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The Legend of Zelda: Skyward Sword - Hands-On Introduction

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  • Wii

We take a look around Skyloft in the first few hours of Skyward Sword.

Nintendo might not be developing that many games for the Nintendo Wii, but the one game that matters, The Legend of Zelda: Skyward Sword is fast approaching its November 20 release date. This latest adventure puts Link and Zelda in the skies, and we got to play through the first few hours of the game.

Check out the latest Skyward Sword Trailer

Your journey as Link begins as he awakens from a strange and somewhat unclear nightmare. The dream's meaning is unknown to Link, but to loyal fans of the series, it acts as a precursor for the pointy-eared hero's adventure. You wake up on the morning of a very important day in the land of Skyloft. On that day, Link must prove that he and his trusted loftwing are the best pair to collect an artifact that is to be offered to the Sky Goddess. In order to be a knight in Skyloft, every boy must successfully complete this task, so it's imperative that Link wins it.

For the unfamiliar, loftwings are your flying companions. Every citizen of Skyloft is paired with one, and Link is lucky enough to have a crimson loftwing, which is one of the rarest of breeds. The two are a fantastic pair and because of this, others are jealous of Link and will do what they can to split the two up, thus creating your first real quest in the game.

Your rival Groose and his cohorts have captured your loftwing, and it's up to you to find out where it is being held captive. But before you can go after it, you'll need to get a sword and familiarize yourself with the game's controls. As always, the way in which you familiarize yourself with the controls is done at a nice and steady pace that is extremely easy learn. Essentially, even before you trigger this search quest, you perform basic functions to get a hang of how Link moves and attacks. Once you obtain a sword, you can rush out there and begin the hunt for your loftwing.

Retrieving your crimson loftwing isn't difficult and allows you the opportunity to walk around and discover some of what Skyloft has to offer. This area is fairly large with a lot of people to interact with and cool areas to explore. As with any previous Zelda games, certain areas are either sealed off or unreachable in your current state, but once you acquire the necessary gear, you can easily lose track of time trying to find something new.

After finding your loftwing, you still have to compete in the challenge, and racing with your bird is surprisingly easy. You hold the Wii Remote as you would hold a paper airplane, and your motions left or right and up or down determine your direction. Loftwings can brake by pressing the down button and speed up by shaking the controller. They even have an attack, which is actually more of a speed boost that can be triggered by pressing the A button. These are limited to three at first but recharge over time. In this race/chase, the proper timing of these boosts will factor greatly in your success.

Upon winning this challenge, the story begins to open up and your true adventure unfolds. It's difficult to give details regarding a lot of what is going in the beginning without spoiling the story. The first few hours do a good job of developing the relationship between Zelda and Link, as well as provide a better understanding of the world in which they exist. As you'd expect, there are a lot of interesting conversations between not only these two but also the other citizens of Skyloft, and no two act alike. Those who enjoy traveling around and chatting with non-player characters will have fun learning more about this world through these characters.

This initial part of the game should take the average player about two to three hours to complete, and that greatly depends on how much adventuring you feel like doing early on in the game. Skyloft acts as your central hub in Skyward Sword, and Link will return to it numerous times throughout his adventure. So you shouldn't feel like you have to uncover and do everything here immediately. This wasn't where our adventure with Link ended, and we'll cover more on Skyward Sword during the next few weeks. Again, The Legend of Zelda: Skyward Sword will be released on November 20 for the Nintendo Wii.

139 Comments

  • Andrex1212

    Posted Nov 17, 2011 9:00 am GMT

    @penpusher

    Do you know how to read? I was comparing the graphics of the Gamecube version of TP with the Wii version; I never even mentioned the graphics of Skyward Sword which are clearly quite impressive for such a technically unimpressive system.
    I also didn't say standing DIRECTLY IN FRONT of the TV. Considering you would need to be near your TV to actually SEE it which most people would call being IN FRONT of the TV rather than... what... BEHIND the TV? It's amazing how far off you were in interpreting a single sentence in what I said.

  • penpusher

    Posted Oct 15, 2011 6:42 am GMT

    @Andrex1212 you sir need to actually read some articles and watch a preview ...

    Youve never even tried the motion controls and youre dismissing the game just because of that? You dont have to stand directly infront of your tv to play it, it uses the motion plus for motion control, you could be facing away from the tv and it'll still pick up your movements.

    As for the graphics they're far superior to twilight princess, true bright isnt everyones thing but most of the zelda games have had bright colourful graphics so I dont understand this whole "it needs to be realistic" thing

  • cjetter

    Posted Oct 12, 2011 8:57 am GMT

    i am getting this. all zelda games are awsome and this one will be to.

  • Wolflink001

    Posted Oct 11, 2011 5:42 pm GMT

    @Andrex1212

    Skyward Sword is far from being ruined my friend. Don't let something like Wii Motion Plus make you think the game is ruined. I personally would have liked to play it with a Gamecube controller just as you did. But Nintendo strives for innovation and I respect them for being different. Trust me, once this game comes out you will probrably forget all about complaining and be too busy playing it and marveling at the awesomeness that is the Zelda series. Just my 2 cents...

  • jonb4play

    Posted Oct 10, 2011 5:37 pm GMT

    is there voice acting in this game?

  • chefstubbies

    Posted Oct 8, 2011 8:01 pm GMT

    Game looks good, but why'd they make princess Zelda so fugly?

  • biggestnewb

    Posted Oct 7, 2011 4:49 am GMT

    link doesn't need to talk in text nor voice. that's what keeps him so appealing. the mysteriousness.

    and i agree on a majora's mask remake, haven't played it since i was a child

  • Trenchman

    Posted Oct 5, 2011 12:45 am GMT

    @Crypto145

    I'm not saying that is should be that way because it always has been, and I don't have a problem with change. What I am saying is that change, although not always bad, is not always good, and I think that these games were better the way they were before. Also, I'm sure that a Zelda movie could be made that I would like, but I love Zelda a lot. Because of that, I would have very high expectations, so chances are, I wouldn't like it.

  • thenerd64

    Posted Oct 4, 2011 6:45 pm GMT

    Limited edition for me

  • HenryKrinkle666

    Posted Oct 4, 2011 2:10 pm GMT

    Okay, everybody, Link doesn't need a voice, but I really do wish that he would actually talk in the text. All he ever says is yes, no, maybe. It would be cool if he actually engaged in conversation with the people that are talking to him rather than staring at them as though he were a mute.

  • HenryKrinkle666

    Posted Oct 4, 2011 2:08 pm GMT

    @dbzfan156 Pff, why would the guy with a Link user icon want the limited edition of a Zelda game...? That's just dumb...

  • Wormkid_64

    Posted Oct 4, 2011 10:24 am GMT

    I just may nab the limited edition of this game. 15 years from now,it'll be cool to look back on the gold Wii remote the way you look back on all the special colored games and controllers for the N64. Plus the game seems to be quite a bit more juicy then previous Zelda games,in that the enemies are more intelligent. I read an article in Gameinformer about it,and it sounded cool the way many of them react to you. I guess having the freedom of one to one motion means the enemies can be more flexible than attack,display weakness,repeat.

  • dbzfan156

    Posted Oct 3, 2011 6:48 pm GMT

    i think im getting the limited edition

  • Wolflink001

    Posted Oct 3, 2011 12:59 pm GMT

    I don't believe we need a remake of Majora's Mask just yet for 3DS. We need some brand new Zelda titles on 3DS instead of remakes of the same Zelda games we've played before. OOT 3D is enough for now, can we see some new Zelda titles for 3DS?

  • drummerboy71

    Posted Oct 2, 2011 11:19 am GMT

    We need a remake of "Majora's Mask" for the 3DS!!!! Support Operation Moonfall on Facebook, and learn more. "Majora's Mask 3D" may happen with your support.

  • DS-man

    Posted Oct 1, 2011 2:05 pm GMT

    Got this pre-ordered, Cant wait, looks like the greatest Zelda game since OOT, Not saying the others rubbish, I loved them all, but this one looks fantastic!.
    I also liked Minish Cap, One of the most underrated Zelda game, But best Handheld, Even better than the DS versions.
    Id love to see how Nintendo will make a zelda game for the 3DS. I hope they'll make it like OOT3D than PH and ST

  • Darkstrike15

    Posted Oct 1, 2011 1:53 pm GMT

    Looks awesome! It'll be great to add to my collection.
    But, nothing will hit me as emotionally and/or spiritually as Ocarina of Time/Majora's mask did.

  • jetfreakist

    Posted Oct 1, 2011 12:04 pm GMT

    nothing beats classic! LoZ is still a must have these days

  • Primus_Elite

    Posted Oct 1, 2011 9:53 am GMT

    How can you people not be geeking out at being able to control Link's sword 1:1 and get into real swordplay instead of button mashing or flailing motions. And some of you are stone cold fools if you think Nintendo would let Zelda go to a competitor's console. Real system or not, with the death of Nintendo would go Zelda. If you were true fans you would suck it up and play through what is most likely going to be a classic.

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