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The Last of Us Review

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The Good

Tom Mc Shea
Posted by Tom Mc Shea, Editor
on

One unforgettable character proves humanity is worth saving in the bleak and brutal The Last of Us.

The Good

  • Ellie is immediately likable and exhibits poignant growth  
  • Tense combat encounters with plenty of flexibility  
  • Crafting system demands environmental investigation  
  • Slow-paced, rewarding competitive multiplayer  
  • Excellent sound design and moving score.

The Bad

  • Supporting characters are rarely sympathetic  
  • Combat contains too many immersion-breaking exploits.

The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.

One night the heart of society beat loud and strong; the next it was silent. The outbreak happened so quickly that there was no quarantine plan in effect. Infected monsters crashed through their neighbors' windows, smashed the doors to splinters. Husbands and wives, brothers and sisters, dead before they could react, or worse. Maybe they became one of the infected. The virus spread through major cities and suburbs, and the military, with all of its training and weapons, was powerless to stop the epidemic. Joel is just one man amid a sea of people whose lives have been destroyed by the infection, but who still cling to life. Though he never asked for such power, he now holds the key to saving the world.

Joel is introduced the night society falls. He stays out late and works questionable jobs, all while his daughter waits patiently for his return home. He's distant, physically and emotionally, which makes it difficult to empathize with him. His actions are often repulsive, as inhuman as the zombies he must fight. The door to his heart is sealed shut. The Last of Us shines a light on the nastiness that only surfaces in humans who have nothing to lose. Rather than overcoming these limitations, Joel is crushed by them. He's unlikeable to his very core, a man who spits out angry words and appears to harbor even more sinister thoughts that remain unsaid. He kills because everyone must kill. But he kills with such fury that it disgusts even those who are used to this violence.

Joel, already accustomed to a life of brutality and focusing on his own needs, has partnered with a woman of a similar disposition. Tess is a badger let loose from a cage. To cross her path is to sign your own death warrant. She, like so many of the characters in The Last of Us, has a one-note personality that allows little room for a more nuanced interpretation. Her independence and ruthlessness are thrust to the forefront; empathy and humanity are nowhere to be found. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals.

That changes once Ellie joins your party. Unlike Tess and Joel, Ellie is easy to relate to. In this world of constant danger, she is scared. Scared to be ambushed by a zombie without a guide to protect her. Scared to meet a person who would rather kill her than talk to her. And her fear is not just for her own life. All of her loved ones have died or departed, so she's scared of losing someone else. Yet unlike so many others in this world, Ellie is not ruled by her fear. She talks like a girl in search of normalcy, whistling or humming during quiet moments, fantasizing about swimming lessons, and laughing about the problems that used to haunt girls before the outbreak. Boys? School? Problems that seem pitiful when your stomach has been growling for days and you have watched a zombie kill your best friend, yet Ellie remembers them. In her remembrance of the past, she exhibits a strength of will that most adults have lost. Ellie is both strong and vulnerable, smart and naive, and her humanity provides the impetus to push you through to the bitter end.

Ellie's maturity and resiliency make her an invaluable companion, but her worth lies much deeper than her endearing personality. She could be the savior humanity has been waiting for, and Joel has the privilege of escorting her away from the hostile city she now resides in to a faraway settlement desperate for her arrival. You travel through infested forests, dilapidated houses, and unnerving sewers, with Joel providing the brawn and Ellie the heart to brave the many dangers that stand before them. Confrontation is a last resort. Infected swarm with terrifying ferocity, clawing and snarling as they seek their next meal. The uninfected are just as deadly. With diplomacy not an option, they pursue and flank, firing high-powered rifles or swinging deadly axes, undeterred that they are trying to slaughter a middle-aged man and a young girl. Death is fast and bloody, so you slink through the shadows, staying out of sight to live another day.

However, combat in such a violent land is inevitable. The Last of Us turns the crumbling ruins of a formerly healthy world into the landmarks of unceasing war. Filter the world through the lens of dystopia, and ordinary objects take on a new meaning. Overturned tables and file cabinets provide a modicum of cover; broken windows allow for a quick escape. The zombies' movements are a confluence of contrasting images. Their staggered gait lulls you into believing they are slow, weak. But once they smell fresh meat, their movement is blindingly fast and exact. Their heads snap to attention with unsettling, insectile speed, and the unholy guttural noises that issue from their throats sound like the song of humanity's death.

So you kill them, bashing them with a two-by-four with all your strength and pummeling them into a lifeless mess on the ground. When grabbed from behind, you shove a shiv into your attacker's neck, the force of your blow causing the makeshift weapon to snap in half. A close-range shotgun blast tears zombies to shreds, but there's no time for celebration. They keep coming, eager to quell the threat that stupidly revealed itself. Such confrontations are nerve-rattling, and yet there's a hollowness to these encounters. No one wants to die--even a virtual death is unwelcome--but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness.

Tom Mc Shea
By Tom Mc Shea, Editor

Tom Mc Shea loves platformers and weighty moral decisions. Some call him a T-Rex with bigger arms, some call him a gorilla with smaller arms -- you can just call him the jerk who hates all the things you love and loves all the things you hate.

14252 comments
Rankor_Mugnam
Rankor_Mugnam

Why is that number so important for ppl to go on a rage rampage? Buy it, play it and get on with your lifes... or just get one.

Arkhalipso
Arkhalipso

It's funny how some reviewers consider this game to the best of this generation or at least one of the best and here it's not even "editor's choice"

c2kparody
c2kparody

I cant wait to see TOMS next review! and see if he mentions anything in the closing comments about keeping harsh comments to a minimum lol. Well Tom, you fucked up big time, and to be honest Tom, your personal opinions now probably won't count anymore to anyone. Goodbye Tom.....Goodbye!



Kid_Black_Star
Kid_Black_Star

"you can just call him the jerk who hates all the things you love and loves all the things you hate." Pretty much he said go F*** yourselves and your emotions. So I don't see what's the point you people should of saw this coming miles away.

kratospete
kratospete like.author.displayName like.author.displayName 2 Like

i still am shocked to see Tom working on GS after all the reviews he gives to ps3 exclusives i thought people would have kicked him out by now, i mean EVERYONE HATES U TOOOOOM!

TheFallen924
TheFallen924

i haven't played the game so i wont give it a rating yet. but i will say Perfect 10 from 27 sites > Gamespots 8.0. 

mdetoledo
mdetoledo

If Gamespot reviews a game and give it 8 while every one else, and by every one I mean 70+ other different sites, give them 10, and people chose this game as the best game ever, and they sell millions of millions, and the game wins "game of the year" in many outlets, and the director of programing(majornelson) of their biggest competitor salutes them for their acomplishment, then my friend, Gamespot have done a poor job and saddens me to see that happening very often in this particular company.

koko-goal
koko-goal like.author.displayName 1 Like

@mdetoledo don't blame the whole site, it's just this odd reviewer

mdetoledo
mdetoledo

@koko-goal Yes... and no... I have been noticing this behavior as a whole at Gamespot for quite some time now, and although the reviewer, as well as any other people, have his preferences of games, genres and consoles, it sould not affect their professional analisys. The reviewer isn't a blogger, but a journalist. He is a critic and criticism is based on criteria, not passion, but passion seems to be what drives this company in detriment of one console to another.

DiamondDM13
DiamondDM13

Just to question something. In the video, Tom says that guards don't sound the alarm when facing companions knocked down. So, if they make a sound, the infected locate them, yet they should sound the alarm. That seems like a good idea...

RobDev
RobDev

it's a turn of phrase. sounding the alarm doesn't mean actually physically sounding an alarm. He's is saying they come across a downed colleague and do nothing. a major flaw of bad AI. Like shhoting at an enemy but he only noticies if you hit him, not if you hit the wall next to his head.

wcwj26
wcwj26

 Bet us Nintendo fans don't seem so bad now, huh Tim?

izmickey
izmickey like.author.displayName 1 Like

anyone noticed that The Last Of Us isn't even in the top 10 on GS most popular games.... I thought it would at least be in 8.0 place. 

pabsis
pabsis

@izmickey you have to click on the "coming soon" tab.... it's at #1

talkcasual
talkcasual

Just found toms girlfriend.. Gave tlou a 7 and dead island a 9!! attention hungry trolls http://www.biogamergirl.com/2013/06/the-last-of-us-PS3-review.html

sensei_hEnRY
sensei_hEnRY

this review makes me want to play The Last of Us even more! Can't wait to meet with Ellie in person.

AggrandizedUser
AggrandizedUser

fair score. Don't agree with the written review at all but the 8.0 is deserved.

philMcCrevis
philMcCrevis like.author.displayName 1 Like

yah unfortunately, KVO is the only reviewer on this site worth a piss...i suspected Tom was average i didn't realize he was borderlining on absolutely inept.  why put AAA title in the hands of a goon?  give it the KVO treatment for krist sake.

Petit gives everything an 8.5 so if shed reviewed it i'd know the score before she posted it...

Vatusus
Vatusus like.author.displayName like.author.displayName 2 Like

Tom McShea, the master of trolls

GS, STOP giving this idiot more PS exclusives for review.

YuJoo
YuJoo like.author.displayName 1 Like

Who here has paid their game off and can't wait to pick it up?

Warful
Warful like.author.displayName 1 Like

@YuJoo I look at my receipt every day nowadays.

santinegrete
santinegrete

I can't shell money for this game in this month, but thanks to the score backlash of the community I'll have something TLoU related to enjoy until my next check rolls. But still, an 8 and is close to horror: I'll get this.

elefantas21
elefantas21

ok what i am trying to say here is that uncharted has 96 on meta and almost perfect reviews everywhere

elefantas21
elefantas21

who think here uncharted was a good game but not a super game ?

santinegrete
santinegrete

@elefantas21  All uncharted videogames are more Video than Games. The forgiveness of current critics about the lack of challenge have inflated it's real score and merits. Yes, is good, but for me, it struggles to become a classic.

Warful
Warful

@santinegrete @elefantas21 For a game to become a classic it has to feel timeless, only the fewest of the few games ever get to that point.

Warful
Warful

@pal_080 @Warful I honestly don't feel that way with my critera, I don't feel it needs an update, sure the graphics are old, the controls are clunky and a few other things, but this adds to the old memories of the old days, just like it adds to Ocarina of Time on my N64 with its controls and graphics.

pal_080
pal_080

@Warful  I feel like MGS is a classic, but according to your criteria it definitely is not imo.  The game does not feel timeless, it really feels like it needs an update when I go back and play it, but it's super nonetheless.  Something like Bomberman or Paper Mario I could go back and play in my 80's and probably still get the full joy of it.

Warful
Warful

@santinegrete @Warful @elefantas21 I believe alotof things need to come together in just the right balance to make a game a classic. I felt like it with Ocarina of Time, with Metal Gear Solid 1 and with Half Life 2.

senjutsu
senjutsu

@elefantas21 I think it was a super game (for Uncharted 2), while the other were  good games with a really nice story and gameplay (but too much fights).

Warful
Warful

@senjutsu @elefantas21 UC 2 was an amazing game, no less. UC1  and UC3 were still great games, not as good as UC2 though.

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