Interesting and challenging, but mostly just sad!

User Rating: 4.5 | The Lost Crown: A Ghost-hunting Adventure PC
The actual plot of 'The Lost Crown' shows a lot of promise. It's all set in a throw-back town called Saxton that's rife with ghosts and ghoulies, and your mission (being that of the trendy Nigel Danvers) is to find and retrieve a relic called, you guessed it, the lost crown! Kitted with your ghost-hunting kit and your clipped english accent, you explore the town constantly gathering clues about where to go next, all making this out to be what could have been a decent adventure game, but yet again, it's failed miserably. Don't get me wrong, it's not so terrible I want to throw my moniter at a wall in exasperation, but it's pretty bad. First of all, your main character is supposed to come across as this young man based on the reception he gets from all the other characters he meets. Somehow I think a 30 year old dressed in a flat-cap and a body warmer who speaks like an old upper-class land-owner shouldn't be referred to as 'lad' or 'youth'. The voice acting in general is fairly tragic and weak, again with the accents being either extremely somerset-based or just way too posh. Although the ghost-hunting aspect of the game can have it's fairly cooky moments, it's mostly followed by a disappointing show-down with a small burst of black mist that blocks your path to the next part of the game. Movement itself is laboured and frustratingly slow, with Nigel's pace rivalling that of a crippled snail. Plus the option of double-clicking to quickly speed Nige' to the next level doesn't always work either, further adding to the amount of growling you'll be doing at your moniter. Environments aren't too bad though, and I quite liked the black and white backdrop which was occasionally broken up with some bright blue flowers or some ruby red blood, however the settings weren't enough to detract from the completely unbelievable story lines. For example, in real life, if a complete stranger walked through your front door and started talking to you, you'd probably panic and order them to leave. Not Nigel. Nigel gets invited to dinner and gets to hear the house-owners life story! It's too far removed from reality to be taken seriously, and although there are some challenging puzzles scattered here and there throughout the game, it was generally just more funny than it was creepy.