, 2012 8:25 pm GMTPeople saying that Mass Effect's choices had no weight are trolling or copy-pasting things they have heard trolls say having never played the games. TWD was clearly inspired by Mass Effect's dynamic choice system (which was the first of it's kind, I believe), and just threw out all of the big budget epic sci-fi and combat from that series and concentrated on storytelling. Idiots seriously think that Bioware should have created an entire new video game multiverse branching out of every single dialogue choice in the Mass Effect games without stopping to think about how utterly impossible that would be from a development standpoint. The fact is, in the ME games characters -and entire races- live or die with the decisions you make. Even more so than in TWD, where some characters will die regardless of what you do. So to praise this one and crap on that one is blatant stupidity.
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interesting game but GOTY is a sick joke
The Walking Dead: A Telltale Games Series
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