i was honestly disapointed in this game. i got bored of it very quickly. their were improvments such as the take flight at anytime and the spyro and cynder team up and their was alittle romance with them wich were all great ideas. just the levels i thought were boreing the world was so big but boring? and their wasnt much you could explore its like the only thing you could do were the adventures their were no side quest to do no nothing. i loved the ideas put into this game but its just the gameplay i was bored very quickly? i hope if they ever decide to make a new game it WILL be better thought out then this one
Lackluster gameplay makes this a disappointing conclusion to the Legend of Spyro series.
- Gorgeous visuals and a thrilling score create a vivid fantasy world
- Convenient local co-op lets second player drop in or out at any time
- Good variety of elemental powers at your disposal.
- Combat is uninteresting and sometimes tedious
- Unfocused level design can lead to aimless wandering
- When playing solo, the AI-controlled teammate can sometimes get stuck
- Control of the camera is too limited
- Story borrows too much inspiration from elsewhere.
When he first debuted on the scene just over 10 years ago, Spyro the lovable purple dragon starred in a series of truly excellent platformers on the original PlayStation. But oh, how the fire-breathing have fallen. The first two entries in his current trilogy, The Legend of Spyro, have been marked by mediocrity, and sadly, the conclusion follows suit. It's an unfocused, uninteresting game that, despite its flying heroes, never manages to get off the ground.
Picking up where The Eternal Night left off, Dawn of the Dragon concludes the Legend of Spyro series with an extremely run-of-the-mill tale of our purple hero, accompanied by nemesis-turned-ally Cynder, taking on the Dark Master Malefor. It all makes for a typical wrap-up to a fantasy trilogy. Dawn of the Dragon certainly looks like the climactic chapter of an epic fantasy trilogy, too, and not just any epic fantasy trilogy. Specifically, it takes more than a little visual inspiration from the Lord of the Rings films. This influence is frequent and undeniable, from the initial confrontation with a massive fire-breathing demon of the deep, to a desperate battle against the siege towers of tremendous armies from the ramparts of a pristine city, to the foray into a scorched land dominated by a volcano above which the Dark Master resides. And as Spyro, Elijah Wood has some distinctly Frodo-esque lines of dialogue. While not very original, the visual design, coupled with a gorgeous musical score, is effective at creating the sense that the fate of the world hangs in the balance of Spyro's struggle. Unfortunately, the gameplay falls well short of matching that level of excitement.
The combat in Dawn of the Dragon has you employing a combination of weak and strong melee attacks, an assortment of elemental powers, and the ability to grab smaller enemies in your adorable little jaws and thrash them around. You can also guard against attacks and perform a quick roll to evade them. Despite this variety of moves at your disposal, the combat is never interesting. In the earlier parts of the game, you'll often fight so many weak enemies at once that the screen becomes a cluster of chaos, making it all but impossible to tell when an attack is incoming. Not that you need to be defensive, though, since pure button mashing is enough to defeat these foes. Later on, you'll frequently be waylaid by groups of larger, more powerful enemies. Much too frequently, in fact. These enemies are dull and require no particular skill to defeat, but they can take a long time to wear down, and they kill the game's momentum and make the last few chapters feel like an uphill slog.
The few boss battles look monumental, but they're simple and unimaginative. You avoid the same obvious patterns and exploit the same weaknesses over and over again. And worst of all, there are some so-called elite enemies scattered throughout the game who are wickedly frustrating. When you encounter one for the first time, you're given no clue how to defeat him, and initially, they may seem downright impossible. Even when, through trial and error, you stumble on the trick to beating them, they do so much damage that sometimes one slipup on your part can cost you your life. It's true that fighting elites is always optional, but you'll often earn some useful rewards for defeating them, such as pieces of armor that give Spyro's or Cynder's abilities a bonus, providing an incentive to just suck up the frustration and deal with the chore of fighting them. Lousy content is lousy content, optional or not, and the elites may frustrate and alienate some of the younger players to whom the game appeals.
Both Spyro and Cynder have four elemental powers, and some of them are fun to use for a little while: Cynder's wind power lets you pick up an enemy and fling him into his companions, and Spyro's electricity power can leave some foes stunned and open to attack for a moment. And powering up these abilities over the course of the game can be satisfying. Spyro's fire-breathing ability looks pretty powerful to begin with, but after you use the experience points you've earned to purchase its final upgrade, it's far more impressive. However, because the combat in which you employ these powers is never involving, the powers themselves are redundant, and switching them up isn't enough to keep things interesting.
Dawn of the Dragon departs from the earlier games in the series by letting you take flight at any time. A few presses of the jump button have you take to the air, but this new ability doesn't end up having much of an impact on the overall gameplay. It's useful for covering larger distances, but there are always gusts of wind and other mysterious forces that prevent you from exploiting this freedom, so you'll still have to do a fair amount of platforming. The game sometimes tries to do too much with flight. One sequence in particular has you zooming through the cavernous innards of a giant to strike at its crystalline heart, and like so much of the game, it looks thrilling but just isn't much fun to play. The flight controls are fine for gliding gently across the levels, but they lack the precision that a sequence like this calls for.
If they had just made the enemies a little easier to defeat, let you know where you're supposed to go, let you fly in open areas at will, and kept the fury attacks or dark spyro from eternal night this game would have been amazing. Either way, they should have made movies for this. They would have been awesome.
- Player Reviews: 18
- Game Universe:
- Spyro: Enter the Dragonfly (PS2, GC),
- Spyro: A Hero's Tail (PS2, XBOX, GC),
- The Legend of Spyro: A New Beginning (XBOX, PS2, GC, GBA, DS),
- The Legend of Spyro: The Eternal Night (DS, GBA, PS2, WII, MOBILE),
- The Legend of Spyro: Dawn of the Dragon (X360, PS3, WII, PS2, DS),
- Spyro: Shadow Legacy (DS),
- Crash Bandicoot Purple: Ripto's Rampage (GBA),
- Spyro Orange: The Cortex Conspiracy (GBA),
- Spyro 2: Season of Flame (GBA),
- Spyro Collector's Edition (PS)
- Offline Modes:
- Number of Players: