Just got done playing in the stress beta. Boy, what let down. I'm a fan, so I really wanted it to be good. Killing wolfs, boring quests, races that offer no different stats form the others (hobit is as tough as a human?, whats up with that), limited class picks (oh, a warrior/thief/single boring mage oh yeah), etc. Most has been done before better, and any new stuff is small and limited. Not to mention no real PVP options, no evil classes, again no new classes (not really), plain graphics, ....... Have better hopes for Conan and Warcraft (at least they are doing something different, conan with combat/adult theme and warcraft with more involved pvp). This is just "lets do the standard thing with a LOTR theme". No more, no less.
Midway and Turbine announce a release date for their anticipated Middle-earth role-playing game, as well as other new details.
LAS VEGAS--For fans of hobbits and elves, the big news to come out of Midway's Gamers Day in Las Vegas is that the upcoming massively multiplayer role-playing game The Lord of the Rings Online: Shadows of Angmar has a release date: April 24. And Midway and Turbine announced some ambitious plans to reward beta testers of the game, including a plan to let you create a character based on one of the four good races of Middle-earth (human, elves, hobbits, and dwarves) and battle the forces of the evil during the period of the War of the Ring.
Turbine CEO Jeff Anderson also explained the incentives the company is offering to those who preorder the game, and they are impressive. Those who preorder The Lord of the Rings Online will be offered a chance to subscribe at a reduced rate of $9.99 per month once the game launches (the regular rate is $14.99 per month) or to purchase a lifetime subscription for $199. Not only that, but those who preorder will also be allowed into the upcoming open beta test, and characters created during the beta test will carry over into the live game once it officially launches. Traditionally, beta test characters are wiped out when a game goes live in order to start everyone on a level playing field. This is an addition to the regular preorder bonuses that are expected, such as access to rare items and weapons in the game.
Anderson also discussed some of the community aspects of the game, which sound like they're going to weave players together in cool ways. For instance, there will be text and voice chat in the game, but that's only the beginning. You'll also be able to post blogs in-game or export your character stats easily so you can post them on your own blog. There's also a wiki that users can contribute articles to. And he also hinted at some cool Google mapping features.
We had a chance to create a character and check out some of the opening-level content, and the first thing that stands out about The Lord of the Rings Online is its beautiful look. This is one of the prettiest massively multiplayer role-playing games that we've seen, and J.R.R. Tolkien's famous fantasy world looks exactly as you would imagine it. Human settlements are pastoral in appearance, while elven cities are majestic and soaring.
Character creation is going to be something you'll spend a lot of time in, judging from the many different customization options at your disposal. There are the four races, of course, but on top of that you can select gender (though only male dwarves are available), facial features, and even the character's homeland, which can help determine default coloring. After that, you can select one of seven different classes, though some races may have fewer class options. These include the burglar, which is sort of a thief class; the captain, which is basically a battlefield commander with leadership skills and a herald pet; the champion, which is a dual-weapon-wielding fighter; and the hunter, which is essentially an archer class.
Your starting area will depend on the race you select, but the idea behind all starting areas is the same. Not only will the starting area quickly walk you through the basics, but the hope is that you'll also be drawn more quickly into the game's lore and story. You won't spend hours killing low-level monsters trying to figure out what you're supposed to do, because you'll encounter key figures or characters from the novels. We saw that the starting areas featured a dreaded nazgul, the lieutenants of the evil lord Sauron, and terrifying trolls. Thankfully, in the case of the latter, the elf lord Elrond showed up to save the day.
After the starting level you'll be dropped into a beginning level for the first series of quests, many of which involve exploring the world, meeting new figures, and getting instructions from them. The quest system is designed so that you can easily figure out what you're supposed to do by glancing at the minimap--quest objectives are highlighted, as are quest givers. Before too long you'll level up, which means that you'll need to find an appropriate trainer to teach you new skills and abilities. However, this won't be cheap, and the more powerful the skill, the more money you'll need to learn it. Also, some skills will have level prerequisites attached to them.
The world you'll run around in is, in a word, scenic, and you'll spend much time standing there and soaking in your surroundings. You can also admire your character, because the customization options ensure that you can create a striking appearance for your avatar. Then there are the countless different weapon and equipment combinations that you can equip to really stand out. Between the attractive visuals, the detailed world, the rich mythology of the Tolkien universe, and some innovative new features (such as being able to play as monsters), The Lord of the Rings Online looks like it has a lot of promise and potential. The game will be released on April 24.
this game is not a simple point and click, for instance blocking is real-time, and so is countering... i'm not sure how in-depth the real-time interaction is but it's at least a few steps past the current mold
This sounds really exciting but I hope they have more tricks up their sleeves because they're up against WoW. It will take very little for this to fail.. and I hope it doesn't because I need something to rip me away from WoW.
yeah that would be nice if it wasn't point and click. interactive combat would be quite the fun, but more than likely, it's point and click.
Pricing http://www.lotro.com/preorder : Exclusive Founder's Offer* Includes: Special Membership Pricing $9.99 Monthly OR $199 Lifetime You need to preorder to get that deal though. I think this has potential to be a big game, because a lot of people know of Lord of The Rings.
hay if you think about it its 25% of 49.95 per person + around lets say $10 per month per person in a server how much you think they will rake in per year pretty much more you think more enough so that they dont need to have it 14.95. to them that around over %60 profit per consumer oh and dont for get if there havening the 199 deal that tell us this game mite last a life time . or heck it could be a short term thing
Complaining about the pay to play model shows that you know nothing of economics or of the internet. Bandwidth costs money and that stuff ain't cheap.
any one has an idea of the price? i hope is under $10 monthly because thats all a can a ford with bills and all..
is this a piont and click based combat like WOW and guild wars where u click and your character just fights automaticly while u press the number keys for spells and special moves or do you dogge and block and fight your self? point and click is so boring
Stig_Marshall : lotr white castle were supposed to be a freeroam rpg like Oblivion, while lotr online is a mmorpg like world of warcraft.
Soooo what exactly is the difference between this and lotr:white council? p.s. This game will ROCK!!
an early start in the beta and only 10 bucks a month rather than 15, and not to mention the special items in game....I am diffenetly pre-ordering this one...well also since I'm a huge lotr fan.
will this game d replace wow??? well we never know when it comes out... but still i'm voting 4 wow...
I'm sooooo looking forward to buy this game!!!! My friends and I are going to play it but they don't wanna play the beta because they think there are to many bugs :'( Soooo, I'll just have to wait :(
I don't understand why people have problems with a subscription model in the year 2007. It's not that bad, really. You buy the game for $39.99-49.99 with a certain amount of content (and a free month of play!), usually way more than you would get in any single player game. The average MMO gamer plays somewhere between 20-40 hours a week. That's 80-160 hours a month, average. Compared to a single player/offline RPG, which might take 40-60 hours to complete and with no replay value, I think MMO's offer a heck of a deal. Your $14.99 a month gets you all the playtime you want, and in the case of Blizzard's World of Warcraft, tons of added content over the last two years. They added a lot of stuff between the original release and the Burning Crusade expansion pack. A lot. Personally, while playing WoW I have purchased a minimum of one less game a month, sometimes two or three. It's a question of content. Sure, there's no monthly fee to play Guild Wars, but if you want new content when it's released, you have to spend money for it. Spend the money now, or spend it later. The Guild Wars model may end up being cheaper in the long run, but you're still paying for content whether you like it or not.
I took part in the beta stress test, and the game was awesome. It wasnt that buggy, considering it was still in beta. If you like wow, then you might enjoy this game
Im screwed. Just joined an awesome WoW guild and started to level up properly. Have Vanguard sitting next to me unopened. Have COD3 unopened. Have Stalker on order, and now this game. Where will I find time!!??
People..it costs just as much to go see a movie..and the movie lasts 2 hours or so. Figure you go to the movies once a month, whats the difference? The difference is the nonstop playing you'll be getting for the whole month.
dunno why people are so uptight about paying a fee to play an MMO. unless you want the game to decay rapidly because no staff is available to maintain and add new content because there's no revenue being generated to pay them, then that's fine. the GW references don't hold water because everything in the game is instanced aside from towns which are more or less glorified chat channels, and also because the game's company generates revenues off its many MMOs that DO have a fee. suck it up. get a job, or convince your parents that you'll get good grades.
Sounds very promising... Let's see if it can be better than WoW. I doubt it, but it's Lord of The Rings for God's sake!
Oh please. Just think of it as a really good, never ending magazine that you can be apart of that has a monthly subscription...
It sounds like a good game but for real why has it come to us the customers having to pay monthly or $200 for a full game... Anyways LOTRO looks hopeful and im playing it now.
Sad thing i find is that not only is it gonna cost monthly but there are probably gonna be 2-4 expansion packs just to fill the rest of the map out.
STOP....The pay to play model must die. Many will not pay 50$ for a game and then 15.00 a month. Its disgusting and no game justifies the cost. Play guild Wars...its free. It has over 2million online world wide and has constantly evolving content...FREE no monthly. This crap started with Ultima years ago and its about time we stopped the madness.
- Release Date: Apr 24, 2007 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: Dec 6, 2012 (US)
- ESRB: T