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The Secret World Review

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Game Emblems

The Good

  1. The game is an artificial, dull and unfair product made by golddiggers.

  2. The most intriguing, immersive, and difficult mmorpg to date.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

The Secret World's puzzles, storytelling, and atmosphere make for captivating exploration--but occasional frustrations threaten the journey.

The Good

  • Creepy and unique modern-day setting invites you to explore  
  • Intricate writing and lore entries draw you into the ongoing narrative  
  • Investigation quests are an intellectual change of pace  
  • Open-ended combat system allows for experimentation  
  • Fantastic sound design.

The Bad

  • Movement and combat are floaty and unsatisfying  
  • Unacceptable quest bugs and execution flaws lead to major frustrations  
  • Disappointing player-versus-player.

In a genre filled with dryads and dragons, The Secret World emerges as a dark and thoughtful counterpoint to the enchanted forests of most modern online role-playing games. Even when the skies are bright, an emotional cloud hangs over your every action. Rather than rush you from waypoint to waypoint, The Secret World takes its time to tell stories and build tension. Instead of spelling out your goals, it makes you think about the reasonable next action hinted at by scribbled notes and cryptic clues. This is an unusual game, and like many unusual games, it demands patience and focus.

What makes this massively multiplayer game so unusual? To begin with, the setting is unlike any other MMOG. The Secret World doesn't whisk you away to a fantasy fairyland or a scorched sci-fi landscape, but occurs in an off-kilter version of our own planet. "Everything is real" a quest giver might tell you, and so it is: biblical plagues, haunted house horrors, and zombie invasions are threats--as well as symptoms of a greater power at play. Even the so-called "hollow earth" is real, serving as a central network of walkways that connect you to your various destinations, where police captains and academy administrators await delivery from their waking nightmares.

Some quests are doled out by objects you stumble across--a corpse sprawled across the road, or a computer terminal, perhaps. Most are provided by any number of mysterious citizens, who offer the most melodramatic of explanations for their needs. The writing and dialogue are notably self-conscious. "The city is a honeycomb of terror, each cell barely cognisant of the others" says one entry in your lorebook. And in a quest giver's monologue: "Men queuing up to cross over, animals guarding the threshold, returning gods and demons. Musical chairs of the soul." None of this writing sounds particularly natural, even though the excellent voice cast sells each and every alliteration and pregnant pause.

As belabored as the writing is, it works remarkably well in context, inviting introspection and analysis. The Secret World cultivates an oppressive tone in almost all of its aspects, including its wordy dialogue. After you choose a faction (Illuminati, Templar, or Dragon), the game introduces you to your home city, and the mysterious organization for which you work. After this lengthy blend of cutscenes and rudimentary exploration, you enter Kingsmouth, Maine, where you keenly sense the inspiration of authors Stephen King, H.P. Lovecraft, and Edgar Allan Poe. The darkness is thick, and gnarly trees loom large over you. Iron fences and brick columns surround an abandoned mansion, its rising parapets ever-so-slightly askew.

The dejected atmosphere works hand in hand with the mythical tales that develop as you push forward. In New England, you learn of a league of young monster slayers, and the first girl invited into the fold. In Egypt, cultists worship ancient gods, and sand creatures roam the desert. In Transylvania, the locals tell chilling tales of the Draculesti. Each region is a bleak wilderness to be tamed, and there's a sense that frights and chills lurk just out of view. The bleakness can even get overwhelming, the nighttime becoming so black that you can't see an inch in front of you, making you long for an in-game flashlight to break the gloom. (Certain quests grant you a miner's helmet, but you may not get to use it once the missions are complete.)

For the most part, however, The Secret World's graphics engine serves the art design well, scattered visual glitches notwithstanding. Of special note are the layers of sound shrouding your adventure. You roam the halls of an abandoned asylum, where the trembles of a bass drum build anxiety, later released by the chilling howl of a tortured spirit. On the outskirts of al-Merayah, shimmering dissonant chords create an air of unease. Even the smallest of sound cues--the notification that you have earned ability points, the discovery of new lore--fit seamlessly into a remarkably cohesive sound design.

Some of The Secret World's quests can be boiled down to the kinds of kill-this, fetch-that tasks you've seen in countless other games. Even when this is the case, however, developer Funcom does its best to give your actions context and chain missions together so that even ordinary objectives are organic to that particular area, and fit within its ongoing narratives. If you enjoy online RPGs for the comfortable cycle of "take quest, arrive at waypoint, kill monsters, return for reward," The Secret World isn't for you. You can queue up only a small number of quests. The downside is that you perform fewer tasks at any given time and earn quest rewards at a slower rate. The upside is that you are fully conscious of why you are doing what you are doing at any given moment.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

217 comments
icelaika
icelaika like.author.displayName 1 Like

On steam, it says the monthly fee has been revoked, so now its a one pay and play policy. I'm still debating whether or not to get the game :/

Zevvion
Zevvion

@icelaika This is the first MMO I have ever played, so take my comment with that in mind, but I am really enjoying it. 

The thing that drew me to play this instead of other MMO's was pretty much the setting. It doesn't feel like the typical MMO fantasy stuff. It is a really good game. 

AtariOno
AtariOno like.author.displayName 1 Like

@icelaika Play it, Ice.  It's the most intriguing mmo out.  Trust me, man.. lol  I've played them all.  This one is great.

methodium
methodium like.author.displayName 1 Like

Agreed with MikeHawthorne 100% . this game is a very refreshing depart for MMO to take. loveing every minute and cant wait to log back in .

MikeHawthorne
MikeHawthorne like.author.displayName 1 Like

I don't agree with the previous poster on almost anything he says.

The story line is consistent and not hard to follow.

 

There is a lot of humor in the game like Deputy Andy's story about his father.

 

I find the game animation to be very smooth and fluid, even when played in 3D Vision where it has to generate at least 120 fps.

 

By limiting the number of action slots it means that you can do all the combat with one hand on the keys using the mouse to move and dodge.

 

I haven't had any problems renewing paused quests, and the combat it fun, it's not just a stand there and slug it out, you have to avoid attacks from the bad guys, a outline appears on the ground and you need to move quickly to get out of it to avoid the big attacks.

 

How you set up and use your attacks makes a big difference as to how effective you are.  With only seven keys for attacks (not counting the extra key you get later) you have to make choices.

 

Do you want to be able to heal or have a bigger attack, do you want to stun the bad guy or set him on fire etc.

 

I like the fact that there isn't a normal level system, you can have high health, say 10,000 health points of have high damage and lower health, or something in between and you can adjust it at any time.

 

The quests are fun, not the mind numbing kill 10 chickens and and bring back there tail feathers, you investigate, fight your way through attacking zombies and when you get done you call in the results on your cell phone instead of having to trek back to the quest giver.

 

I've played MMOs since Ultima Online and this is one of my favorites.

I've played it since beta and now that it's gone free to play several of my friends are getting involved (they all love it) so I started a new character and am having a blast doing it over again.

 

The graphics are great, if you have a fast enough computer, and I do so it may be that some people are having performance issues, buy none of my friends are having problems.

 

On the down side there are some issues with quest bugs, I'm dealing with one of those right now, I just can't get the Boat House in the Mist quest to update.

 

But all in all, this is a great and original game that is a lot of fun to play.

 

Mike 

 

 

johnwck90
johnwck90 like.author.displayName 1 Like

Well, thank God I never bought into the pay-to-play version of this.  It's poor beyond belief once you get past the gesture at storytelling that so fragmented it doesn't engage you.  The interface makes you realise the effort of other developers.  You can't abandon quests and retaking them can be problematic.  Support is poor within the game.  The animations are poor and on a mid-range laptop (i7 gt555m) it looks nothing like the screen shots.  Stuff you take for granted in most MMOs like looting and interacting with other players is tedious.  Looks like a twelve year old game, plays like one and the whole grind of it is unrewarding.  I bought it as soon as I found out it went free-to-play.  I bought it while travelling over Christmas and as soon as I tried to get it going I spent two days having to photograph myself with my copy to send to them to validate I'd bought the copy.  When I finally got to play I found it tedious.  The spells are unrewarding.  Healing is like trying to fill a bucket by spitting in it.  I mean, there is nothing charming or engrossing in this game.  If you can run it on a gtx 680 it might look a different game but if  you are expecting to play casually on mid-range hardware, it runs worse than other games on my cheap machine.  It's worth the box price but you soon tire. 

maotinanai
maotinanai

@johnwck90 I tottaly disagree with you m8.I play it on dual core intel with 4 gb ddr2 ram and nvidia gt430 gpu with 2 gb ram ddr3.my system is definitely a mid range one and i play the game on full graphics on dx9 and on high on dx10 settings.And it runs smooth.Dude there is a rule even if you use a heavy laptop machine IT CAN NOT and it will NOT have the same performance with a Desktop.That is the truth.About the bugs.Really?Name me just One MMO that did not even one bug.And let me tell you this the time i played (around 50 hours so far) i saw just one quest bug.Dont know m8 maybe you need to install it on a desktop

MoggieCanada
MoggieCanada like.author.displayName 1 Like

What I am really surprised about is not one mention about the insanely huge size of the client...I mean 30 gigabytes for a digital copy to download, and over 10 gigabytes worth of patches if you get the box set? Really? Funcom, what the heck? There is an old computer term to describe software like that....bloatware.

 

I still have the DVDs and will plan to return once the client is streamlined.

slax_
slax_ like.author.displayName like.author.displayName like.author.displayName 3 Like

Can't believe the low rating given to this game.

I find it really enjoyable and for sure better for me than GW2 (I wasted my money and my time recently on that game).

After Pandaria dumbed down Wow way too much that I cannot continue playing it, Secret World maybe THE GAME to me.

breathnac
breathnac

Biggest bummer to this game is the monthly fee. Thats The ONLY reason i wont get it

xXJayeDuBXx
xXJayeDuBXx like.author.displayName 1 Like

Not a bad review and 7.5 is still a good score. I do wish Gamespot had more PC game reviewers to get some differing opinions about them.

nt00mdnrkist
nt00mdnrkist

RE: Clickable Quest Items

 

Previously only a yellow outline of a quest item would be visible which you'd need to click exactly on. In the recent update however they made it easier by adding a tooltip with the name of the item when you're close enough and a hotkey so you needn't physically click on it. It works 90% of the time though there are still times where it isn't so obvious. Which is fine.

WaveyDL
WaveyDL

The bugs are being patched and a /petition is usually answered in a few mins. These are launch stutters not problems with the game. Compare other MMO launch days. No crash and no wait to log on. 

This game isn't perfect but it's better than 7.5. I hope you do a revisit and give it another go.

Fun game that's getting it's final polish!

Maersyndel
Maersyndel like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

I ended up getting this, mainly to see how Lovecraftian it is ( quite a few references so far), and I have to say it's probably better than I expected. The questing is much more enjoyable than your standard MMO fare. Investigation quests actually require a bit of lateral thought and are a huge breath of fresh air.                                                         It's a very intelligent game and am loving it it. Yeah, there are a few bugs, but nothing game destroying. Took me a week to find my first one.

keyb0red
keyb0red

wished this was free to play

BigB-65
BigB-65 like.author.displayName like.author.displayName 2 Like

I've been following this game for a long time, mostly because of "The Longest Journey" and "Dreamfall", which are among my all times favorites.

I'm reading quite a lot of good things about TSW, here and elsewhere but I have little patience for bugs and glitches, so I'm going to wait a few more months for these issues to get fixed but I'm definitly going to get this.

An intelligent MMORPG is undeniably a rare gem that can't be missed.

FkThisName
FkThisName like.author.displayName like.author.displayName like.author.displayName 3 Like

Seems the players like it a lot more then the critics.

Definitely meant for a more mature crowd.

 

I do suspect with the excessive advertising Blizzard does here, gamespot seems to give them a higher score then deserved.   Just head to Diablo 3 forums and see what the players think of their own game, then check out the score gamespot gave it.

 

DiGzY
DiGzY like.author.displayName like.author.displayName like.author.displayName 3 Like

 @FkThisName

 Gamspots credibility never really recovered form the hole Kane & Lynch fiasco. Used to be a place where gamers  reviewed games, now it seems there critics more interested in site hits. TSW is far from perfect but has been truly under scored.Try the game and see for yourself why pc gamers have fallen in love with the TSW.

Canis39
Canis39 like.author.displayName 1 Like

"Gamspot"?

 

"the TSW"?

DiGzY
DiGzY like.author.displayName like.author.displayName 2 Like

 @Canis39

 Gz, hope you can contain your erection after spotting those mistakes :D

Cypher21984
Cypher21984 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

I am not a fanboy of TSW, but I was beta testing the game in open beta. I have to say that this is not your typical MMO. The questing is over half the time unique compared to kill x monster.

 

There was some serious bugs at launch, with chat being the worse bug I ever seen for an MMO. Not being able to communicate with your group was horrible. Most of these bugs have and are being fixed.

 

As for comments on poor combat I don't see what's different compared to any other MMO. I never played GW long enough to see the AP system someone mentioned, but I find the Ability system very rewarding and almost addicting.

 

If combat was boring, I wonder why this game forces players to pay attention and always keep moving to avoid enemy aoe's. Relying on a saving dodge cooldown for a boss fight, is much more challenging; than pressing buttons until your agro on the threat meter is too high.

 

I have not played an MMO since final fantasy that had a combat system that was as challenging as instances in TSW. The difficulty in instances is much higher and rewarding than any MMO to date. If the group doesn't know how to fight a boss, or not geared right there will be a  wipe. It can be frustrating, but once the group beats a boss it's very rewarding.

 

I read people complaining about an in-game store, and how it's wrong. This store only sells outfits and cosmetic items. No gear nor game play items can be purchased. I have always stayed away from p2p for the same reasons you mentioned, but this game doesn't have those problems.

 

The only game play issue I find annoying would be the movement, not the combat. Having to explain to guild mates that there are different levels of jump in an MMO is a poor design issue. This MMO actually requires a fair amount of platforming to complete quests.

 

I pre ordered TSW to test it out, because that's what is expected for a game designer. During beta I was not enjoying the game. I felt the game to lack content, and features.

 

Since the actual release and not being locked into the starting zone, i have found a game where once I max my skills, I can just save my design of character, and then create a new one without having to start over with level and gear. Playing a game without the need for alts is a great design.

 

Don't play or buy games based on any ones review. Use a review to see what people feel is a plus or minus for a game.  I found out during my time at college, that there are different type of gamers. Even hardcore gamers have different ideas. Video games designs are based on grabbing a certain age and interest group.

 

TSW is a game created for adults who are tired of Barrens Chat, and ninja looters. In-fact I have hardly seen a negative comment towards other players, compared to other mmo's.

 

TSW is not for gamers who expect everything to be easy, and solutions pointed out to them without any trouble. Players should be happy quests can even be tracked and are easy to find the quest area.

 

It's sad when a game company tries to break away from making your average mmo, and is attacked for having combat that is similar to other mmos.

 

johnwck90
johnwck90 like.author.displayName 1 Like

Just played Guild Wars 2 (GW2) Beta for the final weekend and I have to say I hope it's the end of pay-to-play monthly-fees.  I would really like to try this game but not at £12 a month.  If I could buy a year's access for £70 or so, I would be prepared to make the purchase but I think anything more than £5 per month is too high now.  With Borderlands 2 and GW2 free-to-play, there is no reason to pay.  The quality of GW 2 is astonishing, the quality of engagement in the different labour processes that have gone into the design is remarkable.  You stand in a cave or on a bridge and everywhere you look there is extra-detail added merely because the creator wanted to make that extra effort and work longer to produce a moment of beauty.  Everywhere you look there is excessive, unnecessary, detail and this is the hallmark of experiences of real worlds, it lifts the sense of being in a world.  My advice, don't buy in to anything for another month if you want cooperative on-line play.  I made the mistake of buying the year-membership to WoW which was one of the worst decisions I ever made (well it was mainly for my six year old nephew who wanted the mount but now he lost interest in wow!)

DiGzY
DiGzY like.author.displayName like.author.displayName like.author.displayName 3 Like

 @johnwck90

TSW is amazing, worth every penny of the £12 a month, you get real monthly content. If you love RPG's and MMO's your in for a treat.

johnwck90
johnwck90

 @DiGzY Well, I will definitely get it as soon as they reduce the price.  After your recommendation I will definitely try it.  I wanted to get it and applied for the beta but didn't get in but when I saw the price, it put me off.  I am making it a rule now that unless I can buy a discounted extended membership I won't pay.  

johnwck90
johnwck90

 @3amo0o0r Oh great, thank you so much for telling me.  I notice that the 6 August is a monday.  So, when does the weekend actually start?  Is it Friday night like GW 2 beta weekends or will it be saturday?

3amo0o0r
3amo0o0r

 @johnwck90 There is a free play for the weekend on the sixth of august you can try it then.

rudrick
rudrick like.author.displayName like.author.displayName 2 Like

cant stop laughing , He score ME3 with 9 & call yourself RPG lover

I don't know what he talking about , TSW is awesome MMORPG

bobbo888
bobbo888 like.author.displayName 1 Like

 @rudrick you realize the metacritic score is lower than his review right. You can't compare mmo's to single player RPGs. 

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