Sims 3 started with good signs over Sims 2, even if less items were included, there are always options to customize the style of almost anything in the game. The expansions, added a different twist in the game but at some point it becomes overloaded with junk. The numerous skills, professions and collections will drive perfectionist players mad. As far as I am concerned, managing a family with two or more children is a cumbersome process when you try to provide them with skills to hold on when they grow up. We all hope that pets appear in later expansion instead of expansions that might seem funny and entertaining but in the long term are not worth the cost. Last but not least, Sims 3 has now been over 35GB in hard disk space and is most likely to exceed 50GB before a new Sims game will be released. Hard drives might be much larger but not equally fast so it takes some time to load a game on an i7 which in tandem with bugs, forcing to restart the game and wait once again detracts from the appeal of the game! Hopefully EA will draw its attention to compacting the game space requirements and FINALLY eliminate most of the bugs!
The Sims 3: Generations will let you explore life through the eyes of a child or teenager and share it all on Facebook.
The Sims 3: Generations is the fourth expansion for The Sims 3--the latest game that lets you live out the virtual lives of little computer people. Generations fleshes out the lives of sims who are of the child- and teenager-age levels by giving them plenty of new stuff to do. It also adds social media integration that lets you record key moments in the lives of your characters to your Facebook profile, if you so choose.
Teen life in The Sims 3: Generations seems like a real challenge if you try to make the most of it. Between school, which eats up five hours of your in-game day; homework, which eats up another hour; and your regular "motives" (personal needs for food, sleep, entertainment, and so on), there seems to barely be enough time to rig the toilet to overflow. Even though our teen took the new rebellious trait (which helps you pull off pranks and sneak out while grounded), we made the mistake of starting our first family of four (two parents, a teen, and a child) with a teeny-tiny house; it was so small that it was all but impossible for our little teenager to get caught by her grumpy father after she rigged the bathroom sink to spray him.
It was either that, or the fact that we got caught in the act while we were still rigging both the toilet and the shower for daddy dearest at the time. You know, one of those. Parents just don't understand, man. As a result, our first family's father, who had not been given Generations' new "nurturing" personality trait (which makes parents better around children) and who had instead been given Generations' new "dislikes children" trait (which makes parents worse around children), sent our teen immediately into a time-out. This takes a whole hour of in-game time, during which your sulky teens shuffle off to the nearest corner and mutter angry simlish gibberish under their breath the entire time.
We figured we'd seen the last of our teen's happy days and sent her off to bed. Yet, the very next morning, the phone suddenly rang to reveal that the parents of our family had just won a fabulous sweepstakes vacation for adults only, leaving our teenager in charge of the house. Both kids excitedly hopped onto the school bus just after the parents jumped into a taxi, without anybody realizing that the botched batch of morning waffles had set the kitchen ablaze because no one in the family could cook to save their lives. Oops.
Still, our eager teen returned home from school that afternoon and immediately called up every single school friend she could to get over to the house as fast as possible, ordered a pizza for our guests, and made liberal use of the unique social interactions that come with our teen's party animal trait--namely, "woo!" (This causes your sims to walk up to someone else and shout "woo!" while waving your hands around). Unfortunately, our teen's other randomly picked traits--bookworm and genius (which help a lot when solving logic puzzles)--turned the party into a bit of a downer when she, and everyone else, switched from excitedly chatting to quietly reading books and then falling on the floor exhausted to sleep. There have probably been better parties in history than pizza followed by wild gesticulations, followed by book learnin', followed by sleep. But before we could really raise the roof and get the cops on our case, our parents suddenly returned from their trip at 1:00 a.m., giving us only an hour of in-game time to clean up. We hurriedly tossed the pizza, used the "shoo" social to send all our friends home, and escaped punishment by the narrowest of margins.
Our time with a child sim was a lot more wholesome and probably much more positive on the whole. Well, no--maybe it wasn't. Because we equipped our child with the family-oriented character trait (which causes sims to love spending time with family members), he was always looking for playful pillow fights and quality time. What he got was ignored by parents who didn't particularly care for kids, a teenage older sister who was too busy preparing for a career in the exciting field of juvenile delinquency, and meal after meal of cold cereal he prepared for himself. So, he retreated to the world of make-believe, playing with stuffed animals, racing cars, and spending time in an expensive tree house his parents purchased to keep him out of their way.
Children can play in tree houses and playact royal addresses to subjects below, though they can also use these venues as a launching point for water-balloon assaults. Sadly, our self-absorbed family members were so busy avoiding each other that we didn't get any target practice, which is why our child instead used the new costume chest to escape to the world of fantasy. The chest has four different outfits: prince, princess, Tyrannosaurus rex, and astronaut. And, being hell-bent on getting our family's attention (no matter if it was the "good" kind or the "bad" kind,) we immediately went on a make-believe rampage that ended with our child smashing his sister's dollhouse to bits. This act definitely got a lot of attention from visiting neighbors, though our distant parents didn't witness the act because that would've involved actually spending time with their child.
Generations seems like it offers plenty of room to create family dysfunction, but to be fair, it has lots of other, more-social options to let players build happy families. It also has a built-in feature that handily reminds you when any of your sims have done anything notable. This quickly saves the event as an in-game milestone, which you can then transfer to your online profile at the official Sims 3 website; from there, you can then upload it directly to Facebook if you have your profile linked. Generations will be released later this month.
I, too, really don't like that option but I guess when you're a developer you have to follow the trends. I'm sure I'm not the only one torn between the fact this is the third generation of the Sims franchise and nothing really new has come up yet. These features could've easily been in a update and this package could've featured something else (weather. pets. something!). Although a loyal fan I am starting to feel the best option is just to play Sims 2 again.
I don't like the facebook options many games tend to include lately, but aside from that game looks good. Let's hope it doesn't include a ton of bugs like previous expansions.
- Release Date: May 31, 2011 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.