It's not that games have to be all blood and booze. If a game is interesting or creative enough, sure, not necessary.. but the Sims? Um, yeah a violent city version would be soooo much better than cartoon suburbia. It's just bland as hell stripped of the gritty realism that makes life interesting. Same goes for Medieval, except that it failed at being much of a Sims game, too.
We take an in-depth look at the newly added features and objects in this upcoming adventure pack.
At EA's recent Summer Showcase, we got our first look at The Sims Medieval: Pirates and Nobles, the new adventure pack set to come out later this month. As an add-on to this year's The Sims Medieval, the pack comes with 16 new quests added to the original storyline and gives you options to either band with the pirates of Aarbyville or ally yourself with the nobles of Tredony. But if you're more of a loving, peace-keeping ruler, you may choose to not go with either and work out a peace treaty instead. Other than new story content, a host of elaborate noble or pirate outfits, and decorative new items, there are three main features that are worth highlighting in Pirates and Nobles.
Depending on whom you align with, you can have a pet parrot or falcon on your arm to attack people. OK, these birds can do more than that, but it is fun to send your avian friend toward an unsuspecting noble to harass him or her--just a little bit. Falcons can also be directed to go off into the wild and hunt for you. In our case, it brought back a dead rat. We're told that parrots can bring back other treasures and trinkets, and because it doesn't cost you anything, you might as well put these birds to work.
You'll get whistles that call each parrot or falcon, and there are five of each in the game. Some are rarer, and some are obviously only available if you explore one side of the storyline, but there are also special birds that you can assemble. In our demo, we called a streampunk-themed mechanical falcon to our side and then sent it on its way. Of course, you can also feed, name, and pet your bird, as well as do all kinds of "normal" pet things.
As you progress through the quests, you may be asked to retrieve some secret information from the locals. The best way to go about it is to tie them to the interrogation chair. Interrogation is like a minigame of sorts, where you have to use different devious methods to get them to talk. A will and alertness meter displayed will give you an idea of how you're doing. You have to keep them alert, but you have to raise or lower their will to get the info by means of persuading or scaring it out of them. Some methods include tickling with feathers, showing "something" from a box, attacking them with a chinchilla, or threatening them outright. There are some sims that actually like these methods of torture, so you'll have to adjust your tactics accordingly. But when you're successful, you can gain special items or that piece of information that you've been seeking.
Armed with a shovel, you can dive into some backbreaking work to try to find something of value. There are multiple shovels in the game, and some let you dig faster than others. You can randomly dig in any location and hope that you come across something useful, or you can use an actual map. Digging in sandy beaches could mean that you'll discover more pirate-y items like a pirate flag, but if you're shoveling dirt in the middle of a majestic forest, you might stumble upon some valuable artifacts. Maps can be obtained through various means, but once you have one--and depending on your treasure hunting skills (that go up the more you hunt)--you'll be able to track down that special spot. If you're not interested in digging (come on, who isn't?), then you can always leave your sims alone and they'll eventually get around to finding treasure on their own. You have to be cautious of the pit beast that can yank your sims into the hole they just dug because if your sims get caught, you'll risk losing quite a bit, including your sim.
The Sims Medieval: Pirates and Nobles looks to flush out the main game a bit by adding more involved quests and giving you choices in how you approach the story. The goal of the game is not necessarily to create your own story as you would in the main Sims series; The Sims Medieval seems to be designed for those who need a little more guidance and direction while still maintaining an element of choice. You'll be able to choose your side when the adventure pack is released on August 30.
I would take the Sims over Medieval any day. And as they didn't do much to change the core linear gameplay of Medieval, this is another skip for me. After giving so much control in The Sims, they deprived us of so much more in Medieval. I am surprised that they sold enough copies to demand an expansion.
Wow, you people are really blind as to what makes a game good. Does it HAVE to have blood and booze? No. The Sims is awsome and so is Medieval. Sure, it has a little more linerarity to it, but thats not always bad!
M rated like I want my sims to be alcoholics, etc. Watching em being happy and naninuni all the time doesn't last long
I'm shocked we ever even saw Sims medieval hit the stores...how did anyone sell the idea of making a game that looks like Sims 3 but the amount of content and freedom that we saw in Sims 1
Sims has to be rated R and open ended- easily modded and actually fun to play for the real market..me. Beware a bit beast? Beware that your sales are going to drop if you don't make this good.
The Sims Medieval's biggest problem is that it stripped out the open gameplay of The Sims. If they make an expansion that allows you to take control of the sims like in Sims 3, consider it sold.
When will it get through their heads that a M rated Sims game would sell way better than any other before. But no, they gotta make medievals, pirates and whatnot.
The sims medieval was a great idea but poorly executed... This game could be so much more! I'm not that excited about this expansion... I'll wait for the reviews first
- Release Date: Aug 30, 2011 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.