Nice and shiny, but old design.

User Rating: 5.9 | The Saga of Ryzom PC
Ryzom simulates a vast jungle with interesting and exotic but also alien fauna and flora. This world is ruled by a nature goddess called Jena. She got two kinds of gardians: magical wood spirits called Kami and a highly technologically advanced species called Karavan flying in big space vessels, minding their own mysterious (but peaceful) business for as long as they remain on the world (where they never leave the vicinity of their vessels).

Sounds nice? So where do the players come in?

The players take on the role of a member of one of the worlds four primitive tribes, hunting in the woods, having fun building stuff, outfitting their character, and worshipping either of the goddess' servants. So much to the backstory in a nutshell.

So what's wrong with the game?

First of all, it is an old generation online game. Which means there are no quests or instances, and 95% of gameplay are tradeskilling or grinding your way through the planets flora and fauna.

Second of all is the roleplaying aspect. Let's be cocky. Playing some tribesman who worships a mysterious bullet slinging device as a gun is fun, but only to a small lot of people, and only for a short while, then it gets boring.

And what remains?

A grindfest with limited opportunities for roleplaying. Hence the rating. It's not a bad game, for a short while, but it isn't really good either. It's old fashioned, and since World of Warcraft has been released those flaws can be noticed even more.