The best plot in a Zelda game

User Rating: 9 | The Legend of Zelda: A Link Between Worlds 3DS

Good

- movement is fluid. Sword swings feel responsive, and hitting enemies feels on point.

- 3D effect looks great. And graphics are crisp. Animations were good.

- the wall mechanic is fresh and adds a lot to the gameplay puzzles

- purchasing items is an interesting way to go about it. I think I still prefer the traditional item discovery, but this was not bad

- the story surprised me. The ending was really nice. The dialogue and characters were not too long and just enough for a Zelda game.

- there were a lot of dungeons but they weren't too long individually. Just enough of a bit size to not feel overwhelmed

- each dungeon design was very unique. Made use of specific items, and had a cool gimmick to each. The layouts were also very unique. Had a lot of fun figuring each one out.

- fast travel was very convenient and the animation was quick.

- Save points were distributed quite nicely throughout the game. Never felt like I was scared of losing all my items.

Bad

- rupees felt redundant as I never died. Save scumming could prevent me from losing them.

- bosses were way too easy.