Has potential but pulled down by certain flaws.

User Rating: 8.5 | The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King PC
This expansion pack allows the player to relieve the Fall of Arnor and a new faction,Angmar.However,the new faction is incredibly buggy.There isn't a lag but some of the soldiers and heroes look as though their lagging.Other wise the new faction would be quite good.There is again,new units for the existing factions.There are also new heroes.Nazgul is no longer a single unit,it is merged into 6 riders.The Nazgul on the fellbeast are named.One is Morgomir,the other Khamul.They also can land now.Riding on fellbeasts also occupies your CP point,which is something new.Existing units need more CP than ever.Wights are also significantly much weaker and can be killed by a regular level 1 unit,though it involves casualties.The power list for the existing faction is re-arranged and replaced in some cases.There are more maps than ever.There are several minor and major changes in the game.The Barrage power is updated,it now looks like bluish flaming meteorites instead of the red flaming ones.There are no significant changes to Ring Heroes.Glorfindel can now use Blade of Purity with WindRider when mounted,which makes him able to kill Sauron if it's a one on one.Volley abilities for archers have less radius as well.There are also "Mini-Heroes" for each faction excluding Angmar.Mini Heroes are hordes that are very powerful and costly as well.Lone towers are also significantly weaker in defence as well as size.