We run you through some of the new features in this port of an all-time classic.
There's not much you need to say about Nintendo's upcoming 3DS port of The Legend of Zelda: Ocarina of Time 3D. It's a remake of what's considered to be one of the greatest games of all time. If you haven't played it yet, you should. Ta-da! That was easy, wasn't it? OK, maybe not. The real question, though, is whether this 3DS port warrants a return to the world of Hyrule for those who've already completed the journey. We won't pretend to answer that for you, but we'll do our best to make the decision easier. Let's run through a few quick ways the system does and does not make use of the 3DS hardware.
If you own a 3DS, you've probably already figured out that one of the coolest--or at least most novel--features of the system is StreetPass. When put in sleep mode, the system automatically detects other 3DS systems in its vicinity and uses it in some pretty neat social features. In the case of Super Street Fighter IV 3D Edition, you can actually stage fights with people while both your systems are asleep using a team of fighters you've unlocked during your own personal play-through. So how does Ocarina of Time use this impressive new feature? It doesn't. Nintendo has decided against including any sort of StreetPass play or item swapping in this remake. On the one hand, yes, that's disappointing. But on the other hand, how do you retrofit new social features into a beloved classic without inciting a pitchfork-wielding mob?
Two Screens and Motion Control
The 3DS is a sort of Voltron device that combines the touch screen of the original DS and the motion-sensing capabilities of the Nintendo Wii. The touch screen provides a couple of benefits: It provides a new home for the heads-up display elements to let you focus on the game itself (including the 3D elements that we'll get to in a second), and it also reduces menu navigation by showing you handy information previously buried in menus (such as the notes for ocarina songs).
In terms of motion control, you can now jump into a first-person view to aim your slingshot or simply look around the environment, and you can change the view by moving the 3DS around. When we last saw the game, we noted that moving the 3DS around like this tended to clash with the 3D effect because of the relatively tight focus required for glasses-free 3D. What we've now discovered is that the motion control isn't really meant to be used for such wild gestures. The slide pad will actually let you make fast, sweeping camera adjustments, while any movements registered by the motion-sensing tech inside the system will move the first-person camera much more slowly and precisely. So, yes, we kind of weren't doing it right before.
You didn't think we would let you guys go without talking about how 3D works in Ocarina of Time 3D, did you? Well, as we mentioned before, putting the HUD elements on the bottom screen really helps you focus on the game itself; thus, it allows 3D to stand out that much more. The game doesn't overwhelm with 3D, but it does provide a nice sense of depth to your surroundings and even gives you the slightest bit of help with jumping from platform to platform. But overall, like most 3DS games, it's a nice added touch that doesn't impact the gameplay in any significant way.
Something that has much more of an impact is the visual upgrade to those old environments. Nintendo made sure to show us the original game (or at least the GameCube port of it running in 480i), and when you put the two systems side by side, you do get a pretty good appreciation for the work that's gone into this port. When you're roaming through the wide-open pastures of Hyrule, you don't really notice much of a difference, but when you get into tighter areas, you can spot sharper textures and much-improved character models. But beyond that, certain parts of the game have had entirely new detail added in--like the bazaar in Hyrule that used to be a fairly empty store but is now filled with all sorts of clutter and items to help drive home its use as a place to buy random items.
Hopefully, this gives you a better idea of what's new and different in the 3DS port of Ocarina of Time. Certainly none of these features are game changers on their own, but they do add up to a fairly solid little suite that complements the classic core gameplay. Whether or not you're an Ocarina of Time veteran who needs to take another spin through this world is something you'll have a bit of time to stew over--the game hits store shelves June 19.
@abhiram7696 , From what i remember the puzzles aren't all too tricky. But if you've played any other Legend of Zelda, this is the best one they ever made. It's the real classic to any of the series. In my opinion it's Ocarina of time then Link to the past for Snes/GBA. Are the best two Zelda games ever made. It's well worth playing, but that's my opinion as i grew up with the Zelda games.
never got a chance to play this game on n64. so i want to try this one out on the 3ds very badly.but i dont know much about this game.are the puzzles just as difficult as the current zelda games.
Hey, you guys remember zora's domain? Remember how it would stay frozen even after the end of the game? Or after you play through the water temple or the ice cavern? Nintendo could fix that. Aside from that, excelent game, I'll be buying, and laughing at that little mistake all over again. PS: Link's shadow is still two little black dots.
I've held back buying a 3DS for this game. Cant wait to go back to my favourite game of all time and do it all over again!
I think i'll just buy the game, not the 3DS and just stare at the game case and droule all over it! :D
will they put the overture into the game? that was the main dissapointment i had back on the N64 version, good ole childhood days.
i cant wait, now that master quest, boss battles mode like in SSBB, a mirror image of hyrule are coming to this remake. i love OoT and im excited to pla a true remak of it very soon
I've played through this game plenty of times, and I'll do so again. I hope that thing about a dungeon being re-added is true.
Still the only reason I bought the 3ds. Feel so dumb there's basically nothing to do on the console. I bought my from Canada with ssfiv wich I allready have for the 360, all the other games felt kinda dull I guess. I think I paid 300canadian dollars for it where as here in Sweden the same thing costs close to 500(if not more)....sick and also makes it useless playing online since I can't choose Sweden as a country because it's region locked. 19 june...guess that one week of Zelda will make up for all of it though.
Ocarina of Time may be one of my favourite games of all time and I'm really considering buying a 3DS for this title alone. :D
While I am excited for this game, I don't imagine that someone that has played through it (one or many) times will find much value here; I have never played it so it's all new to me. It's like when they released Final Fantasy IV for DS: I bought it but quickly became bored since I played the hell out of it back in the day on the SNES. I dunno. I'm not sure the 3DS is all it's cracked up to be, with the most anticipated game (and current most popular game) simply being ports of other games. Don't get me wrong, I love mine, but I'm starting to wonder if I'd have been better off just getting a DS lite, Time will tell. This may be the PSP Go of Nintendo.
I hope there's going to be a hardcover special edition strategy guide to satisfy my inner geek. (plus a playable demo in the eShop, or at least a video)
Thank you Nintendo, for two reasons: 1) Keeping the core of the game focused instead of trying to mess with what many (including myself) consider to be near perfection. 2) Moving us out of the gimmick of 1950's style "jump out at you" 3D and into a potentially great title that just happens to also have great depth.
someone's going through all the posts and rating them with a thumbs down... grow up, if you don't like this game then don't bother following the information about it and let the fans of a wonderful game speak freely. Or at least say something. Some peoples kids
I cant wait this is the best zelda game ever. And i think to complete this game at 100% it takes about 40 hours and now i can play it everywhere. This is gonna be the best portable game ever. I hope they release the strategy guide for the Master quest.
looks sick and i never played the original so this is a no brainer for me also with blazblue on the way 3ds is lookin gooooo-ooood!
not getting a 3DS until either a great amount of good games like this are out or until they drop the price and make a 3DS lite
Very excited for this. Can't wait to go back to Hyrule. I hope they release Majora's Mask as well. That would be awesome!
Looking forward to having my favourite 20 hours of gaming in my pocket (not counting the water temple). I'd like to see a side-by-side graphics comparison a la the Halo & Crysis games
I've already played this game a lot, so slightly updated graphics isn't enough to make me fork out that much dough again. No new dungeons and items, no thanks.
YES, YES, YES, i can't wait to beat down Ganon in 3D. ride through the hyrule field in 3D, and catch fish in 3D. Hopefully the make majora's mask in 3D too. anything Zelda in 3D will be Epic!
They did kinda forget about the inclusion of Master Quest. Despite all of this, I will be getting it. I mean seriously, one of the greatest classics to have ever lived, and we now get to play it at any place, any time? Sold. EDIT: I managed to try this out at the MCM Midlands expo back in February, and I can easily say that this version of Ocarina of Time is in good hands.
This is the best game ever made, in 3D, with improved graphics, HUD, and probably gameplay! But I'm gonna miss it cause I wanna save up for an NGP :(
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- Game Universe:
- The Legend of Zelda: A Link to the Past (GBA, SNES),
- The Legend of Zelda: Ocarina of Time (N64, GC),
- The Legend of Zelda: Twilight Princess (GC, WII),
- The Legend of Zelda (NES),
- Zelda II: The Adventure of Link (NES, FDS, GBA),
- The Legend of Zelda: Skyward Sword (WII),
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