This one's my favorite zelda....bomb arrows, mounted combat, magnetic shoes!! Better Graphics than SS for some reason. It had its flaws, but the overall vibe was amazing. I personally liked the ending, but Nintendo said they were going to do another Zelda in this incarnation, but never followed up.
The Legend of Zelda: Twilight Princess Review
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Twilight Princess contains the same expertly designed puzzles and gameplay that you've come to expect, though parts of its presentation feel stuck in the past.
- Compelling characters and story
- outstanding world and puzzle design
- longer than most action adventure games
- terrific graphics, from an artistic perspective.
- Wii-specific elements feel tacked on
- graphics and sound sometimes go from nostalgic to dated.
When game consoles transitioned from offering primarily 2D games to polygonal 3D games about 10 years ago, all of the tricks and gameplay ideas that developers had been relying on for years flew right out the window. During this time, Nintendo quickly found its footing and released masterful takes on its old franchises that retained the fun and feeling of the older games while properly updating them in exciting and impressive new ways. 1998's The Legend of Zelda: Ocarina of Time was a prime example of this. It featured a more realistic take on the series' fantasy world than ever before, while implementing innovative new controls and offering a good sense of freedom without making the player feel lost. It's one of the greatest games of all time, so it's hard to fault Nintendo for revisiting that same formula. And that's precisely what the latest game in the series, Twilight Princess, does. For the most part, that's a very good thing, because Twilight Princess is a lengthy adventure packed with many well-designed puzzles and some interesting characters. But once you get over the rush of excitement from a big, new Zelda game having finally arrived, it's hard not to feel a tinge of disappointment--there's a very noticeable lack of evolution here, which makes aspects of the game seem more dated than classic. Even so, there isn't much out there that compares to Twilight Princess, except for the Zelda games that have come before it.
Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. There's a princess named Zelda, a land called Hyrule, and a world that's on the verge of destruction if you don't do something to save it. In this installment, there's a darkness creeping across the land, locking it in the eternal dusk of the twilight realm. You play as Link, a humble, pointy-eared boy who lives in a far-off village and herds goats for a living, yet he ends up getting involved in the conflict. The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. The difference here is that when you're in the twilight, you're transformed into a blue-eyed wolf.
Early on in the game, you meet up with one of the shadow dwellers, an impish little creature named Midna. Midna rides around on your back while you're in wolf form and serves the same purposes as Navi in Ocarina, providing you with the occasional hint. Link's beast form behaves roughly the same as the human form, as far as combat is concerned, but you can't use items. You can, however, access otherwise unreachable areas by following set jump paths that Midna will lead you through. The wolf can also dig and go into a heightened-sense mode that shows off scent trails and other hidden objects. For the first portion of the game, you'll be forced back and forth between forms, but you eventually earn the ability to switch back and forth at will, and some of the game's later puzzles will require you to do just that. You can also ride around on horseback, if you like, but by the time you get to a point when you have large distances to cover, you'll also have the ability to warp around, limiting the horse's usefulness to a couple of combat-oriented sequences.
Many of the early parts of the game take place outside in the game's overworld and in various outdoor areas as you try to clear the darkness from the land. But along the way, you'll also enter various temples and dungeons to collect new items, solve a wide variety of puzzles, and fight bosses. While most of the game's story sequences take place above ground, these temples are the core of the entire game, and they're very well done, even if they cover a lot of the same ground that you may have seen in past Zelda installments. You start out with a forest temple, make your way to a mine under Death Mountain for your fire temple, scratch your head and try to figure out the inner workings of moving water around in the water temple, and so on. That's not to say they're all taken from old blueprints, though, and some of the later temples take you to somewhat more interesting locales, like a sky temple that demands that you make precise use of your grappling hookshot.
For the most part, the puzzles are great and rooted in logic. So if you stare at the map long enough and figure out what each lever-pull does, deducing what's going on in the water temple isn't impossible. And once you get movement-enhancing items like the hookshot, you'll be carefully looking at each wall and ceiling, hoping to see a grapple-friendly target that will move you along. You'll push blocks, you'll move cannonballs from room to room in hopes of finding a cannon and clearing a path, you'll fire arrows at targets that cause blocks to move--it's all pretty standard if you've been keeping up with the Zelda series, but the formula still works quite well. However, with the way the puzzles are designed, it's certainly possible for just about any of them to trip you up and cause you to spend an hour or so just wandering around, staring at everything and trying to figure out what to do next. However, none of the puzzles are especially fiendish, which means that you might catch yourself feeling a little foolish when you finally realize that the solution was staring you in the face the entire time. But really, figuring these puzzles out is where the majority of the fun and sense of reward comes from as you play, because most of it's designed extremely well.
this game was great the only thing that bothered me is how dark they tried to make the game seem tht it was almost to dark for me the other thing is you had tht huge hyrule field to explore! but their wasnt much to see the world was boring...
Lol how did you even find your way to this review flameboy . Ofcourse it doesn't have the same graphics as Skyrim the hardware is so much diffrent x). The same stupid formula has made the fans love the series so I guess there's no need to make a zelda game with ugly overdramatic voices (like how they ruined Final fantasy). What's the name of the main character in skyrim again?
You Nintendo kiddies need to grow up and play a real action, adventure game like Elder Scrolls: Skyrim. It's 1000 times better than this Zelda garbage Nintendo keeps shoveling out. Skyward Sword looks even worse than this. It's completely retarded that Link or any characters dont have spoken dialogue in the 2010's --LOL. And the graphics vigor these games suck big time. Also, same stupid formula they refuse to change.
Sure you could argue about the use of motion control, but for me it never wrecked the gameplay...this really sucked me in as a good Zelda game with a bit of a mature/dark streak. Loved it! I'm very conservative and in love with the old games but this really should have got a 9.0 minimum!
This game is simply amazing I loved it when it came out and still enjoying it today. It deserved a higher score than 8.8. Nowadays its just online a 5 hour campaign and HD graphics but the story and gameplay are no good. Nobody can do games like this only Nintendo have this special gift
I agree about the motion controls feeling tacked on. It's not like Skyward Sword where it actually improved the gameplay. In this game I just find simply shaking the remote to be a hassle more than it is fun.
@wiigenius But then, commenting on written reviews is pretty new. It should be no surprise that a 5 year old game probably wouldn't be commented on immediately.
Wow. It has been 5 YEARS (and then some), since this written review was published, and not one comment has been posted on an extremely famous game. Interesting.
- Player Reviews: 2,006
- Game Universe:
- The Legend of Zelda: A Link to the Past (GBA, SNES),
- The Legend of Zelda: Ocarina of Time (N64, GC),
- The Legend of Zelda: Twilight Princess (GC, WII),
- The Legend of Zelda (NES),
- Zelda II: The Adventure of Link (NES, FDS, GBA),
- The Legend of Zelda: Skyward Sword (WII),
- The Legend of Zelda: Ocarina of Time 3D (3DS),
- The Legend of Zelda: Spirit Tracks (DS),
- Link's Crossbow Training (WII),
- The Legend of Zelda: Phantom Hourglass (DS)
- Number of Players: