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The Last of Us Review

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  • Metacritic Score9656 reviews
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The Good

Tom Mc Shea
Posted by Tom Mc Shea, Editor
on

One unforgettable character proves humanity is worth saving in the bleak and brutal The Last of Us.

The Good

  • Ellie is immediately likable and exhibits poignant growth  
  • Tense combat encounters with plenty of flexibility  
  • Crafting system demands environmental investigation  
  • Slow-paced, rewarding competitive multiplayer  
  • Excellent sound design and moving score.

The Bad

  • Supporting characters are rarely sympathetic  
  • Combat contains too many immersion-breaking exploits.

The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.

One night the heart of society beat loud and strong; the next it was silent. The outbreak happened so quickly that there was no quarantine plan in effect. Infected monsters crashed through their neighbors' windows, smashed the doors to splinters. Husbands and wives, brothers and sisters, dead before they could react, or worse. Maybe they became one of the infected. The virus spread through major cities and suburbs, and the military, with all of its training and weapons, was powerless to stop the epidemic. Joel is just one man amid a sea of people whose lives have been destroyed by the infection, but who still cling to life. Though he never asked for such power, he now holds the key to saving the world.

Joel is introduced the night society falls. He stays out late and works questionable jobs, all while his daughter waits patiently for his return home. He's distant, physically and emotionally, which makes it difficult to empathize with him. His actions are often repulsive, as inhuman as the zombies he must fight. The door to his heart is sealed shut. The Last of Us shines a light on the nastiness that only surfaces in humans who have nothing to lose. Rather than overcoming these limitations, Joel is crushed by them. He's unlikeable to his very core, a man who spits out angry words and appears to harbor even more sinister thoughts that remain unsaid. He kills because everyone must kill. But he kills with such fury that it disgusts even those who are used to this violence.

Joel, already accustomed to a life of brutality and focusing on his own needs, has partnered with a woman of a similar disposition. Tess is a badger let loose from a cage. To cross her path is to sign your own death warrant. She, like so many of the characters in The Last of Us, has a one-note personality that allows little room for a more nuanced interpretation. Her independence and ruthlessness are thrust to the forefront; empathy and humanity are nowhere to be found. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals.

That changes once Ellie joins your party. Unlike Tess and Joel, Ellie is easy to relate to. In this world of constant danger, she is scared. Scared to be ambushed by a zombie without a guide to protect her. Scared to meet a person who would rather kill her than talk to her. And her fear is not just for her own life. All of her loved ones have died or departed, so she's scared of losing someone else. Yet unlike so many others in this world, Ellie is not ruled by her fear. She talks like a girl in search of normalcy, whistling or humming during quiet moments, fantasizing about swimming lessons, and laughing about the problems that used to haunt girls before the outbreak. Boys? School? Problems that seem pitiful when your stomach has been growling for days and you have watched a zombie kill your best friend, yet Ellie remembers them. In her remembrance of the past, she exhibits a strength of will that most adults have lost. Ellie is both strong and vulnerable, smart and naive, and her humanity provides the impetus to push you through to the bitter end.

Ellie's maturity and resiliency make her an invaluable companion, but her worth lies much deeper than her endearing personality. She could be the savior humanity has been waiting for, and Joel has the privilege of escorting her away from the hostile city she now resides in to a faraway settlement desperate for her arrival. You travel through infested forests, dilapidated houses, and unnerving sewers, with Joel providing the brawn and Ellie the heart to brave the many dangers that stand before them. Confrontation is a last resort. Infected swarm with terrifying ferocity, clawing and snarling as they seek their next meal. The uninfected are just as deadly. With diplomacy not an option, they pursue and flank, firing high-powered rifles or swinging deadly axes, undeterred that they are trying to slaughter a middle-aged man and a young girl. Death is fast and bloody, so you slink through the shadows, staying out of sight to live another day.

However, combat in such a violent land is inevitable. The Last of Us turns the crumbling ruins of a formerly healthy world into the landmarks of unceasing war. Filter the world through the lens of dystopia, and ordinary objects take on a new meaning. Overturned tables and file cabinets provide a modicum of cover; broken windows allow for a quick escape. The zombies' movements are a confluence of contrasting images. Their staggered gait lulls you into believing they are slow, weak. But once they smell fresh meat, their movement is blindingly fast and exact. Their heads snap to attention with unsettling, insectile speed, and the unholy guttural noises that issue from their throats sound like the song of humanity's death.

So you kill them, bashing them with a two-by-four with all your strength and pummeling them into a lifeless mess on the ground. When grabbed from behind, you shove a shiv into your attacker's neck, the force of your blow causing the makeshift weapon to snap in half. A close-range shotgun blast tears zombies to shreds, but there's no time for celebration. They keep coming, eager to quell the threat that stupidly revealed itself. Such confrontations are nerve-rattling, and yet there's a hollowness to these encounters. No one wants to die--even a virtual death is unwelcome--but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness.

Tom Mc Shea
By Tom Mc Shea, Editor

Tom Mc Shea loves platformers and weighty moral decisions. Some call him a T-Rex with bigger arms, some call him a gorilla with smaller arms -- you can just call him the jerk who hates all the things you love and loves all the things you hate.

12682 comments
major4getful
major4getful

Just do a judgement test: 26 reviewers think this game is a 10. A status not many games receive.  A few are not going to like it as much, but the ones that don't still thought it was great. So if the bad reviews are this, then I'm cool with it.

talkcasual
talkcasual like.author.displayName like.author.displayName 2 Like

AAA developer risking with new IP - but Tom gives Halo a 9. Thanks Tom for promoting a better industry

Kyrylo
Kyrylo

@talkcasual who need new IPs? we have CoD and Halo and other ground breaking franchises? 

MoneyLoo
MoneyLoo

I'm going to give this guy the benefit of the doubt considering I've not actually played The Last of Us yet (have you?).

However it is a bit strange that everyone else seems to think it's the next ps3 exclusive masterpiece and he gives it the same score that he gave Fable: The Journey...

talkcasual
talkcasual

@MoneyLoo plenty of gameplay footage on youtube, easy to see it's something special

davidsworld3
davidsworld3

Holy shit ign gave this a 10 they give it an 8? Seriously that huge of a difference?

Darkangel2154
Darkangel2154

I hope multilayer turns out like uncharted 3 ftp if you buy the game perfect for me and my wife to own one copy for campaign then free multi for both of our systems.

FTB_Screamer
FTB_Screamer like.author.displayName 1 Like

"Combat contains too many immersion-breaking exploits."

Is it because it doesn't involve jumping on somethings head to kill it? (Mario)

Cmon3y
Cmon3y like.author.displayName like.author.displayName like.author.displayName 3 Like

This is the media doing what they do best, making a ridiculous statement to gain traffic to their website. I know the main story in the office I work in yesterday was not how good The Last of Us was, but the fact Gamespot gave it an 8.0. Everyone in the office went to the site. IT's a marketing tactic for traffic. Gamespot gives good reviews to Call of Duty, Halo, GTA, but when a true masterpiece releases according to every other website, Gamespot seizes the opportunity and gives it an 8.0. And it worked, look at all the comments. No other site has this. Truly sad this is what a website has to do to get people to come visit.

m_bd89
m_bd89

@Cmon3y Oh my god he liked the game a little less then a bunch of other people! Oh the tragedy! I cannot contain all this sadness building up within me, how am I supposed to look people in the eye now? You're right it truly is sad...

Renunciation
Renunciation

@Cmon3y "Truly sad this is what a website has to do to get people to come visit."

Even sadder:  it actually works.   (Assuming everything else you wrote was correct.)

Pilgrim117
Pilgrim117 like.author.displayName 1 Like

@Cmon3y It's sad that they took a new IP for this instead of a tired franchise.

talkcasual
talkcasual

let's continue the Ellie-Joel jokes, they were fun. I'll start:

Ellie: what did people do before they had to gather food and medicine all day?
Joel: oh dear, have you heard of Tom Mc Shea?

Brotelho
Brotelho

As soon as he refereed the infected as zombies, his argument was invalid. He sounds like he's tired of playing one too many post-apocalyptic zombie games and categorizes this game as such.

aloufika
aloufika

why didnt keving review this GAMEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Syphen_bast
Syphen_bast like.author.displayName 1 Like

@aloufika  hes probably keving a bad time

spindie
spindie

It funny how we all defending a game that none of us have even played yet lol

mrintro
mrintro

I thought I recognized this reviewer. His last three reviews - Last of US, Animal Crossing 3DS, and Donkey Kong 3DS - were all on lower end of their respective metacritic scores. I get the sense that he goes into reviews with an overly critical mindset.

aloufika
aloufika like.author.displayName like.author.displayName 2 Like

black ops got a 9 and its buggy as shit so many times i have to restart that game becasue so called supporting cast stayed behind so story cant progress

Kyrylo
Kyrylo

since when sympathetic characters is must have for good score? Didn't noticed any in GoW or new DmC :/

TumblinDice
TumblinDice

@Kyrylo Read the actual review to know what he means by sympathetic characters.

Kyrylo
Kyrylo

@TumblinDice @Kyrylo I already read. Seriously "I need somebdoy to identify myself with" is bs. Like I mentioned GoW and DmC got stellar scores despite not having a single character to identify yourself with and everybody were just nodding :/

Kyrylo
Kyrylo

@granola_goodnes @Kyrylo @TumblinDice 

Serves only as excuses. Apparently to most other reviews only author of the review found characters one-dimensional. Don't you think it's proves it's mostly personal preference and not prove-based review?

TumblinDice
TumblinDice

@Kyrylo @TumblinDice You're missing the point. In TLOU the gameworld isn't interesting enough on its own (according to Tom) to draw you in, so without good characters, you're left with little interest in the story (except for Ellie). GoW's gameworld is interesting enough on its own to draw you in.

granola_goodnes
granola_goodnes like.author.displayName like.author.displayName 2 Like

@Kyrylo @TumblinDice This game is different from DMC and GOW (gears / god of war?), dont you think?

If a game focuses on character interaction and it isn't very good, people complain about it.  If a game is action driven, then character development takes a back seat because it isn't what the game is focused on.  Nobody misses it.  


Kyrylo
Kyrylo

@TumblinDice @Kyrylo ...I call for GoW again....the most FLAT character ever created. Gets stellar score like 9.0.  

TumblinDice
TumblinDice

@Kyrylo @TumblinDice It's not about "Needing someone to identify yourself with", It's about most of the main characters being completely non-believable as human beings.

Here's how the reviewer puts it "So many of the characters in The Last of Us, have a one-note personality that allows little room for a more nuanced interpretation. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals."

spindie
spindie

@Kyrylo LOL "I told him not to splash water on me... HE DID IT ANYWAY!!" *all characters start sobbing*

Kyrylo
Kyrylo

@spindie @Kyrylo lol. Let's not forget Kratos *throws woman into disgustin mechanism to get past* :/

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